Unknown2005-04-01 00:23:58
Ok, not quite. But really, break staff needs to go. Suggest your new ideas for replacements to break staff here!
I want to be able to turn into a giant (something).
Only one mage per class can be the giant thing at a time.
If the giant thing dies, no one can use it for 2-3 lusternian months.
The giant thing is extremely overpowered.
I want to be able to turn into a giant (something).
Only one mage per class can be the giant thing at a time.
If the giant thing dies, no one can use it for 2-3 lusternian months.
The giant thing is extremely overpowered.
Revan2005-04-01 01:39:52
Jello, go check out my idea in the Gaara thread
Shiri2005-04-01 01:52:49
He probably took it from that.
Unknown2005-04-01 02:49:38
I think forms would be interesting and would prove ultimate in mage mastery.
Syntax: FORESTCAST NATUREWARDEN
RELEASE FORM
DECOMPOSE (50% Magic 50% Poison)
Power: 10 (The Moonhart Tree)
Only through great meditation can one achieve the form of the Naturewarden. Once activated the druid will ascend into the form of the Naturewarden, granting them increased constitution and dexterity while within their demesne. Though ascended, you will only be able to hold the form for a limited amount of time due to bodily constraints (Fancy way of saying endurance drain).
As a master over the natural realm you've also gained the decompose your opponent, enveloping in a layer of man-eating mulch.
---
I say great meditation because I don't believe in instant transformation. It could probably use a boost, but I had to consider Stagform's health regeneration along with the Elfen/Faeling natural regeneration (I had originally had it with Health/Mana/Ego regen, but I second thought it). The mulch thing I threw in at the last minute, and, though mages already have too much passive damage, just seemed too cool for an otherwise empty ability.
Yes, I stole it from Revan.
Syntax: FORESTCAST NATUREWARDEN
RELEASE FORM
DECOMPOSE (50% Magic 50% Poison)
Power: 10 (The Moonhart Tree)
Only through great meditation can one achieve the form of the Naturewarden. Once activated the druid will ascend into the form of the Naturewarden, granting them increased constitution and dexterity while within their demesne. Though ascended, you will only be able to hold the form for a limited amount of time due to bodily constraints (Fancy way of saying endurance drain).
As a master over the natural realm you've also gained the decompose your opponent, enveloping in a layer of man-eating mulch.
---
I say great meditation because I don't believe in instant transformation. It could probably use a boost, but I had to consider Stagform's health regeneration along with the Elfen/Faeling natural regeneration (I had originally had it with Health/Mana/Ego regen, but I second thought it). The mulch thing I threw in at the last minute, and, though mages already have too much passive damage, just seemed too cool for an otherwise empty ability.
Yes, I stole it from Revan.
Revan2005-04-01 03:05:24
Just because everyone's probably going to look here instead of the real thread...
Syntax: GEOCAST EARTHFORM
Power 10 (Megalith of Doom)
This powerful spell infuses a Geomancer with the Spirits of the Lords of Earth. While in this form, the Geomancer gains +3 to their intelligence (for 19 int total), +1 to their constitution, +3 to their size, -3 to their dexterity. All other forms of statistic enhancements become null while in this form, and the caster's stats cannot be altered in any other way (save for a truefavour/disfavour). Also, the caster's body becomes coated with the Earth Lord's flesh, increasing their resistance to cutting and blunt damage (a little more powerful than stoneskin. NOT as good as diamondskin though). The spell will cost 1500-200 mana, and it will also severily drain the caster's willpower (maybe at about 300-500 will per tick) and mana (250 per tick). There will also probably be a time limit to this (maybe a minute or so) and it can only be cast in a demesne no less than 10 rooms large (to prevent misuse).
Syntax: GEOCAST EARTHFORM
Power 10 (Megalith of Doom)
This powerful spell infuses a Geomancer with the Spirits of the Lords of Earth. While in this form, the Geomancer gains +3 to their intelligence (for 19 int total), +1 to their constitution, +3 to their size, -3 to their dexterity. All other forms of statistic enhancements become null while in this form, and the caster's stats cannot be altered in any other way (save for a truefavour/disfavour). Also, the caster's body becomes coated with the Earth Lord's flesh, increasing their resistance to cutting and blunt damage (a little more powerful than stoneskin. NOT as good as diamondskin though). The spell will cost 1500-200 mana, and it will also severily drain the caster's willpower (maybe at about 300-500 will per tick) and mana (250 per tick). There will also probably be a time limit to this (maybe a minute or so) and it can only be cast in a demesne no less than 10 rooms large (to prevent misuse).
