Astral Assault volume IV

by Amaru

Back to Combat Logs.

Thorgal2005-04-03 19:26:12
QUOTE(Shiri @ Apr 3 2005, 08:17 PM)
That hardly affects how easy it is to beat someone. It just affects the intense frustration when you don't lose anything permanent from it.
88723



Lichdom vs Vitae:

If you lich in enemy territory, you're stuck between eye sigils, and get killed upon reforming, due to equilibrium loss. If you vitae in enemy territory, you can run straight after getting killed, since it gets rid of all afflictions and grants equilibrium and balance.

If you lich in neutral territory, you lose 20 power and all defences. But no experience.

If you vitae in neutral territory, you lose 10 power and all defences, but can run immediately after, without the enemy having any chance to stop you. You lose a TINY amount of experience, and your opponent often gains less than 1%.

If you lich, vitae defence gets stripped. We have to choose between lich or vitae.

If a single opponent hits your vitae, he gains suspect, you won't pray, if a team hits your vitae, they all have suspect, you won't pray, the chances you have to pray as a lich, are actually much larger than when you use vitae, cause of aformentioned reasons.

Lichdom is the trans skill of a crappy skillset, vitae is available to everyone except those that use necromancy, since, see above, liching strips vitae.

Now, if we stay a little objective, we can conclude that lichdom is infact, entirely equal to vitae if it comes to losing experience, THIS IS WHY IT HASN'T BEEN BLOODY DOWNGRADED YET! If it gets downgraded, it is most likely cause necromancers are sick of the bitching and propose viable downgrades to make it cease.

The only good parts about lichdom, are the intelligence and strength gain during night, which we also pay a price for, we suck during day, it makes contagion viable, since 6 power is too much for use in combat, and that's all it does.

You can't serious argue that the experience loss from vitae is so devastating that it makes lichdom an insanely good skill, if vitae wouldn't exist, the complaints about lichdom would be justified, in this realm however, they are not.

I would also be grateful if certain retards wouldn't quote little pieces of this post to rip it out of context.
Sylphas2005-04-03 19:57:57
-1 str/int makes you suck? Wow, I never knew you relied so much on two stat points. And it's not like any classes can really make full use of both of those, so it's more like one stat point.
Thorgal2005-04-03 20:08:21
mellow.gif
Alger2005-04-05 07:28:34
umm us ur'guard use both stats... during the day we have less health and hit for less damage.
Thorgal2005-04-05 08:52:41
Guess my post crushed all opposition!

waggle.gif

Though I have one last suggestion, make liching not lose any experience, but make killing a lich give the same experience as if you'd hit someone's vitae.
Shamarah2005-04-05 10:32:02
So you'd prefer lich be made into a vitae equivalent?

Sounds fine to me!
Thorgal2005-04-05 11:11:30
...no, I said make killing a lich give you the same experience as if you hit someone's vitae, nothing changes for the rest.
Shiri2005-04-05 11:13:58
Maybe. Then it at least wouldn't be quite as FRUSTRATING.
Thorgal2005-04-05 13:19:04
There isn't much difference between liching someone or hitting someone's vitae though, it's crappy exp... at least when you lich someone you have a chance of making him pray, since liching doesn't give status and strips vitae.
Shiri2005-04-05 13:51:57
When you hit someone's vitae, you have an even bigger chance to kill them again, because material restrictions (carcer et al.) are harder to get rid of than eyes, which can just be picked up by the next person (or disenchanted if it's a raid), and it strips all defences too.

But that last comment made me think I'm unaware of how vitae and Avenger combine, so hm.
Narsrim2005-04-05 14:02:11
QUOTE(Thorgal @ Apr 3 2005, 03:26 PM)
Lichdom vs Vitae:

If you lich in enemy territory, you're stuck between eye sigils, and get killed upon reforming, due to equilibrium loss. If you vitae in enemy territory, you can run straight after getting killed, since it gets rid of all afflictions and grants equilibrium and balance.

If you lich in neutral territory, you lose 20 power and all defences. But no experience.

If you vitae in neutral territory, you lose 10 power and all defences, but can run immediately after, without the enemy having any chance to stop you. You lose a TINY amount of experience, and your opponent often gains less than 1%.

If you lich, vitae defence gets stripped. We have to choose between lich or vitae.

If a single opponent hits your vitae, he gains suspect, you won't pray, if a team hits your vitae, they all have suspect, you won't pray, the chances you have to pray as a lich, are actually much larger than when you use vitae, cause of aformentioned reasons.

Lichdom is the trans skill of a crappy skillset, vitae is available to everyone except those that use necromancy, since, see above, liching strips vitae.

Now, if we stay a little objective, we can conclude that lichdom is infact, entirely equal to vitae if it comes to losing experience, THIS IS WHY IT HASN'T BEEN BLOODY DOWNGRADED YET! If it gets downgraded, it is most likely cause necromancers are sick of the bitching and propose viable downgrades to make it cease.

