Unknown2005-04-07 12:21:12
QUOTE(Thorgal @ Apr 7 2005, 02:04 AM)
Cannibalize has in all these years, never been useful to me even a single time, drain steals 1% reserves for 6 seconds of equilibrium, crucify impales you for 2 seconds at an 8 second equilibrium recovery and 8 power, feed steals a tiny amount of nourishment for 9 seconds of equilibrium.
91739
When you measured these times, were you a Tae'Dae?
Shiri2005-04-07 12:28:22
QUOTE(Alger @ Apr 7 2005, 10:05 AM)
SHIRI: Can i ask how many times you have been crucified effectively shiri? I know there are uses, I'm not denying that, but i am curious.
ummm TERENAS?
about gore, what can and cant you do when gored? But yes, it would be nice if the impaler could do more things...
i agree on Medicine bag shouldnt have the free hand requirement...
You know stag serenguards do hit somewhat the hardest though with just straight damage passively. Ixion would have 1 less strength than max but be faster with his hits which i think increases damage per second more than 1 strength (at night only).
tankiest... a moonie serenguard vs an ur'guard... i really dont know because thats like saying an achaean infernal is tankier than a runie. I've been both though and i would beg to differ. Physical damage the ur'guard has it best but other damage sources the serenguard has it better. Mix it up in team combat and and you really cant tell which one is tankier. (under the assumption that drawdown is all damage types with a smaller %; also if putre is a multiplier if said person has trans resilience putre only reduces 22.1% from base damage something a lot of calculations miss but im always too lazy to just put it up there.) Also I've lived without resilience and just putre which alone is subpar to resilience due to upkeep cost and being a def. I know I'm far from a great warrior type but if i can live with just putre against the major physical damage hitters and tank them quite well, i can imagine with just trans resilience anyone should do quiet well considering the damage range in the game. Also dont forget to factor in regeneration.
Forgot carrion... love carrion. Thats probably equal to pacing and bolting though.
hmmm... I can think of some uses for conclave... and shine... and light...
ummm TERENAS?
about gore, what can and cant you do when gored? But yes, it would be nice if the impaler could do more things...
i agree on Medicine bag shouldnt have the free hand requirement...
You know stag serenguards do hit somewhat the hardest though with just straight damage passively. Ixion would have 1 less strength than max but be faster with his hits which i think increases damage per second more than 1 strength (at night only).
tankiest... a moonie serenguard vs an ur'guard... i really dont know because thats like saying an achaean infernal is tankier than a runie. I've been both though and i would beg to differ. Physical damage the ur'guard has it best but other damage sources the serenguard has it better. Mix it up in team combat and and you really cant tell which one is tankier. (under the assumption that drawdown is all damage types with a smaller %; also if putre is a multiplier if said person has trans resilience putre only reduces 22.1% from base damage something a lot of calculations miss but im always too lazy to just put it up there.) Also I've lived without resilience and just putre which alone is subpar to resilience due to upkeep cost and being a def. I know I'm far from a great warrior type but if i can live with just putre against the major physical damage hitters and tank them quite well, i can imagine with just trans resilience anyone should do quiet well considering the damage range in the game. Also dont forget to factor in regeneration.
Forgot carrion... love carrion. Thats probably equal to pacing and bolting though.
hmmm... I can think of some uses for conclave... and shine... and light...
91704
I can think of some uses for slicetendon and that severy earry thing, that doesn't mean THEY'RE any good either. And whoah, whoah, I neer said sacrifice was useful, don't get me wrong there. And...no...saying Shine is useless is really, REALLY not ignorant. How you can think it's useful puzzles the mind. You just have to take a look at Stag/Moon to point out they're not good, you really do. It doesn't take immense brainpower.
I'm actually gonna back out on conclave though. When it WORKS, it might stop SUCKING. 'cause it darn well SUCKS now. :/
Thorgal2005-04-07 12:35:11
QUOTE(Anonymous @ Apr 7 2005, 02:21 PM)
When you measured these times, were you a Tae'Dae?
91757
An aslaran, I'll be gladly posting timestamps for them. Most of necromancy has been directly copied from Achaea, without reconsidering their effectiveness or code.
Thorgal2005-04-07 12:41:31
FEED:
3038h, 4592m, 10p ex---/14:40:57.320/
With a dark chant, you suck out the nourishment from Nali's body.
3038h, 4442m, 10p x---/14:41:01.880/
/==============\\
| Balance Recovered |
\\==============/
3038h, 4442m, 10p ex---/14:41:10.730/
CRUCIFY:
3038h, 4592m, 10p ex---/14:42:06.370/
You begin to chant the words of vile darkness, and an iron cross rises up from
the ground before Nali. Vicious spikes slam into her flesh and nail him to the
cross. She screams in pain and agony as blood is splattered in all directions.