Silvanus2005-04-01 03:14:19
It should be somewhat like Lichdom, when you die, you raise as like this... except, you lose 25% when you die, and its instant.
Revan2005-04-01 03:19:47
I actually like that idea
Unknown2005-04-01 03:21:55
I don't like the idea of "copy abilities," but I guess this does come close to Stagform/Drawdown.
I guess I'm not interested in the rebirth thing, despite the experience loss and all.
I guess I'm not interested in the rebirth thing, despite the experience loss and all.
Revan2005-04-01 03:26:08
It would make some sense. You die and the Earth Lords ( or whatever your lords are) reform you once at an extreme cost. You won't have any defenses when reborn, and the experience loss will satiate the anti-lich people. And if you don't want to copy our abilities, then make up your own =p
Also note that death = no demesne effect.
Also note that death = no demesne effect.
Ixchilgal2005-04-02 12:07:18
QUOTE(Revan @ Mar 31 2005, 10:05 PM)
Just because everyone's probably going to look here instead of the real thread...
Syntax: GEOCAST EARTHFORM
Power 10 (Megalith of Doom)
This powerful spell infuses a Geomancer with the Spirits of the Lords of Earth. While in this form, the Geomancer gains +3 to their intelligence (for 19 int total), +1 to their constitution, +3 to their size, -3 to their dexterity. All other forms of statistic enhancements become null while in this form, and the caster's stats cannot be altered in any other way (save for a truefavour/disfavour). Also, the caster's body becomes coated with the Earth Lord's flesh, increasing their resistance to cutting and blunt damage (a little more powerful than stoneskin. NOT as good as diamondskin though). The spell will cost 1500-200 mana, and it will also severily drain the caster's willpower (maybe at about 300-500 will per tick) and mana (250 per tick). There will also probably be a time limit to this (maybe a minute or so) and it can only be cast in a demesne no less than 10 rooms large (to prevent misuse).
Syntax: GEOCAST EARTHFORM
Power 10 (Megalith of Doom)
This powerful spell infuses a Geomancer with the Spirits of the Lords of Earth. While in this form, the Geomancer gains +3 to their intelligence (for 19 int total), +1 to their constitution, +3 to their size, -3 to their dexterity. All other forms of statistic enhancements become null while in this form, and the caster's stats cannot be altered in any other way (save for a truefavour/disfavour). Also, the caster's body becomes coated with the Earth Lord's flesh, increasing their resistance to cutting and blunt damage (a little more powerful than stoneskin. NOT as good as diamondskin though). The spell will cost 1500-200 mana, and it will also severily drain the caster's willpower (maybe at about 300-500 will per tick) and mana (250 per tick). There will also probably be a time limit to this (maybe a minute or so) and it can only be cast in a demesne no less than 10 rooms large (to prevent misuse).
86817
There's a few inherent problems I see with this idea.
First, the extreme Willpower cost, along with the high Mana cost make this fairly unviable. Consider how long it takes to regain Willpower in the first place, and that all sorts of magely things use it (Dreamweaving, creating runes, most (If not all) of our Geomancy skills (to varying degrees - usually not too bad, unless you're fighting constantly for an hour)). An initial mana cost of 1500 - 2000 mana, then 250 mana per tic drain? I'm a level 62 Mugwump with the Knowledge blessing, and I only have 3710 mana. 1500 initial mana, then 250 knocked off every few seconds? Using my staff takes 100 a shot, and hope I don't have to cast other spells or the like which are draining (Like, oh, say, Demesne effects).
Second, the Demesne limitation. While on one hand, it does make sense, it's also very, very limiting. Odds are, if I have a largish Demesne, I'm hiding somewhere in relative safety, avoiding the front lines of combat. At the very least, I'm invisible in a room with a bunch of Ur'Guard keeping my sorry alive, and shielding to beat snot if folks figure out to target me. So, the only time I'd want to use this, is if I'm planning on being out of my demesne, or actively attacking, expanding my Demesne (Thus, forcing me to the front lines).
10 Power, for a very short lived power, that's extremely draining, and (assuming I -could- somehow maintain this power with such drains), inherently limited in time anyways. I won't even spend 10 Power to summon a staff on Prime, in the middle of a raid (Which is arguably an emergency situation). I'd rather just use Blast and Boulderblast, and risk dying until I get a chance to hop up to Earth. And my Staff lasts me 15 months.
All this for....three intelligence, one constitution, and three size, plus a little bit of extra damage resistance. Oh, and the loss of three dexterity (Which is really laughable). I'm more likely to use Pollute, than this power.
