Are Faelings balanced?

by Elryn

Back to The Polling Place.

Elryn2005-04-11 06:47:26
I agree, faster eq would be a little too tantalizing for Faelings. But please, take the balance increase away and fix something that actually needs fixing.

From my view, these are the issues with Faelings:

1) The experience disadvantage is ludicrous for the race which is killed most easily. (While those that are often the hardest to kill have no experience disadvantage)

2) Dexterity has minimal effect on combat, and none that I can see in other areas.

3) Charisma has minimal effect on influence, and none that I can see in other areas.

4) Faelings cannot use their small size and quickness to avoid killing blows, although it seems that would be part of the combat balance of the dextrous small creatures, including Furrikin.

The point has also been made that Faelings are unsuited to any particular class, but I think if the above problems are addressed that will not be as much of an issue.
Summer2005-04-11 07:24:12
QUOTE(KidHendrix @ Apr 11 2005, 01:02 PM)
I didn't think about it before, but even adding a +1 equilbrium boost would make this race too perfect for Hartstone. Seeing as Wiccans have brooms there isn't much reason for them to whine at much as a Hartstone Faeling might.
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I got lost... huh.gif What's Wiccans having brooms got to do with whining as much as a Hartstone Faeling?
Singollo2005-04-11 07:43:52
Maybe Faelings are being reinvisioned as a knight race (perhaps a bit flawed)?

Faelings can currently get 5k hp as a level 70 Serenguard with moon, since its better than stag, with lowmagic:

HP:
~~~~~~~~~~
8 con base: 2260
+Yellow (1 con): 210
+Weathering (1 con): 210
+Con Food: 210
---------------------
2890

Mana:
~~~~~~~~~~
14 int base: 3520
+Drawdown (1 int): 210
---------------------
3730
+Knowledge blessing (2 int): 420
---------------------
4150

So with surge we have a faeling with:
2890+2075 hp equaling 4965 HP

Now if we throw in a life blessing, that increases to 5461 HP!
Now with that hp, Faelings can sip anywhere between 808 and 1213!!
Now lets throw in the 17 dexterity (18 if you want to add in a food bonus), which should give pretty damn good dodge ability against the hardest hitting, most common damage in the game, knighthood damage and we have one pretty tanky Faeling, which can hit really fast, but with a paltry 10 strength.
Singollo2005-04-11 08:10:58
Conversly, in the same scenario we have an Elfen Lord who has

hp: 6039
mana: 1760
health sip: 885 to 1207
Level 1 Regen in Environment
14 dexterity
17 str and no speed bonus

So, there's a 600 hp difference (possibly marginal at this stage), but a whopping 7 str difference. It would be interesting to compare DPS and wounds but I would assume the Elfen would come out on top, which means that a little more restructuring would have to be done, but Faeling is possibly a viable race for a class.
Thorgal2005-04-11 08:37:21
Elryn...this shows how biased you are, you're a faeling with dreamweaving, so any changes that affect something else than that, are rubbish...

This change is great for hartstones, since they can now sling runes so fast the opponent won't even have a chance hitting the faeling at all, while the demesne is wailing on him as well. Faeling is now a LOT better choice than elfen.
Shiri2005-04-11 09:45:02
It isn't really the ideal change to make though. Bleh.
Elryn2005-04-11 11:08:42
Actually, Thorgal... none of the problems that I raised are related to Dreamweaving at all.