3038h, 4242m, 2p x---/14:42:06.580/
With a look of agony on her face, Nali manages to writhe herself free of that
which impaled her.
3038h, 4317m, 2p x---/14:42:8.870/
/==============\\
| Balance Recovered |
\\==============/
3038h, 4317m, 2p ex---/14:42:13.900/
DRAIN:
3038h, 4592m, 10p ex---/14:43:57.090/
You bow your head and chant the name of Nali, draining her reservoir of power
into your own.
3038h, 4342m, 10p x---/14:43:59.730/
/==============\\
| Balance Recovered |
\\==============/
3038h, 4417m, 10p ex---/14:44:05.730/
There...
3038h, 4592m, 10p ex---/14:40:57.320/
With a dark chant, you suck out the nourishment from Nali's body.
3038h, 4442m, 10p x---/14:41:01.880/
/==============\\
| Balance Recovered |
\\==============/
3038h, 4442m, 10p ex---/14:41:10.730/
CRUCIFY:
3038h, 4592m, 10p ex---/14:42:06.370/
You begin to chant the words of vile darkness, and an iron cross rises up from
the ground before Nali. Vicious spikes slam into her flesh and nail him to the
cross. She screams in pain and agony as blood is splattered in all directions.
3038h, 4242m, 2p x---/14:42:06.580/
With a look of agony on her face, Nali manages to writhe herself free of that
which impaled her.
3038h, 4317m, 2p x---/14:42:8.870/
/==============\\
| Balance Recovered |
\\==============/
3038h, 4317m, 2p ex---/14:42:13.900/
DRAIN:
3038h, 4592m, 10p ex---/14:43:57.090/
You bow your head and chant the name of Nali, draining her reservoir of power
into your own.
3038h, 4342m, 10p x---/14:43:59.730/
/==============\\
| Balance Recovered |
\\==============/
3038h, 4417m, 10p ex---/14:44:05.730/
There...
Unknown2005-04-07 12:44:20
You should be a Mugwump anyway.
Icarus2005-04-07 14:26:59
QUOTE(Thorgal @ Apr 7 2005, 08:04 PM)
1) Most serenwilders cannot cure or heal at all, they have no clue how to even use their primary skill properly, and never even tried to find uses for their secondary skills... and 2) Their skills are completely subpar to sacraments for paladins, and a single skill for ur'guard: lichdom.
91739
I am probably one of those serenguards who dont know how to use my skills.
I am not comparing skillsets but for argument's sake, can you explain how Stagstomp, Ancestralcurse or Gore can be used effectively in combat? Also when shall I use the totem related abilities? Bolting and Pacing are not combat related but I hardly use them. I will be most curious to know if anyone actually uses them.
Moon is a little bit better, given that just having it can be part of a coven. The coven abilities are nice but it doesn't really suit a Serenguard. May be it's just me, but why be a warrior when all I can do is sit around with others as far from the frontline as possible? As for offensive, there is Waning, Dark and Moonburst, which, again, I have trouble to use effectively. Waxing is nice but cannot be compared with Puella.
The truth is that I dont use any of my totems abilities in combat anymore because I find them less effective than a simple swing/swing.
Terenas2005-04-07 15:22:54
QUOTE(Thorgal @ Apr 7 2005, 12:04 PM)
Cannibalize has in all these years, never been useful to me even a single time, drain steals 1% reserves for 6 seconds of equilibrium, crucify impales you for 2 seconds at an 8 second equilibrium recovery and 8 power, feed steals a tiny amount of nourishment for 9 seconds of equilibrium...and omen is instantly cured for 250 mana by focus spirit.
But people still use omen all the time, I don't see why you listed 4 Necro abilities out of your 15 or so that are used frequently. Heck, people use cruxify more often than they use Stagcurse/Darkmoon.
QUOTE
Also, I didn't say the abilities I listed were good, I said they're useful, as in being used. Most of necromancy never even gets used at all, ever...all the abilities I listed are being used. I seen them being used and I used them myself. Gore for example, does NOT do minimal damage, I seen it do 900 to an armoured dwarf, and it never misses, without having any requirements. Saying a hidden lust is a useless affliction is of course just ignorant.
Same as above reply, people use carrion, cruxify, omen, feed, etc. you don't prove your point as to Necromancy is on par with Stag/Moon when you list 4 abilities in Necro and 90% of the abilities of Stag/Moon and call them 'useful'. I'm sorry, but I have never seen/used shine/bolting/conclave *ever* used, how can you even justify so?