All that said, the inherent -idea- behind it is good. And so, on that note, I propose a few changes.
First, the spell may -only- be cast before one of the Earth Lords (And appropriate folks for Hartstone and Aquamancers, as well). Depending which Earth Lord you cast it before affects what bonuses (and penalties) you receive. One might give Constitution and Size, while reducing Dexterity and Charisma (Big and strong, but clumsy and brash). Another, a bonus to Intelligence, but a penalty to Equilibrium (Very wise, sound decision making capabilities, but you tend to be very slow in coming to them). Another might give a level of regeneration while in tainted land, at the cost of taking damage while out of tainted land. Or the ability to Burrow through any terrain (Or Burrow faster), at the cost of moving more slowly normally. Exact details of such things could be sorted out at another point, but you get the idea.
All of the Earth Lords should give a -very- low amount of cutting/blunt resistance, less than Stoneskin provides (But, it is stackable with Stoneskin).
Now, on to the cost - the base cost of 10 Power is fine and dandy, but there should be more. The Willpower drain is fine and dandy, but perhaps only come into effect while you're not in tainted land (That is, while you're in tainted land, you're just dandy - but if you ever step off tainted dirt, your Willpower starts to drain at a good rate). If you ever run out of Willpower, then the form drops. Being that you need to spend a good chunk of Power, -and- the forms come with penalties to balance the bonuses, I'm thinking the power should be relatively long lasting - at least as long as you're logged in. Possibly lasting until you die (Or until the "patron" Earth Lord dies - whichever comes first). So, if Serenwilde finds Geomancer A to be too difficult to kill with his transformation, they instead kill the relevant Earth Lord, and suddenly the transformation is gone.
This would create three methods of bringing them out of the form (Draining their Willpower (Perhaps by trapping them in non-tainted land), killing them, or killing the proper Earth Lord). Certain defense-stripping abilities might counter it as well (Though, given the high cost of this Power to cast, I'm thinking there shouldn't be many of those - especially since there's already means to get rid of it).
Furthermore, the forms wouldn't be overpowering, while still being useful. The variety of abilities presented would make them useful to all magi, not just magi of certain races, and provides some "tactical" decision making behind the power. Plus, it'd just be spiffier.
And that's my two cents.
Shamarah2005-04-02 13:29:18
Pshhh. I'd use an Aqua equivalent, I'd get 23 intelligence! Can you imagine how much my staffcasts would do?
No, seriously, I do like it. And Ixchilgal, it's 250 mana every tick, not every second. A tick is about 8 seconds, I think.
No, seriously, I do like it. And Ixchilgal, it's 250 mana every tick, not every second. A tick is about 8 seconds, I think.
Elryn2005-04-02 13:33:31
How about just making the trans skill extend your current demesne effects to the whole local area temporarily? The local area your center is in.
Shiri2005-04-02 13:34:53
Can't you, like, make your spells hit the whole demesne anyway? I.e GEOCAST LODESTONE DEMESNE? I could swear you can. Shiri did it with deluge to Southgard ages ago.
Elryn2005-04-02 13:39:08
Yep.
Now that I think about it though, that skill would be overpowered.
Never mind me.
Now that I think about it though, that skill would be overpowered.
Never mind me.
Shiri2005-04-02 13:53:16
...spuh. Well, whatever you say.
Elryn2005-04-02 14:06:10
*run into Celest*
*meld one room*
*set up demesne effects*
*use ubertrans power*
*watch deathsight*
*meld one room*
*set up demesne effects*
*use ubertrans power*
*watch deathsight*
Shiri2005-04-02 14:15:43
Ohhhh. THAT'S what you meant.
Sylphas2005-04-02 15:29:12
I'd like to see Fury/Maelstrom/Pollute keep the costs they have now, and just it with all demesne effects at once, outside the normal timer. Or maybe just double their speed for a few rounds. Makes sense, if I'm releasing the full fury of nature all at once. Maybe not even demesne wide, so it's not too powerful, but actually useful.
Ixchilgal2005-04-03 10:03:01
I'm aware it's 250 per tic, but that's still a lot of mana. Especially for something that costs 1500 - 2000 in the first place.
Ialie2005-04-03 10:13:08
Maybe with druidry you can choose taking the form of any animal that appears in the forest, and when you move from room to room the person sees.
A white doe blah blah blah.
..
Well maybe that shouldn't be the trans ability. It would be fun though!
A white doe blah blah blah.
..
Well maybe that shouldn't be the trans ability. It would be fun though!