Faelings!!!!

by Unknown

Back to Common Grounds.

Nyla2005-04-11 18:34:51
QUOTE(Ialie @ Apr 11 2005, 01:32 PM)
Actually the dating Erion thing was my complaint
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But you love me so it doesnt matter
Ialie2005-04-11 18:36:02
You never really talk to me in game. *sniffle*
Nyla2005-04-11 18:40:40
Its cause I am off plotting and poking Erion with a stick from Serenwilde while he is in Glomdoring
Unknown2005-04-11 18:51:01
Okay, so it was intended all along. I think any Faeling Hartstoner with some sense (Pre-Dreamweaving) would've enjoyed the Faeling race moreso than they do now due to their new cool skill.

Either way guys, quit bitching. The fact that you got something, albeit intended from the start, is good. Use it to your advantage and if you can't then deal with it. I suggest anyone who truly wants their specific upgrades taken in mind put a freakin' link in their signature with big, bold print that tells what's going on so it gets the attention that it deserves.

I still think they need a magic resistance, but if a dexterity/size fix were to affect melee accuracy then they'd be too viable. ninja.gif
Olan2005-04-11 19:31:21
QUOTE(Vallon @ Apr 11 2005, 01:37 AM)
I think Tae'dae should have a Level 3 fire resistance, because Smokey is a bear and he prevents forest fires.
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Actually, Smokey made clear that only YOU could do that, and by "you" and the direction he pointed, it was clear he meant the subset of all people who see the sign or watch TV and are not Smokey the Bear. Smokey has no fire-preventative ability, or else he would have said "only WE can prevent forest fires."

On topic, what I still don't get...improved balance recovery has always been one of those crazy good abilities that was unique to a race or two and impossible to get via artifact. As a result, races that got it had huge, huge racial downsides (level 2 bad sleep, slow sipping, slow herb balance, xp penalty, etc etc). Now, faelings have the best balance recovery I'm aware of existing, and their only disadvantage beyond statistics is slow xp (WHICH PEOPLE THINK IS UNFAIR). And it has already been shown that faelings with the right skills can still get over 5000 health at level 70 (and that wasn't using every trick available by any stretch). So what if they have no strength? I'm an aslaran lich, much better strength, think that does me any good? The possibility of getting 2 masked charybdon afflictions every 2.5 seconds is pretty scary...I don't understand this at all...

And here I only have level 2 balance gain and a crapload of disads to go with it, including the slow xp!

And I think dexterity doesn't have a significant enough effect. I don't know how you change it without throwing knight accuracy all over the place again (since we're the only class that actually has a chance to miss)...
Sylphas2005-04-11 19:41:32
If you really think they need disadvantages, I invite you once more to look at this: 7 str. 8 con.

As a knight, they can break 5k. But they have -7- strength. With other abilities, maybe 10 on average. Until someone tries it and it works, I'm not going to believe they make decent knights.
Shiri2005-04-11 19:41:33
Yes, being an Aslaran with level 2 balance recovery but 11 strength is a TONNE better than level 3 balance recovery but 7 strength. And that 8 constitution isn't helping them either, you know. They're just not cut out to be warriors. Everything points to them as Wiccans, really. And if they ARE Hartstone, it points to dreamweaving. :/
Unknown2005-04-11 19:45:13
Faeling strength sucks arse so I doubt you'd see many of them, unless Damage Over Time was worthwhile. A Faeling knight has 7 base STR, 9 with flex, and one with high magic (I think it adds one?) for a maximum of 10 STR. If you're an Ur'guard add 2, and if you're a Serenguard just add one. So we're talking a maximum of 11/12 STR with the appropriate skills.

The health mentioned is also based on various skills, such as Surge (50% Mythical Athletics), a life blessing (Which everyone can get), and weathering for one more point of con. You can add yellow, but giving those above enhancements to other races would put them over the top as well with proper levels.