QUOTE
As to objectiveness, your objectiveness about your own class seems to be limited to agreeing with everyone saying serenguard are underpowered. If I speak with most of the top fighters, their conclusion has two sides, 1) Most serenwilders cannot cure or heal at all, they have no clue how to even use their primary skill properly, and never even tried to find uses for their secondary skills... and 2) Their skills are completely subpar to sacraments for paladins, and a single skill for ur'guard: lichdom.
Serenguard are not on the same level of power as Ur'guard and Paladins for the reasons many others have mentioned, we -cannot- do anything besides damage, we don't even have a hindering ability to hold people in, all we can do is damage, we cannot even have alternate methods of afflictions or devastating abilities like Inquisition or Cruxify. I'm sorry, but how can you even remotely say that Serenguards are in no way weaker than Ur'guard?
Ceres2005-04-07 16:33:28
QUOTE(terenas @ Apr 7 2005, 03:22 PM)
devastating abilities like Cruxify
91902
Thorgal2005-04-07 16:41:25
Terenas, out of that entire post, only one thing made sense, was that serenguard can do nothing but damage, which is entirely true.
To enchance your damage, you get +1 strength from bear spirit, which leaves you with only one strength less than an ur'guard at night, and 4 strength more than an ur'guard at day, you also have an extra balance recovery level at all times, aslaran serenguard have a lvl3 balance recovery, dracnari have a lvl1 balance recovery, etc...I don't think you understand how magnificent that is. As finishing moves, you get either moonburst or gore, both do up to over 1000 damage, through rebounding, and neither can be dodged or avoided except by shielding.
So yeah, serenguard are all about damage, which they get the means for. I've seen you moonburst for 1300 damage against an alarming rate...except for some crappy abilities that need tweaking, you're seriously overdoing the underpowered-rant.
To enchance your damage, you get +1 strength from bear spirit, which leaves you with only one strength less than an ur'guard at night, and 4 strength more than an ur'guard at day, you also have an extra balance recovery level at all times, aslaran serenguard have a lvl3 balance recovery, dracnari have a lvl1 balance recovery, etc...I don't think you understand how magnificent that is. As finishing moves, you get either moonburst or gore, both do up to over 1000 damage, through rebounding, and neither can be dodged or avoided except by shielding.
So yeah, serenguard are all about damage, which they get the means for. I've seen you moonburst for 1300 damage against an alarming rate...except for some crappy abilities that need tweaking, you're seriously overdoing the underpowered-rant.
Shiri2005-04-07 16:46:17
Wait up, Thorgal. Brood Viscanti - 16 STR. Elfen Lord - 14 STR. +1 bear to the Elfen Lord, makes 15. That means equal during the day, and three less during the night. And you AREN'T going to try and tell me a 11 INT Moonburst is going to do 1000 damage, especially with magic proofings. That is not excusable.
And gore does NOT do that much. It just...doesn't. It's a statistical fact. :/
And Terenas is a Merian. Not an Elfen, which is the Serenwilde race. So his moonburst is slightly over there. But then his STR is 10. 10, damnit. And if he's doing nothing but moonburst he doesn't have any passive attacks going on at all.
And gore does NOT do that much. It just...doesn't. It's a statistical fact. :/
And Terenas is a Merian. Not an Elfen, which is the Serenwilde race. So his moonburst is slightly over there. But then his STR is 10. 10, damnit. And if he's doing nothing but moonburst he doesn't have any passive attacks going on at all.
Thorgal2005-04-07 16:49:05
Shiri, I've seen Malicia do over 900 to Thaddeus with gore, an armoured nihilist dwarf. Also, we're not talking about races, we're talking about archetypes, not all ur'guard are viscanti, not all paladins are merian (none at all I think), and not all serenguard are elfen...
Shiri2005-04-07 16:50:55
If we're talking about archetypes, don't try to use numbers as a convincing argument. Because they vary wildly from race to race. Compare Terenas' 17 INT moonburst with, say, Malicia's 11 INT one, and TRY to tell me they're the same. Just try it. You can use one or the other, not both.
EDIT: By that last bit I mean you can either talk about 900 damage gores or 1100 damage moonbursts, not both.
EDIT: By that last bit I mean you can either talk about 900 damage gores or 1100 damage moonbursts, not both.
Thorgal2005-04-07 16:56:51
Dude, what the hell do I care, I'm just saying serenguard are built for damage output, overall they strike faster and harder than paladins or ur'guard (except at night), and they have an extra damaging ability to use as finisher, through rebounding, avoiding dodges, stances or parry, which paladins nor ur'guard have.
