Geomancer skills ripping off Gaara

by Unknown

Back to Ideas.

Unknown2005-03-30 23:35:07
Jelaludin can turn into mothra. cool.gif
Revan2005-03-31 01:37:08
Actually, if we tweak my idea a bit to make it balanced, it would totally kick the ass of the current trans mage skill. Mostly because ANYTHING is better than Pollute/Mael/Fury
Unknown2005-03-31 05:38:27
What's your idea?

Yeah, the break staff stuff needs to go. Badly. They bitch about drawdown, but they actually use it too tongue.gif
Shiri2005-03-31 13:05:18
The becoming the Shukaku thing. tongue.gif

EDIT: Heh. That would be kinda funny in dreamweaving. Forced hypnosis thing on yourself and some stupid shrieky raccoon comes out.
Revan2005-03-31 21:30:35
Ok, here a (possibly) more balanced version that could easily replace the current trans mage skills. Gonna write it for Geomancers, though it can pertain to the other mage classes too. Let me know what you guys think.

Syntax: GEOCAST EARTHFORM
Power 10 (Megalith of Doom)
This powerful spell infuses a Geomancer with the Spirits of the Lords of Earth. While in this form, the Geomancer gains +3 to their intelligence (for 19 int total), +1 to their constitution, +3 to their size, -3 to their dexterity. All other forms of statistic enhancements become null while in this form, and the caster's stats cannot be altered in any other way (save for a truefavour/disfavour). Also, the caster's body becomes coated with the Earth Lord's flesh, increasing their resistance to cutting and blunt damage (a little more powerful than stoneskin. NOT as good as diamondskin though). The caster must be at full mana to perform this spell, and it will also severily drain the caster's willpower (maybe at about 500-800 will per tick).

There you have it. Please offer any comments you may have in regards to balancing this spell. Note that the stat changes will probably be different for the different mage guilds. I'm basing them off of Viscanti stats.
Soll2005-03-31 21:34:16
Lower the will tick, because 500-800 for that seems insane. At that drain it'd have to be, 5-8 power, and be able to turn it on/off. That's worse than dreamweaving drains. :/
Terenas2005-03-31 21:42:59
I'd go for lowering the willpower drain by a little, 500 to 800 seems a bit high, even at level 75 with 19 intelligence, I don't have more than 25k wp, so this would lasts me at most, hmm, 50 seconds. Lower it to 300 or so willpower, but stacks a constant mana drain on it, 250 mana or so doesn't seem too illogical.
Revan2005-03-31 22:15:47
I'm also thinking of putting a time limit on the spell to further balance it. Maybe 1-2 minutes?

The lower willpower sounds good, but if we added a mana drain to that, we'd have to make the initial mana cost about 1500-2000 mana
Unknown2005-04-01 02:36:29
If you're going to be a giant monster you should be wrecking stuff up through strength, not intelligence. And it should be a giant badger too.
Shiri2005-04-01 06:48:14
QUOTE(Jello @ Apr 1 2005, 03:36 AM)
If you're going to be a giant monster you should be wrecking stuff up through strength, not intelligence. And it should be a giant badger too.
86792



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Unknown2005-04-01 11:49:23
You could make it instead of taking it off instantly, it sorta waits a bit then when the spell dies off, it sorta chunks it all down, like Numbing in Achaea for monks.