However, a smart, average Faeling isn't going to be in combat with someone in the same room (Especially if they're not warrior archetype). Faeling Guardians don't have much of a choice, but the specialization races/random other race > Faeling Guardian.
Olan2005-04-11 22:41:17
QUOTE(Sylphas @ Apr 11 2005, 12:41 PM)
If you really think they need disadvantages, I invite you once more to look at this:  7 str.  8 con.

As a knight, they can break 5k.  But they have -7- strength.  With other abilities, maybe 10 on average.  Until someone tries it and it works, I'm not going to believe they make decent knights.
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Stat boosting is cheap in Lusternia. Dime a dozen. Don't tell me that is their disadvantage, which they can negate with good skills, blessings, etc, and say that explains why they get the fastest balance there is, when other races with that sort of advantage get disadvantages that can't so easily be dealt with. Also, the point of fast knights isn't just to do damage, you miss on what their actual strength is...fast, masked afflictions, potentially faster then curative balances, plus eventual afflictions from limb damage (since no one seems to bother curing that, but that is a different rant). Plus, they'd be blast in group combat...fast afflictions + a heavy hitter next to you is a great combo. I find myself being more useful in groups as an aslaran then I did as a tae'dae...don't do the same damage, but I can raze and get balance back almost instantly, and attack far more often. During the kethuru event, I'd hit something on astral, it would shield, and I'd raze, hit, kill before anyone else did anything.
Olan2005-04-11 22:45:31
QUOTE(KidHendrix @ Apr 11 2005, 12:45 PM)
Faeling strength sucks arse so I doubt you'd see many of them, unless Damage Over Time was worthwhile.
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News Flash: Damage all-at-once isn't all that cool either unless you're dracnari or viscanti (and the actually 'strong' races a distanct second). Any other race gets hurt by the huge damage they do, and the need for good defenses against it so they don't kill people instantly. Even then, there are people who can tank damage from the really strong knights...there is no form of damage alone that will allow an aslaran to kill someone like Narsrim. The damage difference between a faeling (with the right skills) and myself isn't as dramatic as you paint it, and since I can't kill with damage with all that extra strength, the point is kind of moot. Neither of us can kill with damage, but you are better at afflicting, being faster. But that's ok, that isn't their bonus...I think a faeling could get someone messed up enough to get in some good hits, especially if they use their other guild skills effectively. Constant stun/knockdown/masked afflictions is pretty good...ALSO, lets not forget that most combat is group combat anyway.
Shiri2005-04-11 22:47:03
Stat boosting is cheap. Yeah, cheap enough to bring a Faeling to 12 or so STR, max. And like 11 CON. Without truefavours from every God, of course. You forget that everyone else gets the same stat upgrades, there.

That's one hell of a disadvantage. Venoms hit with a very very poor affliction rate. So that isn't going to help.

Faelings would be great speed knights. If venoms work. But they don't. So they're still cruddy warriors.
And really, histories and current scrolls and so forth indicate faelings as warriors even less than they do Hartstone, which is less than they do Wiccans. And it doesn't help the Wiccans, or the Hartstone with dreamweaving (which is most of the combatants), does it?

And about that...two heavy hitters are as good as one heavy hitter and an afflicter in combat. If not better.

See, as an Aslaran with enough stat upgrades to bring a Faeling up to 12 STR, you have enough strength to do the damage to stop them healing deepwounds to at least some degree. You can probably fricking REGENERATE what damage a Faeling would deal to you, so you can just never have a single deepwound, and since venoms are so crud, you get no afflictions at all.
Unknown2005-04-11 22:50:15
QUOTE(Thorgal @ Apr 11 2005, 11:33 PM)
Quidgyboo, keep quiet, you haven't got the slightest idea of what you're talking about.

Fact: You wanted upgrades to faeling, you got a great upgrade, massively boosting the ability of hartstoners to survive and afflict, but you're still not satisfied!

The end.
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I'm talking about logic and it seems I know a tad more about it than you.
Unknown2005-04-11 22:51:27
laugh.gif Right.

Faeling warriors would get creamed unless they were about level 70+ and had the appropriate skills, and even then I'd rather have an Aslaran or Merian moonburster or something. The balance might look good, but you'd be a censor.gif to think a Faeling would stand a chance one-on-one with anyone. If we're putting group combat in then we'd have people saying Sacrifice is good, Omen/Sensitivity should be nerfed, and other random bits.