Terenas2005-04-07 21:12:46
QUOTE(Ceres @ Apr 7 2005, 04:33 PM)
91942
Go look at how cruxify completely shuts down Amaru or Tuek or Narsrim during team combat, that is what I was referring to.
QUOTE
To enchance your damage, you get +1 strength from bear spirit, which leaves you with only one strength less than an ur'guard at night, and 4 strength more than an ur'guard at day, you also have an extra balance recovery level at all times, aslaran serenguard have a lvl3 balance recovery, dracnari have a lvl1 balance recovery, etc...I don't think you understand how magnificent that is. As finishing moves, you get either moonburst or gore, both do up to over 1000 damage, through rebounding, and neither can be dodged or avoided except by shielding.
So yeah, serenguard are all about damage, which they get the means for. I've seen you moonburst for 1300 damage against an alarming rate...except for some crappy abilities that need tweaking, you're seriously overdoing the underpowered-rant.
So yeah, serenguard are all about damage, which they get the means for. I've seen you moonburst for 1300 damage against an alarming rate...except for some crappy abilities that need tweaking, you're seriously overdoing the underpowered-rant.
I do high damage moonburst because I have 19 intelligence with knowledge blessing. How are you even remotely comparing damage potential when Ur'guards get Omen to stack on top of their damage? You're also forgetting that Fortuna also gives Ur'guards +1 strenght as well, that evens up the playing field, and at night we don't even compare. You're also forgetting the passive effects from Contagion or Heretic/Infidel that are completely unblockable, whereas we get Stagcurse/Darkmoon, how do those even compare?
P.S.- Add ectoplasm to your list of 4 or so only useful abilities in Necromancy, Thorgal, every single Ur'guard I've fought have used it, so it isn't one of the useless abilities of Necromancy.
Ceres2005-04-08 00:59:23
QUOTE(terenas @ Apr 7 2005, 09:12 PM)
Go look at how cruxify completely shuts down Amaru or Tuek or Narsrim during team combat
92194
Nothing can be balanced based on team combat.
For it, though, shieldstun is superior to crucify, which is spelt with a c.
Alger2005-04-08 04:35:44
shiri who are the most damaging ur'guard and serenguard? Will make it easy for you icarus and ixion... check out their races.
Who said anything about sacrifice? You still didnt answer my question though.
I can think of uses for slice tendon and sliced ear too. Problem is its hard to make it stick because stacking capability is absurdly low with the randomization, thus it will get healed before you can take advantage of it. (Well unless people dont know how to heal)
and blah terenas you know how to block contagion... dont be silly.
Fortuna gives us +1 strength but how often does that happen? :\\ So over all to get our supposed +3 we have 1/6 chance for 1/3 of a day. So chances are in 6 hours we have around 20 mins of +3 strength... nice... thats for 1 person though so what are the chances of 3 ur'guard all having +3 within that 20 min period... heh
Yeah ecto is useful too in a sense. Umm... how does focus spirit get stopped by an Ur'guard? The damage potential is different... One is just stronger and faster passively, while the other needs set up has a time limit and can be stopped. Seriously guys its not like the divines didnt look at the overall effects of these things once integrated.
I agree with seren needs a little tweaks but i honestly dont think its as bad as you guys put it. The only serenguard i've seen who seemed to have a clue as to what they were doing (not just slashing away) was Terenas, who I'd say has the capability to beat any other knight out there. Also take note all the known ur'guard who are supposedly good fighters are artified. How many non-artified ur'guards do you really hear about?
Who said anything about sacrifice? You still didnt answer my question though.
I can think of uses for slice tendon and sliced ear too. Problem is its hard to make it stick because stacking capability is absurdly low with the randomization, thus it will get healed before you can take advantage of it. (Well unless people dont know how to heal)
and blah terenas you know how to block contagion... dont be silly.
Fortuna gives us +1 strength but how often does that happen? :\\ So over all to get our supposed +3 we have 1/6 chance for 1/3 of a day. So chances are in 6 hours we have around 20 mins of +3 strength... nice... thats for 1 person though so what are the chances of 3 ur'guard all having +3 within that 20 min period... heh
Yeah ecto is useful too in a sense. Umm... how does focus spirit get stopped by an Ur'guard? The damage potential is different... One is just stronger and faster passively, while the other needs set up has a time limit and can be stopped. Seriously guys its not like the divines didnt look at the overall effects of these things once integrated.
