warriors

by Alger

Back to Ideas.

Ceres2005-03-30 10:21:42
People who do that kind of damage:

Ixion
Murphy
Daevos
Icarus?

..And I'm out.

The rest of the class should not be nerfed even further due to a perceived imbalance caused by people who've spent as many credits as those have to get their swords where they are.

In no other game have knights missed as much as they do here normally.
In no other game have knights had to deal with split parries, albeit at reduced effectiveness, further taking that to-hit down.
In no other game have knights' afflictions been so random and uncontrollable.

In my opinion, there can be no effective change due to the vast disparity of targets here. A damage fix which might be fair for a knight would not be fair for, say, a faeling moondancer.
Unknown2005-03-30 12:54:14
Part of the problem is the cost of the weapon artifacts. They are WAY to freaking cheap. You can get a weapon that is much much better then the level 3 artifact weapons were from other realms at a greatly reduced cost. Elemental runes were a foolish invention that should have never been introduced, or if they were, should have cost 1000 credits a piece, because that is what they are actually worth.

Knights can spend a few hundred credits and get an insane amount of damage. If the full gamut of magical damage enhancing artifacts existed here, a Moondancer would have to spend THOUSANDS of credits to even approach, maybe get like a little more then half the damage of a Knight who spends a rather small sum. But wait, the equilibrium and intelligence artifacts don't exist here.

Not to mention, at the same time they give Knights these insane artifacts, they forget to fix elemental proofings, should add artifact resistance rings, and artifact great robes/armour.
Ceres2005-03-30 13:17:19
Whinge whinge.

Tuek, how much damage do I do to you per hit?

How easy is it for you to avoid even that tiny amount with standing, rebounding and shielding?

Even for those who buy large amounts of damage, you can't compare magic damage to knight.

Magic damage can't miss.
Magic damage can't rebound.
Magic damage can't be dodged.
Unknown2005-03-30 13:48:35
Magic damage can't give afflictions or other status effects.
Magic damage can't give wounds damage.
Magic damage can be blocked by shield, and nullify is MUCH slower for breaking a single shield, then double raze is against shield and rebounding.
Magic damage is effected more by Magic then physical damage is affected by Resilience. The Magic skill also apparently ignores elemental rune damage.

All I'm saying is, the option should be there. The option for me to spend a similar amount of credits and get worthwhile increases to speed and/or damage should be there. The option to spend credits to gain increased defense so the damage dealt by those who have spent credits on weapons isn't simply astounding should be there as well.
Ceres2005-03-30 14:24:59
You didn't answer my question as to how much damage I do to you, or how easily you can avoid it.

Magic damage does, in fact, give afflictions, as both guardians and mages have demesnes or entities which attack independently, a capability arguably superior to having the damage and afflictions rolled into one.

Despite the "slowness" of nullify or void, the fact that attacks can and do miss, and that parry can be changed off balance or equilibrium and stance takes neither renders physical attacks almost useless against anyone with a decent amount of health.

I'd be very interested to see you as a knight fight, for example, Narsrim, or Amaru.
Shiri2005-03-30 14:38:22
Guardians have entities, but they're killable. So that they do afflictions isn't the same as the magic damage, since it has its own vulnerabilities.
Azeal2005-03-30 14:44:29
Yeah, Knights have way to many things to consider, probbly was not a good choice for me, when I had not been on muds for over a year...should have went Mage or Guardain. sad.gif
Gwylifar2005-03-30 15:59:59
Alger's point is a very good one and the key bits of it are not really being responded to here.

Let's just say for the sake of argument that I could buy a Spiffy Knight's Thingamabob Artifact Of Being Really Cool which made all my blademaster afflictions actually life-threatening. My poisons hit my enemies, my afflictions aren't all instantly curable, there's some synergy in my afflictions, etc.

That still doesn't mean I can actually do any significant amount of offensive tactics. I can say "hmm, a guardian with a low might, I should use hadrudin". Maybe I can evaluate whether magical damage will do better than physical and switch to moonburst. I can assay, or watch for patterns, to try to circumvent parry and stance. There are a few other things.

But I can't do a fraction of what even a Hexes user can do in terms of planning out interesting combinations that work together, or that counter an enemy's offense, or that cripple his curing, etc.

Doesn't it make sense to anyone but me, that some of the people who decided to play warriors might have come to the game hoping for a chance to play some kind of strategic game, instead of "swing, swing, hope, repeat"?
Ceres2005-03-30 16:13:40
Hexes are decent.

Something tuek used to pull is timing the pixie stripping insomnia with ordering you to sleep using the pooka and then throwing a sleep hex, all in one.

Then he'd fling the other five hexes that he'd already drawn while tanking your entire offence. Let's say, asthma, anorexia, masochism, stupidity and impatience. If he wanted to, he could have prepped an adjacent room and pushed those all onto you while you were waking up and recovering from the first 5 afflictions.
Gwylifar2005-03-30 16:35:35
I don't know how good I'd be at coming up with those kinds of combinations. I just want the chance.
Navaryn2005-03-30 16:59:55
QUOTE
For swings theres also the chance of where the blow will actually land which we can only hope and pray goes to the right spot. When you swing a weapon you cannot control where it lands.


Hmm, correct me if i misunderstood you but you -can- control where the blows hit. Just use STRIKE 'target' 'limb' and there you go!
Daganev2005-03-30 17:13:34
Thats a jab not a swing. Most of the instant kills only work off a swing.

I think a balance needs to exist between the randomness, and the desire to create better combos. To me the best way to do that is to have Trans Knighthood and Trans Combat = 0 misses, except when the target is 17+ dex and trans Ressilience or something.
Daganev2005-03-30 17:14:48
Also, Tuek, do you not remember some aquamancer wink.gif doing 2K+ damage?


edit: wrong dwarven moondancer... sue me. The Toad threw me off!
Ceres2005-03-30 17:22:04
Narsrim hasn't posted here.

But, halo.gif
Navaryn2005-03-30 19:42:32
QUOTE
Thats a jab not a swing. Most of the instant kills only work off a swing.


I forgot about that. Maybe a skill like Targetting but for swings would help.
Silvanus2005-03-30 19:55:59
Lazul does that kind of damage.
Sylphas2005-03-30 19:57:25
Aquamancer staff != Magic damage
Ceres2005-03-31 15:20:10
What we mean by magic is non-physical.
Ixion2005-03-31 17:32:06
QUOTE(Narsrim @ Mar 29 2005, 11:30 PM)
You can double raze in Lusternia. Any class can whore shield against anyone else and do so with extremely effectiveness except Knights because you can double raze 2x faster (to destroy 4 shields) in the time that any other class can nullify/void ONCE.
84962



You do not mention ents that can raze shields.
Shiri2005-03-31 17:32:49
That's because that was a bug, and they can't now. Not even Brownie.