Vesar2005-03-30 05:13:41
Ok, I'll try not to poke my mage nose into warrior affairs..
Unknown2005-03-30 05:14:08
How many knights actually do 2000 damage in a combo? Ixion and Murphy and the rest, obviously, but that's the very top tier of artifact warriors. I'd be surprised if the average knight did much more than 1000 damage per combo. Which granted is still a lot, but it's far more manageable than you're making it out to be.
Edit: ouch.
Edit: ouch.
Xavius2005-03-30 05:21:20
QUOTE(Alger @ Mar 30 2005, 12:03 AM)
also 2k damage you guys are comparing artified players to non artified players... that does not really stand for much
84998
Thank God 2k is only from artifacts. 2k is all a level 60 faeling has. You wanna talk imbalance, there?
Let's say 750 per combo, though. Longswordish speed. And let's say I'm really good and you miss 40% of the time against me. In reality, both are shafting the warrior, but let's run with it.
After you figure in the misses, your average combo is 450 damage. Since your combos are slightly faster than my sips, you're going to very, very slowly gain ground on me. If we throw in sparkleberry, it's no longer an issue. Of course, my limbs are pretty righteously mangled after seven rounds. I now have to choose between puer (which effectively ends my offensive) or applying health. If I choose to apply health, I'm going to end up chanting puella, so that's a rather pointless option. Then venoms...you miss 40% of the time, get a venom to sink in 25% of the time when you hit, right? That's an affliction every 4-5 (p=.215, for the anal-retentive) combos, giving you a venom affliction rate a little over half that of an angel after wrath runs out. So, in reality, you afflict as fast as a guardian after just a few rounds. My afflictions just happen to be better. Of course, my afflictions STOP when I actually try to kill you.
Am I going to sit here and argue that we're equal in terms of afflicting ability? No. That's just stupid. I am going to sit here and say that you need to stop looking for upgrades.
Narsrim2005-03-30 05:31:33
2k can easily be done without artifacts. It is possible to forge weapons at good if not better than what you can actually get runed up with the +10/+10/+10 rune weapon (or so I've heard people claim).
Ur'guard Viscanti:
Based strength: 16
Flex: +2
Highmagic: +1
Lichdom at night: +2
Fete (rare but possible): +1
Fortuna (rare but possible): +1
Possible strength: 23 (25 is the max) with good forged weapons = loads of damage against classes that don't have lots of defensive skills/spells like Hartstone, Magi (more so for Magi who actually get less defenses than Hartstone, I think). Top this all off with Bonecrusher knockdown stun, etc... you can take damage 90% of low con classes in 2-4 combos easy.
Paladins on the other hand get Inquistion which isn't too hard to pull off when you are stunning in the middle. It strips all defenses which makes higher end damage easier when your target has no defs.
Serenguard: shafted
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Furthermore, at some point you have to stop sipping against a Knight and start apply health to wounds which -ends- healing health. Not every class has Puer/Deepheal.
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Also, I'm tired of people whinning that they shouldnt have to get artifacts. Elemental runes cost 350cr (a mere 50cr more than a skillset). That is almost the same as it is going to cost me to get charismatic aura (and the rest of Influencing is useless to me)... which I need as an entity user. It would be different if you were having to dish out 1600cr per awesome sword but that's just not the case.
Ur'guard Viscanti:
Based strength: 16
Flex: +2
Highmagic: +1
Lichdom at night: +2
Fete (rare but possible): +1
Fortuna (rare but possible): +1
Possible strength: 23 (25 is the max) with good forged weapons = loads of damage against classes that don't have lots of defensive skills/spells like Hartstone, Magi (more so for Magi who actually get less defenses than Hartstone, I think). Top this all off with Bonecrusher knockdown stun, etc... you can take damage 90% of low con classes in 2-4 combos easy.
Paladins on the other hand get Inquistion which isn't too hard to pull off when you are stunning in the middle. It strips all defenses which makes higher end damage easier when your target has no defs.
Serenguard: shafted
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Furthermore, at some point you have to stop sipping against a Knight and start apply health to wounds which -ends- healing health. Not every class has Puer/Deepheal.