Nyla2005-04-11 22:53:25
QUOTE(Shiri @ Apr 11 2005, 05:47 PM)
Stat boosting is cheap. Yeah, cheap enough to bring a Faeling to 12 or so STR, max. And like 11 CON. Without truefavours from every God, of course. You forget that everyone else gets the same stat upgrades, there.

That's one hell of a disadvantage. Venoms hit with a very very poor affliction rate. So that isn't going to help.

Faelings would be great speed knights. If venoms work. But they don't. So they're still cruddy warriors.
And really, histories and current scrolls and so forth indicate faelings as warriors even less than they do Hartstone, which is less than they do Wiccans. And it doesn't help the Wiccans, or the Hartstone with dreamweaving (which is most of the combatants), does it?

And about that...two heavy hitters are as good as one heavy hitter and an afflicter in combat. If not better.

See, as an Aslaran with enough stat upgrades to bring a Faeling up to 12 STR, you have enough strength to do the damage to stop them healing deepwounds to at least some degree. You can probably fricking REGENERATE what damage a Faeling would deal to you, so you can just never have a single deepwound, and since venoms are so crud, you get no afflictions at all.
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The only thing scrolls say about faelings and moondancers is that they are given high status within the guild. Thats not to say that there werent faelings in other guilds. The fact that the tutor of the Hartstone is a faeling would lead me to believe that more faelings were hartstone instead of moondancers.

oh yeah and I get 6 swings in with a shortsword before I take one hit. If I was to fight another knight I'd have a better chance of winning because I would get more swings in and they would hit me almost never if use the right attacks.
Thorgal2005-04-11 22:55:28
He got a point about the deepwounds, against an aslaran warrior, I can just keep all my wounds above 90 and never get something worse than a pierced arm or cut artery, and I'm an aslaran myself, second in line of least tanky race.

Faeling warrior might work against untanky people, but they haven't got a chance against anyone remotely tanky.
Desdemona2005-04-12 00:08:03
I think the high status wiccans give to faelings is purely symbolic. Maybe a position worthy of reverence... the communion between the earthly and secular with the divine (Ethereal). For me, the fae should be treated by the Wiccans as demi-"gods", the most perfect form of nature. The embodiment of Nature's spirit in the earth, achieved through the greatest act of bondage between the two kingdoms. Or something like that. In a way though, I link more the faelings with Hartstone... the forest demesne is a "ethereal forest is superimposed here" isn't it? Eathereal+forested manifested in Prime sounds very faeling to me (I think I am 95% wrong in this account, because I really don't remember how the Hartstone demesne looks life.
Shamarah2005-04-12 00:15:28
I think what would be really scary is a Faeling Nihilist.

Sting and Tarot at insane speeds.

Shudder.
Daganev2005-04-12 00:16:18
There is something wrong when a faeling dies in one wit with a pair of axes....

Or something very right... I'm not sure which.
Shamarah2005-04-12 00:17:30
Faeling warriors should use broadswords while flying.

I have this hilarous mental picture of a Faeling trying to spin a broadsword in circles around himself while hovering in the air, becoming unbalanced, and rocketing away at huge speeds.
Nyla2005-04-12 00:19:34
1644h, 2508m, 2796e, 10p ex-

With a focused look, Daganev strikes at you with a dwarven battleaxe. You are
pricked in the gut and bleed slightly.
745h, 2508m, 2796e, 10p ex-

With a focused look, Daganev strikes at you with a dwarven battleaxe. You
receive a nasty belly wound from the thrust of the blade.
The final blow is too much for you, and you fall to the floor a broken, bloody
mess.
You have been slain by Daganev.
You writhe in pain as you fall to level 47.
You sigh in frustration as you fall to the level of Shining.
0h, 2508m, 2796e, 10p ex-


Yeah stupid dexerity that does nothing

I am not mad that I died btw. I am mad you made me burn my hamburger