Ixion2005-03-31 17:34:15
QUOTE(Narsrim @ Mar 29 2005, 11:33 PM)
Given the damage of warrior, they should miss some. Let's all remember that it is becoming common place for Knights that can deal 2,000+ damage per combo to the average person. Whereas there are people are exceptionally tanky, they are exceptionally powerful Knights (Ixion, for example, has a 3k haymaker on 99% of the population).
84965
No one who doesnt have elemental artifacts can do much over 1k. Most would be lucky to hit me for 700-800. I don't count when considering skill balancing, my arties provide for an unfair assessment.
Ixion2005-03-31 17:37:52
QUOTE(Narsrim @ Mar 29 2005, 11:51 PM)
2,000+ damage with a 3-4 second stun does not get nullified fast when it can be combined with other abilities like contagnation, poison gas, and venoms. Plus, -very- few people can heal 2,000 damage a round (and very very few when we toss in the stun factor).
84986
Would you stop with trying to convince anyone about knights doing 2k per round? Seriously, I think you are trying to convince yourself. Only 4-5 knights can do -near- that amount. 4-5 hardly represents knights as a whole. Don't forget that we often have to raze, cutting damage in half -if- we hit.
Unknown2005-03-31 17:40:15
All knights wish they could do around 2000 damage, like Ixion said, most can't. If you wish to cut down knight's damage, then focus on the artifacts and not the skills themself. Knights accuracy should be increased and each style should be increased. Its sad when I fight someone, using concentrate and miss 60 percent of the time.
Shamarah2005-03-31 17:42:39
If that's happening, you need to change bodyparts, because they're using stance.
Ixion2005-03-31 17:43:46
QUOTE(Narsrim @ Mar 30 2005, 12:31 AM)
2k can easily be done without artifacts. It is possible to forge weapons at good if not better than what you can actually get runed up with the +10/+10/+10 rune weapon (or so I've heard people claim).
85017
NO knight without artifacts can do 2k to me. No one, not even close. I was a viscanti and tested a lot before I got my arties, I was lucky to get near 1k per round.
Unknown2005-03-31 17:44:20
I'm talking about regular attacks, when I use lightning and Concentre, which should increase the to hit and effectiveness. I barely do scratches and most of the time.
Ixion2005-03-31 17:45:17
QUOTE(terenas @ Mar 30 2005, 01:03 AM)
Most annoying thing I've found is that -any- classes can wear greathelms, what is the point of armor restrictions when everyone can get as good helms as knights.
85045
This is why we love Terenas. Game, set, match, next topic.
Gwylifar2005-03-31 19:02:16
The range of possible damage just needs to be compressed; bring up the bottom and bring down the top, around the same mean. Make sure that people who spent big bucks for runes are still getting something for them. But it shouldn't be commonplace that with the same weapon type on the same target, one fighter should do 3-4x as much damage as another fighter of comparable might.
Luthe2005-03-31 19:43:43
Against Amaru a level 73 trans Resilience Loboshigaru, me being trans Bonecrusher, 16 strength, and 136/168/158, and 143/156/159 flails i did a total of 850 damage. Yeah, watch out for my 2k damage.
Soll2005-03-31 19:46:29
That damage isn't great, though...
Shamarah2005-03-31 21:44:20
Maybe elemental runes should be 33% of the damage rather than 50%? That'd go a long way towards balancing them.
Terenas2005-03-31 21:54:20
QUOTE(Shamarah @ Mar 31 2005, 09:44 PM)
Maybe elemental runes should be 33% of the damage rather than 50%? That'd go a long way towards balancing them.
86531
I'd say go as far as 25% but give Mages and Guardians classes armor and shield restriction so normal damage would get balanced out. Why a Mage can't wear a skullcap or a chainmail coif but a Great Helm is beyond me. Same for Guardians, they were meant to only wear chainmail. And shields should have a strength or class restriction as well, an 8 strength Faeling Harstone or 10 Strength Merian Mage carrying a 180 lb tower shield is just wrong.
Elryn2005-03-31 22:05:45
QUOTE(terenas @ Apr 1 2005, 07:54 AM)
And shields should have a strength or class restriction as well, an 8 strength Faeling Harstone or 10 Strength Merian Mage carrying a 180 lb tower shield is just wrong.Â
86547
Are you saying that warriors want to make it easier to kill Faelings?
Terenas2005-03-31 22:10:01
QUOTE(Elryn @ Mar 31 2005, 10:05 PM)
Are you saying that warriors want to make it easier to kill Faelings?Â
86562
Nah, downgrade elemental runes, but also reduce physical protection via restricting helms and towers. That would get less people to complain about those 2k+ damage knights.
Shiri2005-03-31 22:14:00
QUOTE(Terenas)
Nah, downgrade elemental runes, but also reduce physical protection via restricting helms and towers. That would get less people to complain about those 2k+ damage knights.
Am I the only one to whom this doesn't make sense?
EDIT: Goddamnit, what the heck was I thinking about there?
Shamarah2005-03-31 22:15:27
Yes.
Terenas2005-03-31 22:16:45
QUOTE(Shiri @ Mar 31 2005, 10:14 PM)
Am I the only one to whom this doesn't make sense?
86569
I'm striking for a balance here! You can't just ask elemental runes to be completely downgraded without trading for something else. Downgrade Elemental runes but still let knights do decent damage by not letting every Mage or Guardian walk around with some uber 50+ stat tower shield and 90+ helm.
Shiri2005-03-31 22:31:57
I can't believe I read that so wrong, and then posted about it. Sorry.
Unknown2005-03-31 22:43:08
If a mage can't wear skullcap or chainmail coif, but can wear greathelm, it's most likely a bug, or was overlooked...
And if you restrict shields with strength, maybe you should restrict weapons too and make it impossible to some races to become warriors?
Only restrictions for classes are reasonable I think.
And if you restrict shields with strength, maybe you should restrict weapons too and make it impossible to some races to become warriors?
Only restrictions for classes are reasonable I think.
Terenas2005-03-31 22:46:01
QUOTE(Kashim @ Mar 31 2005, 10:43 PM)
If a mage can't wear skullcap or chainmail coif, but can wear greathelm, it's most likely a bug, or was overlooked...
86601
Heh, I bugged it and it was confirmed to be one and the admin said it didn't offer any protections. Could a Mage test it out, if it is then I'll bug again.