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Also, I'm tired of people whinning that they shouldnt have to get artifacts. Elemental runes cost 350cr (a mere 50cr more than a skillset). That is almost the same as it is going to cost me to get charismatic aura (and the rest of Influencing is useless to me)... which I need as an entity user. It would be different if you were having to dish out 1600cr per awesome sword but that's just not the case.
Unknown2005-03-30 05:34:46
QUOTE(Narsrim @ Mar 30 2005, 06:31 AM)
Serenguard: shafted
85017
Not totally don't forget that we can spend 3 power (5 if we arent stagformed) and a long balance to force someone we knocked over to have to concentrate....god we are so overpowered
Alger2005-03-30 05:44:11
sounds like a classic example of not knowing how to deal with a knight... :\\
1 affliction per 4-5 combos is as fast as an angels affliction rate o.O?
Ill perssume you mean swings and not combos which is as fast as an angel... which is also passive and more reliable. Not considering what you do on top of that and you're not beefing your angel up... so this is like a comparison of a knight going as fast as he can to a passive angel thats not beefed up... (knights afflict faster than that though the point was that the afflictions dont reliably compliment the offensive which makes them insignificant unlike yours which actually help... that is a very big difference.)
considering you dont slow down the warrior yes their attacks will out damage you. You have an angel though, that can stun para and you can throw a hangman and web thats a lot of slowing down to reduce damage per second. Time it right with rebound, stancing, parrying and movement i dont think any non-artified knight will touch you... thats while you're rubbing soulless everytime you get a chance too
assuming you're a celestine...
1 affliction per 4-5 combos is as fast as an angels affliction rate o.O?
Ill perssume you mean swings and not combos which is as fast as an angel... which is also passive and more reliable. Not considering what you do on top of that and you're not beefing your angel up... so this is like a comparison of a knight going as fast as he can to a passive angel thats not beefed up... (knights afflict faster than that though the point was that the afflictions dont reliably compliment the offensive which makes them insignificant unlike yours which actually help... that is a very big difference.)
considering you dont slow down the warrior yes their attacks will out damage you. You have an angel though, that can stun para and you can throw a hangman and web thats a lot of slowing down to reduce damage per second. Time it right with rebound, stancing, parrying and movement i dont think any non-artified knight will touch you... thats while you're rubbing soulless everytime you get a chance too
assuming you're a celestine...
Alger2005-03-30 05:46:38
2k doesnt come from stats... it comes from the lack of resistance because of the elmental runes.
Narsrim2005-03-30 05:47:47
QUOTE(Alger @ Mar 30 2005, 01:46 AM)
2k doesnt come from stats... it comes from the lack of resistance because of the elmental runes.
85028
You missed my point. Magi/Druids/etc don't have physical resistances (not like Nihilists, Moondancers, etc) so it is easily possible on them too.
Alger2005-03-30 05:52:17
dont robes have cutting and blunt resistance? cant they wear great helms? how about shields? add all that up how much %? runes ignore those yeah?
Narsrim2005-03-30 06:00:17
QUOTE(Alger @ Mar 30 2005, 01:52 AM)
dont robes have cutting and blunt resistance? cant they wear great helms? how about shields? add all that up how much %? runes ignore those yeah?
85035
Guess what, armour works weird in lusteria. If you have a shield, it doesn't reduce damage to your legs unless you are parrying them. A helm only reduces damage to your head. And robes to the body... and even still, I have 65/40 great robes and they only reduce damage from an attack by about 250 total damage... woohoo.
Terenas2005-03-30 06:01:34
QUOTE(Alger @ Mar 30 2005, 04:26 AM)
Stancing is another factor that cuts back warriors offensive. It can go as far as protecting 3 limbs and it is easy to use and rotate. This forces warriors to move his/her hits or suffer consecutive missing. Taking into account that we cannot see where the stance is moved to we pretty much have to guess where it is or where it is not. Given that there are only 6 targetable limbs covering 3 means the knight has a 50% chance of hitting a stanced up limb. Which means 50% chance they have a high probability of missing.
84960
It's 7 limbs.
