Shiri2005-04-06 01:19:09
Blegh. True, but the rules say I can't. Anyway, it's just easier not to have to. And with Drawdown I have to wait half a day, too. (And it drains enchantment charges, which I then have to pay for more of.) (...if I can even find an enchanter.)
Gwylifar2005-04-06 02:17:53
Personally I'd rather keep them when I quit, than when I die. For one thing, it'd be a lot easier to follow the AFK rules if quitting while I run to make lunch didn't cost me 10 minutes of deffing up, the time it takes to get somewhere safe to do that in (which can be lot if I'm on another plane), the cost of all those herbs, potions, and enchantment charges, and the power. Losing all that when I die is not so bad -- dying is something I can work to avoid, and something I expect to have a cost. It irks me how steep the cost is to comply with a simple rule, though.
Shiri2005-04-06 10:22:27
You can just burrow on Astral. Which I am increasingly forced to do. It's HIGHLY annoying. And as I just learnt this is indeed possible, sooo...:/
Unknown2005-04-06 10:33:55
No, it'd be stupid if they never faded upon quitting. But in Imperian you came back from Dis with all the defenses you had when you died.
Shiri2005-04-06 10:34:57
Spuh? Why would it be stupid? And meh, like Gwylifar said, I can take it when I die, just not when I lag out. (And to stop it for lagging out, you have to stop it for quitting too.)
Ixchilgal2005-04-06 11:40:43
Maybe just give them all a set duration? X spell lasts 12 (lusternian) days, Y spell lasts a month, time counted wether or not you're actually logged on.
Shiri2005-04-06 11:41:36
Or that. SOMETHING. ANYTHING.
Thorgal2005-04-06 12:54:35
I like keeping everything after logging out or disconnecting, but lose everything after dying, more... I like it a lot, would make sense too.
Unknown2005-04-06 15:43:38
Perhaps, they would only clear if you were logged out for longer then X amount of hours (like 2). I think that is the most workable solution.
However, if that is even doable, is another question entirely.
However, if that is even doable, is another question entirely.
Gwylifar2005-04-06 16:02:14
I can think of a number of reasons why having them stay on a logout would skew things.
1. Enchanters, herbalists, and alchemists would lose business (especially enchanters).
2. People who don't think it's a violation of RP to use IM/phone/etc. to coordinate tactical or other efforts IG (or who realize it is, but don't care) would gain an even larger advantage, since they could have a fighting force already deffed able to appear at an instant's notice ready to fight, defend, or whatever.
3. Many defenses have some cost, even if only mana. All the costs would be skewed and need to be rebalanced somehow.
There are more, but that's a good start. I think all these things could be addressed, if the admins wanted to. But I don't see it happening. It's much easier to just say "never go AFK" while making it impractical, and then look the other way when people do go AFK a little but don't abuse it. It's just like the National Pretend Speed Limit.
1. Enchanters, herbalists, and alchemists would lose business (especially enchanters).
2. People who don't think it's a violation of RP to use IM/phone/etc. to coordinate tactical or other efforts IG (or who realize it is, but don't care) would gain an even larger advantage, since they could have a fighting force already deffed able to appear at an instant's notice ready to fight, defend, or whatever.
3. Many defenses have some cost, even if only mana. All the costs would be skewed and need to be rebalanced somehow.
There are more, but that's a good start. I think all these things could be addressed, if the admins wanted to. But I don't see it happening. It's much easier to just say "never go AFK" while making it impractical, and then look the other way when people do go AFK a little but don't abuse it. It's just like the National Pretend Speed Limit.
Ceres2005-04-08 01:05:31
Today, I used 21 (twenty one) enchantment charges of each type purely from deffing up after disconnections.
Shiri2005-04-08 01:07:19
EXACTLY. That's the kinda crud us poor BT-users have to put up with. So pleeease can some alteration be made? *flutter*
Elryn2005-04-08 03:07:33
Would it help if there were a few rooms that you can go to and pay a small fee to be looked after while you quit, so you keep most of your defences up?
Other games have inns to save equipment on quit, maybe the concept could be applied here?
Other games have inns to save equipment on quit, maybe the concept could be applied here?
Summer2005-04-08 03:48:49
Only if they are for defenses... I absolutely hate those inns. Imagine lagging out and losing all your equipment if they apply it to other things too.
Elryn2005-04-08 03:51:20
Oh, of course. I love that IRE games don't penalize you for not having a perfect connection like that.... most of the time they don't anyway.
Shiri2005-04-08 11:49:26
QUOTE(Elryn @ Apr 8 2005, 04:07 AM)
Would it help if there were a few rooms that you can go to and pay a small fee to be looked after while you quit, so you keep most of your defences up?
Other games have inns to save equipment on quit, maybe the concept could be applied here?
Other games have inns to save equipment on quit, maybe the concept could be applied here?
92379
If it were like, um, something you could pay for as a def, so to speak, then walk away from. If it did it on the spot, then no, it wouldn't help an awful lot. I'd still lose my stuff when I lagged out.
Unknown2005-04-08 13:46:03
QUOTE(Ceres @ Apr 8 2005, 02:05 AM)
Today, I used 21 (twenty one) enchantment charges of each type purely from deffing up after disconnections.
92334
.. not like you can't get your enchantments for free
Just get wands
Ceres2005-04-08 22:18:52