I agree with seren needs a little tweaks but i honestly dont think its as bad as you guys put it. The only serenguard i've seen who seemed to have a clue as to what they were doing (not just slashing away) was Terenas, who I'd say has the capability to beat any other knight out there. Also take note all the known ur'guard who are supposedly good fighters are artified. How many non-artified ur'guards do you really hear about?
Thorgal2005-04-08 07:16:56
QUOTE(terenas @ Apr 7 2005, 11:12 PM)
Go look at how cruxify completely shuts down Amaru or Tuek or Narsrim during team combat, that is what I was referring to.
I do high damage moonburst because I have 19 intelligence with knowledge blessing. How are you even remotely comparing damage potential when Ur'guards get Omen to stack on top of their damage? You're also forgetting that Fortuna also gives Ur'guards +1 strenght as well, that evens up the playing field, and at night we don't even compare. You're also forgetting the passive effects from Contagion or Heretic/Infidel that are completely unblockable, whereas we get Stagcurse/Darkmoon, how do those even compare?
P.S.- Add ectoplasm to your list of 4 or so only useful abilities in Necromancy, Thorgal, every single Ur'guard I've fought have used it, so it isn't one of the useless abilities of Necromancy.
I do high damage moonburst because I have 19 intelligence with knowledge blessing. How are you even remotely comparing damage potential when Ur'guards get Omen to stack on top of their damage? You're also forgetting that Fortuna also gives Ur'guards +1 strenght as well, that evens up the playing field, and at night we don't even compare. You're also forgetting the passive effects from Contagion or Heretic/Infidel that are completely unblockable, whereas we get Stagcurse/Darkmoon, how do those even compare?
P.S.- Add ectoplasm to your list of 4 or so only useful abilities in Necromancy, Thorgal, every single Ur'guard I've fought have used it, so it isn't one of the useless abilities of Necromancy.
92194
You should stop posting, cause your posts are starting to make less and less sense. Since when does fortuna give an ur'guard +1 strength? It adds a random point to one of your stats, strength, dexterity, constitution, charisma, size, intelligence...really man, do some research.
Also, talking about balance in teams is just plain ignorant, skills are NOT balanced with the eye on teams, every bloody skill is useful in teams.
Darkmoon and stagcurse on the other hand are not supposed to be the equivalent of contagion, they're the equivalent of crucify and sacrifice, both are crappy abilities, and both need fixing, cause sacrifice is even less effective as dark moon, and that says a lot.
Singollo2005-04-08 07:31:19
Just because you haven't figured out how to use sacrifice successfully doesn't mean its worth less than something that gives 3 menial afflictions for 8 power.
Oh wait, I'm not allowed to use your own arguments against you, since in this world its all about Thorgal having nice upgrades and everyone else staying at the status quo. Thorgal, you were full of crap in Achaea, and not much has changed.
Oh wait, I'm not allowed to use your own arguments against you, since in this world its all about Thorgal having nice upgrades and everyone else staying at the status quo. Thorgal, you were full of crap in Achaea, and not much has changed.
Thorgal2005-04-08 07:47:05
Harr, you have never met me, spoke to me, seen me or otherwise known me in any way at all in either Lusternia or Achaea.
I say you're the one full of himself. You apparently left Achaea because you were so full of yourself, without being able to back up any of it, with as result them getting so entirely and utterly sick of your inflated ego that they stomped you into the ground, forcing you to take a hike. You seemed a bit like an eloquent Timux apparently, except he didn't give up.
In lusternia, you seem to do nothing at all, you never show up in any event, you never show up to fight, defend, raid, help or anything else whatsoever, do you only exist in the forums or do you have some other alt?
And seriously, something that impales for 2 seconds, costing 8 power and 8 seconds of equilibrium, is not much better than something that gives 3 mental afflictions for 8 power.
I say you're the one full of himself. You apparently left Achaea because you were so full of yourself, without being able to back up any of it, with as result them getting so entirely and utterly sick of your inflated ego that they stomped you into the ground, forcing you to take a hike. You seemed a bit like an eloquent Timux apparently, except he didn't give up.
In lusternia, you seem to do nothing at all, you never show up in any event, you never show up to fight, defend, raid, help or anything else whatsoever, do you only exist in the forums or do you have some other alt?
And seriously, something that impales for 2 seconds, costing 8 power and 8 seconds of equilibrium, is not much better than something that gives 3 mental afflictions for 8 power.
Unknown2005-04-08 07:55:37
Crucify is still useful when combined with aeon. It certainly screwed up Amaru long enough that Kaervas could have easily sacrificed him. He fixed it in his system, (so he commented), but the point stands.