Artifact ideas

by Unknown

Back to Ideas.

Ceres2005-08-14 10:22:48
Go eat sins.
Unknown2005-08-18 17:30:31
Greets be my first post, I'm new to the forum's anyway...

I had a issue, with a raid on celestia, and the artifact used I was told it was 'cubix'
a way to enter and leave without problem, and I think having such a artifact is just
wrong..

Refund them 100% and just throw the thing away?..

The raid went so that we died, to a strong fighter, only 3 in the realm, so we did what we could
to resist, died naturely twice, and then when we got enough people to resist him, then he just
left, without behing able to pin him down at the entrence or exit.. cause he could just use that
thing and disepear.. and that ruins alot of tactic I would say...

Just thought I suggest it, didn't find it covered before to post under..
Ceres2005-08-18 17:32:58
Ah yes, the joys of the cubix.

unsure.gif
Richter2005-08-18 17:37:22
Might want to try making a new thread, as this one is dedicated to ideas.

As your comment... I find it amusing that you might think one person's opinion should make the gods take away cubix's and refund everyone.

roflmao.gif

And welcome to the boards. happy.gif
Ialie2005-08-18 19:45:27
Take my cubix and you die. Die die die die die die die.


I shall dance on your corpse gleefully with highheels, The crows shall come and peck of your eyes. The worms shall crawl into your nose. And then I will get serenwilde to resergem you so that I may kill you again!
Richter2005-08-18 19:52:37
We're schooling him on the other thread.

More ideas here!
Unknown2005-08-18 20:00:30
Cubix should be only usable by it's owner.
Richter2005-08-18 20:54:44
They reset fairly quickly.

Now post ideas! There's a thread about complaining about cubixes!
Unknown2005-08-18 23:03:51
I like the idea of a new artifact that prevents cubix use in limited situations. I think they are fine and shouldn't be removed, but a small, easily overcome obstacle might stop the complaint. For example:

Aether Lodestone (250 credits)
This remarkable rock will anchor the aether pathways in your location when wielded. Anyone attempting an extra-planar escape will be unable to overcome the attraction of the lodestone. Nexus and Rift aetherpathways are naturally resilient to this effect.

Thus, anyone using touch cubix/tesseract/astrology astral jump/furniture gohome/etc will fail to do so until they leave the room the possessor resides in. This wouldn't affect the TRANSVERSE command (or maybe it would delay it? Though that would make it cost more.)

Edit: And this is hardly an original idea, as I should have mentioned.
Richter2005-08-18 23:25:18
Why would you create an artifact to nerf an artifact?

Next!
Ceres2005-08-18 23:44:20
It's not solely to nerf an artifact.

I like that.
Unknown2005-08-18 23:47:41
It doesn't nerf an artifact. In fact it doesn't affect the purpose of owning a cubix one bit - UNLESS that purpose was to escape combat. Nor is the function solely limited to cubixes.

Sorry, try again!
Yrael2005-08-18 23:54:04
QUOTE(Phred @ Aug 13 2005, 12:21 PM)

THE THEIVING PURSE

* User gets something from the purse.
* Purse teleports a random object from somewhere.  It can be an herb on the ground, an object in somebody's pack, rift, or something else from somewhere.
* Will not take gold, quest items, or artifacts.  Can't take anything being worn or wielded.  Anything else is up for grabs.
* Can only take 1 of a group.
* User can request something, and has a random chance of getting it based on value.
* User can put something into the purse, and it gets teleported into a random pack, bag, or something else.


I want it! I want it! I'll never need to work again!