Artifact ideas

by Unknown

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Alger2005-04-13 11:54:03
was it imperian that had smoke balance?

edit: sorry i've gone off topic in this and previous post
Unknown2005-04-13 12:00:54
Yes, Imperian had pipe balance. Made Justicar's extra nasty since you couldn't smoke rebounding like no tomorrow, else you'd get a nice amount of repeated hellsights while off pipe balance. That wasn't the only difference though. They also made strength knights a bit more useful by allowing DSL + battlecry at once, and a fair amount of balances.
Alger2005-04-13 12:22:48
Yeah those would make a huge difference for achaean knights. There if you wanted to get rid of rebound whores you needed to know how to kelp soft lock and I can count how many people who knew how to pull that off :\\
Unknown2005-04-13 12:31:41
QUOTE(Alger @ Apr 13 2005, 02:22 AM)
Yeah those would make a huge difference for achaean knights.  There if you wanted to get rid of rebound whores you needed to know how to kelp soft lock and I can count how many people who knew how to pull that off :\\
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The skill of Achaean fighters is rather sub par compared to Imperian, I suppose. Soft locks are common, usually Kelp or Maidenhair (Maidenhair cures Paralysis, Sensitivity, metrazoled (paralyzed) limbs (arms or legs), and slickness)
Thorgal2005-04-13 14:16:33
Well, in Lusternia you can't smoke coltsfoot when you don't have herb balance.

And as to achaean knights, right now they are bloody powerful, especially after they got Mastery and Fury, next to various skill upgrades, in many cases they're even overpowered at the moment, untill you place them against a mage or sylvan...Matt downgraded diamond and stoneskin to balance it, then he got overwhelmed by this huge mage bitchfest, and changed it back the day after.
Unknown2005-04-13 14:35:28
QUOTE(Thorgal @ Apr 13 2005, 04:16 AM)
Well, in Lusternia you can't smoke coltsfoot when you don't have herb balance.

And as to achaean knights, right now they are bloody powerful, especially after they got Mastery and Fury, next to various skill upgrades, in many cases they're even overpowered at the moment, untill you place them against a mage or sylvan...Matt downgraded diamond and stoneskin to balance it, then he got overwhelmed by this huge mage bitchfest, and changed it back the day after.
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*mutter* .... stupid mages...
Terenas2005-04-13 15:25:50
QUOTE(Thorgal @ Apr 13 2005, 02:16 PM)
Well, in Lusternia you can't smoke coltsfoot when you don't have herb balance.

And as to achaean knights, right now they are bloody powerful, especially after they got Mastery and Fury, next to various skill upgrades, in many cases they're even overpowered at the moment, untill you place them against a mage or sylvan...Matt downgraded diamond and stoneskin to balance it, then he got overwhelmed by this huge mage bitchfest, and changed it back the day after.
96468


Not bloody powerful enough, if the admins agree to what I have suggested, Achaean Knight combat will change drastically. happy.gif
Unknown2005-04-13 15:31:52
Anyway....

Back to artifacts!
Ialie2005-04-13 15:47:42
It would be nice to have cheaper roleplay artifacts or artifacts for influence

Toothbrush - Brushing your teeth before using that charismatic smile will add to your charisma

Glasses- Those glasses make you appear more intelligent. ->increases your charisma


Ink pen - Write letters in different colors of ink. (Probably not possible but a fun thought)

Was thinking like Write letter Blue---> Opens up editor in a way that will show everything as blue.



Leash and Collar, drags a player and doesn't lose the player even if they lose eq or balance.
Unknown2005-04-13 15:51:27
I like the Ink pen, could make it cost like 30-50 credits, then you could send letters colored blood red. ninja.gif
Ialie2005-04-13 15:53:13
Breathmints- Taking a breathmint before influencing raises your charisma tongue.gif
Ceres2005-04-13 15:53:35
I loved the monacle idea earlier.

Not only are monacles cool, but so is a non-eq-taking observe.

happydance.gif
Ialie2005-04-13 16:00:29
Bah does it half to be a monicle.

How about contacts.
*inno*
Ixchilgal2005-04-13 17:43:22
Perfumed Soap - Prevents you from stinking, or needing to wash.

Tinderbox - You can start anything on fire. -Anything- (Probably a bad idea to try and burn a Divine, but dammit, we need more forest fires!)

Giant's Shovel - Let's you dig (or bury) three levels down.

Ward Versus People I Don't Like - People on your enemies list can't enter the same area as you. (PS: This one's a joke)

Brooch of Sex Appeal - Individuals of the opposite sex as you become lusted when they look at you.

AMCE Trap Kit - A trap kit which has several traps within it (Stonewall trap, explosion trap, anvil-falling-on-your-head trap, etc.), but has only a 10% of affecting the desired target. The other 90% of the time it hits you. (Also a joke, but -would- be pretty cool)
Richter2005-04-13 19:01:17
Soul gem
Seconds after you kill a mob or person, you may use this gem to capture the spirit of the thing/person. You may summon the spirit forth once at a later time. It has a 90% chance of attacking anyone on your enemy list, and a 10% chance of turning on you. Mobs summoned have the same hp and normal attacks, players summoned have the same hp, but as they are mindless machines, they only use kicks and punches. You may dismiss the soul, but after you dismiss one or it dies, you must capture another one. One gem holds one one-use soul.
Soll2005-04-13 19:05:54
Soulcatch Gorgulu. drool.gif Nice idea.
Richter2005-04-13 19:11:44
Maaaybe we shouldn't let it do that.

Then again, if you kill Gorgulu, we should let you soul capture him for the one use thing. I mean... you'd have to be pretty darn cool to kill him. tongue.gif
Soll2005-04-13 19:29:50
Then hope he doesn't turn on you. :-/
Ceres2005-04-13 19:31:40
Cough Morrowind cough?
Jack2005-04-13 19:37:53
Pfft, Morrowind summons sucked.

The only good part was conjuring up around ten golden saints and soultrapping them all, and selling the gems to that mudcrab merchant. wub.gif