The only good parts about lichdom, are the intelligence and strength gain during night, which we also pay a price for, we suck during day, it makes contagion viable, since 6 power is too much for use in combat, and that's all it does.

You can't serious argue that the experience loss from vitae is so devastating that it makes lichdom an insanely good skill, if vitae wouldn't exist, the complaints about lichdom would be justified, in this realm however, they are not.

I would also be grateful if certain retards wouldn't quote little pieces of this post to rip it out of context.
88759



I have trouble keeping -1- eye sigil in -1- room in Rockholm because every freakin enchanter that comes by sees the opportunity to take 2p for comms thus gold. The only place where I see a constant, steady stream of eye sigils would be within the Serenwilde Commune and Celest... that's it. If they build up in almost any location, someone take them down. Thus, this whole ordeal about eye sigils is primarily false or extremely over emphasized.

FYI: Vitae costs the same power as lichdom. It takes 10p upon sipping it and you go down to 0p after you die. You are dead wrong here.

Given that 90% of Lusternia doesn't have eye sigils, lichs can run as a soul before reforming. I think this is actually better because no one can hit you at this point unlike being restored from Vitae.

Furthermore, necromancers may not be able to use both vitae and lichdom but you get the choice. If Vitae is -so- damn good, why don't you use it instead of lichdom?

Finally, almost -all- fightning now takes place in enemy territory be it Glomdoring, villages, etc... so this suspect junk doesn't normally apply.
Thorgal2005-04-05 15:12:36
QUOTE(Shiri @ Apr 5 2005, 03:51 PM)
When you hit someone's vitae, you have an even bigger chance to kill them again, because material restrictions (carcer et al.) are harder to get rid of than eyes, which can just be picked up by the next person (or disenchanted if it's a raid), and it strips all defences too.

But that last comment made me think I'm unaware of how vitae and Avenger combine, so hm.
90113



...when you hit someone's vitae, Shiri, you gain suspect...along with the entire team.
Thorgal2005-04-05 15:18:44
QUOTE(Narsrim @ Apr 5 2005, 04:02 PM)
Furthermore, necromancers may not be able to use both vitae and lichdom but you get the choice. If Vitae is -so- damn good, why don't you use it instead of lichdom?
90115



Some do use vitae instead of lichdom, hell, I use vitae instead of lichdom in some cases. But it's our trans skill, it should at least give us -something-.

You get permanent, massive cutting and blunt resistance, mana regeneration, intelligence boost and moonburst from yours. We get an alternative to vitae, a boost to our intelligence 40% of the time, and penalties 60% of the time. That really doesn't seem all too overpowered.

The wheels are nearly breaking, you should just jump off the bandwagon before it collapses.
Narsrim2005-04-05 15:56:36
QUOTE(Thorgal @ Apr 5 2005, 11:18 AM)
Some do use vitae instead of lichdom, hell, I use vitae instead of lichdom in some cases. But it's our trans skill, it should at least give us -something-.

You get permanent, massive cutting and blunt resistance, mana regeneration, intelligence boost and moonburst from yours. We get an alternative to vitae, a boost to our intelligence 40% of the time, and penalties 60% of the time. That really doesn't seem all too overpowered.

The wheels are nearly breaking, you should just jump off the bandwagon before it collapses.
90147



I really don't have too much a problem with lichdom. My only qualm is that in neutral territory/most places, it is a damn near 100% ensured escape after death. I would prefer the resurrection be instant -but- no equilibrium loss.

And as a side note to comparing lichdom with Drawdown, I assure that I end up spending 2x more power with Drawdown that you do with lichdom. Every time I die, I have to recast Drawdown. This is similar to lichdom. However, everytime I lose a spar and/or quit/log on, I have to recast it whereas lichdom "sticks." This "sticking" is certainly an advantage that is often overlooked. Imagine if you had to recast it ever single time you logged on.
Narsrim2005-04-05 15:57:27
QUOTE(Thorgal @ Apr 5 2005, 11:12 AM)
...when you hit someone's vitae, Shiri, you gain suspect...along with the entire team.
90145



This isn't the case if that person initially declared and/or if you are in enemy territory (which is like everywhere now).
Amaru2005-04-05 16:57:48
Ummmmmmmmmmmmmmmmmm, yea, right, make killing a lich give exp but not take any away.

Great idea, that'd never be abused.
Thorgal2005-04-05 17:34:00
Hmmyeah, too abusable.
Thorgal2005-04-05 17:35:25
QUOTE(Narsrim @ Apr 5 2005, 05:56 PM)
However, everytime I lose a spar and/or quit/log on, I have to recast it whereas lichdom "sticks."
90166



That's more a problem with Drawdown, less than Lichdom, just ask your envoy to have it stick after spars, seems fair to me that any 10p skills stick.
Amaru2005-04-05 17:53:17
That'd save me about 50 power every defup.
Thorgal2005-04-05 18:54:29
I think Achaea already fixed that feature, you come out of the arena exactly how you went in, whether you lost or won.

Would make sparring more attractive.