Do I personally think it would make more sense for Faelings to do better as spiritual dreamweavers than fighter runists? Sure. But I haven't suggested anything that would benefit my own skills; I have made sure to point out generic issues for Faelings of any class.
Thorgal2005-04-11 13:03:07
So then ask them for a level 3 equilibrium recovery as well, add a level 3 resistance to magic, give them a 15% chance of negating damage everytime they get hit too, cause yanno, they're innately magical.
Shiri2005-04-11 13:04:23
QUOTE
So then ask them for a level 3 equilibrium recovery as well, I'm sure the divine will feel compelled to make that change now.
Level 3 equilibrium isn't what is needed either. Read the thread again for some more valid suggestions.
Elryn2005-04-11 13:06:03
Level 3 equilibrium recovery would be ludicrous. I know you're trying, Thorgal... but Faelings shouldn't be overpowered.
Gwylifar2005-04-11 13:13:36
My vote would have been for them to have a dodge bonus. Either make dexterity more impactful on dodging -- but that would have been a son of a gun to implement without imbalancing lots of other things and so would be a biggish project -- or just give them a new advantage that lets them flutter out of the way of attacks, which would be easier to code.
Shiri2005-04-11 13:16:41
(Although dexterity actually working would fix Furrikin too, so I think that might be more worthwhile in the long run.)
Elryn2005-04-11 13:23:17
QUOTE(Gwylifar @ Apr 11 2005, 11:13 PM)
My vote would have been for them to have a dodge bonus.  Either make dexterity more impactful on dodging -- but that would have been a son of a gun to implement without imbalancing lots of other things and so would be a biggish project -- or just give them a new advantage that lets them flutter out of the way of attacks, which would be easier to code.
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wub.gif

Also, let me point out something in regards to the incredible 'runes advantage' faelings now have.

If you chose to become a Faeling Druid, you can choose either Dreamweaving or Runes.

Choosing Dreamweaving means an element of combat in which you can finally excel, or at least finally battle on the same level as other characters. You are not entirely disadvantaged by your low constitution, you will be able to make use of your racial abilities and have the most chance of not only surviving, but winning.

Choosing Runes means that you can throw them faster than most others. You still have to survive direct combat with the most inherent disadvantage of any race, and may still perish in one or two strikes if you're unlucky. Your best opportunity to make use of your speed afflicting is in groups, yet any group that is large enough for you to be reasonably protected is unlikely to require afflicters anyway.
Gwylifar2005-04-11 14:48:51
QUOTE(Shiri @ Apr 11 2005, 09:16 AM)
(Although dexterity actually working would fix Furrikin too, so I think that might be more worthwhile in the long run.)
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I agree. But doing the "right thing in the long run" isn't always the right thing. Too many people clamoring for too many fixes and development and such, all of which are needed and all of which are the right thing in the long run, but you can only do so many of them. Spend a bunch of time to fix dexterity? Sure. Spend that time instead of building Glomdoring, or fixing blademasters, or developing new areas, or fixing Avenger bugs, or running events, or resolving issues? Maybe, maybe not. Everything makes sense to do, taken in isolation. If the admin decided to give faelings a flutter-away advantage now, and then look at dexterity as part of an upcoming project looking at knights, for instance, I wouldn't object one bit.

Shiri2005-04-11 14:52:38
Fair enough.
Unknown2005-04-11 15:01:25
QUOTE(Gwylifar @ Apr 11 2005, 04:48 AM)
I agree.  But doing the "right thing in the long run" isn't always the right thing.  Too many people clamoring for too many fixes and development and such, all of which are needed and all of which are the right thing in the long run, but you can only do so many of them.  Spend a bunch of time to fix dexterity?  Sure.  Spend that time instead of building Glomdoring, or fixing blademasters, or developing new areas, or fixing Avenger bugs, or running events, or resolving issues?  Maybe, maybe not.  Everything makes sense to do, taken in isolation.  If the admin decided to give faelings a flutter-away advantage now, and then look at dexterity as part of an upcoming project looking at knights, for instance, I wouldn't object one bit.
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All I think they should do at this point is envoy reports. I think this is the most important thing in my opinion. sad.gif
Unknown2005-04-11 16:53:02
Actually though, the balance upgrade helps the Stag skillset as well.. StagStomp, Gore, and the like.

Also, I don't think the upgrade was supposed to be HUGE, I think it was supposed to speed up the little things, and may just be something to tide the faeling over UNTIL they could fix Dexterity and Charisma, which, as everyone has pointed out, is going to be a much larger task.
Sylphas2005-04-11 17:17:11
Because a faeling is just going to OWN with Gore.
Terenas2005-04-11 17:21:10
QUOTE(Sylphas @ Apr 11 2005, 05:17 PM)
Because a faeling is just going to OWN with Gore.
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Any race can own with Gore, assuming your target isn't wearing any armor and you have 20 or so strength, or you're just wasting 2 powers. tongue.gif
Unknown2005-04-11 17:22:02
Actually, Faeling Gore with lvl 3 balance probably wouldn't be half bad