Narsrim2005-03-30 06:02:07
QUOTE(Alger @ Mar 30 2005, 01:44 AM)
sounds like a classic example of not knowing how to deal with a knight... :\\
1 affliction per 4-5 combos is as fast as an angels affliction rate o.O?
1 affliction per 4-5 combos is as fast as an angels affliction rate o.O?
85025
I have trans resilience and it gives a 33% shrugging rate. Even still, I tend to get an affliction every 2 combos. Plus, it tends to be charbydon so you get no indication that you got it. That sure as hell beats hexes which as a mugwump can give 1 afflictions per 4 seconds (2 to draw, 2 to throw) with a message.
Terenas2005-03-30 06:03:45
QUOTE(Alger @ Mar 30 2005, 05:52 AM)
dont robes have cutting and blunt resistance? cant they wear great helms? how about shields? add all that up how much %? runes ignore those yeah?
85035
Most annoying thing I've found is that -any- classes can wear greathelms, what is the point of armor restrictions when everyone can get as good helms as knights.
Alger2005-03-30 06:15:36
its not like people dont use charybdon on me... I actually think charybdon its poor just like how people think asp is poor... afflicts mean very little if they dont got anything to do with each other.
in aetoila, how about here? i thought this was an achaea system carry over...
65/40 would be more like 32.5%/20% resistance... my field is 80+/70+ which is 40/35... wed be wearing the same class of helm, you have a shield i dont.
for the quote i did pressume swings i just said combos because he said combos.
terenas: oops 7... that puts the numbers off a bit... you're suppose to be on my side though dork.
in aetoila, how about here? i thought this was an achaea system carry over...
65/40 would be more like 32.5%/20% resistance... my field is 80+/70+ which is 40/35... wed be wearing the same class of helm, you have a shield i dont.
for the quote i did pressume swings i just said combos because he said combos.
terenas: oops 7... that puts the numbers off a bit... you're suppose to be on my side though dork.
Elryn2005-03-30 07:18:46
Doesn't Stagform give the same protection from blunt/cutting as Drawdown?
Terenas2005-03-30 07:19:58
QUOTE(Elryn @ Mar 30 2005, 07:18 AM)
Doesn't Stagform give the same protection from blunt/cutting as Drawdown?
85083
Nope.
Elryn2005-03-30 07:20:54
... you're kidding? None at all? Why the hell have I been using it then.
Daganev2005-03-30 07:36:51
Just to give another side of the knight coin.
Something really good fighters seem to forget is that not everyone is a really good fighter, nor a perfect healer.
The randomness of attack, not only makes it difficult for a knight to plan thier attacks, but it also makes it difficult for the defender to plan thier defence.
Also, the randomness factor makes it much easier for me to fight people in groups when I'm on java and have no reflexes. I can do a random swing and a random jab with charybdon and can not be predicatably countered by someone who 'knows me.' This allows for more knights to be active in combat than other guilds, and I think that is a good thing.
One thing I have found that I like in Lusternia, (although it was more true in the begining than now) is that there is a lot of RP behind combat mechanics and balancing factors.
Something really good fighters seem to forget is that not everyone is a really good fighter, nor a perfect healer.
The randomness of attack, not only makes it difficult for a knight to plan thier attacks, but it also makes it difficult for the defender to plan thier defence.
Also, the randomness factor makes it much easier for me to fight people in groups when I'm on java and have no reflexes. I can do a random swing and a random jab with charybdon and can not be predicatably countered by someone who 'knows me.' This allows for more knights to be active in combat than other guilds, and I think that is a good thing.
One thing I have found that I like in Lusternia, (although it was more true in the begining than now) is that there is a lot of RP behind combat mechanics and balancing factors.
Unknown2005-03-30 07:37:04
Stagform does give protection, it just doesn't say it in the ab.
Daganev2005-03-30 07:39:39
Also, I'm a tae'dae and Often have 23 str. I have level 1 artifcat enhancers. If I do 1500 I feel lucky. Also, its 350 credits for EACH elmental rune which means you need 700 to get to the 2K damage range on people who don't have defences against that type of magic.