Murphy2005-04-13 06:16:21
wrong summer, antidotes in achaea raised resistance to Camus and Sumac venoms.
Only the venoms skill which one class had, allowed you to shrug...But most snakes had less than 3k hp anyway, so a couple of dsls would beat them down.
Only the venoms skill which one class had, allowed you to shrug...But most snakes had less than 3k hp anyway, so a couple of dsls would beat them down.
Summer2005-04-13 06:39:51
I remember someone telling me that Antidotes increased the shrugging rate too. Just not as much as Venom. Not that I ever tested it personally since I didn't even have enough to trans a single guildskill, much less mini skills.
Sylphas2005-04-13 07:28:09
I've never once in Achaea seen anyone without Venoms shrug one.
Drago2005-04-13 07:57:02
QUOTE
1. Knight wounds are too easy to cure
Shouldn't the point be that knight wound -effects- are too easy to cure?
Doesn't the fact you're doing over 2k damage through putrefaction scream at you that something is wrong?
Edit: And antidotes reduced camus/sumac damage. Though I did start shrugging some venoms after 4 months of bashing ophidians.
Summer2005-04-13 08:17:45
QUOTE(Drago @ Apr 13 2005, 03:57 PM)
Edit: And antidotes reduced camus/sumac damage. Though I did start shrugging some venoms after 4 months of bashing ophidians.
96330
So did it get changed? Or is it some sort of thing where you can build up immunity to venoms? (I assume you weren't Serpent class)
Alger2005-04-13 11:10:05
maybe its time for me to change class... i wonder what i can do with a geo or a nihilist...
Geb2005-04-13 12:41:46
QUOTE(Revan @ Apr 13 2005, 02:57 AM)
Malicia.. correction: Aquamancer damage is pretty much unblockable. You can easily take geomancer and druid staffs, due to their being cut (druid) and cut/blunt/poison (geo)
96163
Revan, have you forgotten about frost? Frost is a defense everyone can have that does protect against heat damage. Also, you have elemental shield, a defense that protects against heat damage too. There is a thread on around here that I posted in showing the protection afforded by each defense.
Geb2005-04-13 12:46:25
QUOTE(Murphy @ Apr 13 2005, 03:24 AM)
wow this thread has turned into yet ANOTHER bitch session overnight!
I am however inclined to say if you nerf knights damage, we have NOTHING left to fall back on.
Thats right, NOTHING. Sacrafice is useless, and even if it was able to be pulled off, its STILL unreliable at best because we don't have a decent affliction rate. Without elemental runes, it is IMPOSSIBLE for someone to kill Narsrim or Tuek as a dwarf, even if they just sat there and healed.
Not only that this is the only realm I have come across that has a skill that allows you to shrug venoms and reduce physical damage, i'm talking about resilience.
the other day in serenwilde, I had gwylifar AND malicia beating on me, in the middle of a blackout demesne with about 4 other moondancers and hartstoners, and they took ages to get me down to 2k health, at which point i could've chanted puella and got away, I called for an empress instead. Their damage was pitiful, so was their affliction rate and their miss rate.
Honestly, I'd be happy to swap my lightning rune for the rune of 100% venom afflictions, or perhaps take elemtal runes down to 40% and nerf resiliences physical damage a little bit, and totally remove the venom shrugging.
EDIT: I forgot to mention, ceres' hailstorm did 2k a round to me with my penalty to cold. I didn't piss and moan and ask if to be nerfed, she had an 800 cr artifact (like I do) and she was able to do it in the middle of a demesne, with stalker going and all the effect, and she wasn't even in the room with me. It would've been even more if she had a knowledge blessing, but i accepted it because she had high int, a good arti and i was in the demesne.
I am however inclined to say if you nerf knights damage, we have NOTHING left to fall back on.
Thats right, NOTHING. Sacrafice is useless, and even if it was able to be pulled off, its STILL unreliable at best because we don't have a decent affliction rate. Without elemental runes, it is IMPOSSIBLE for someone to kill Narsrim or Tuek as a dwarf, even if they just sat there and healed.
Not only that this is the only realm I have come across that has a skill that allows you to shrug venoms and reduce physical damage, i'm talking about resilience.
the other day in serenwilde, I had gwylifar AND malicia beating on me, in the middle of a blackout demesne with about 4 other moondancers and hartstoners, and they took ages to get me down to 2k health, at which point i could've chanted puella and got away, I called for an empress instead. Their damage was pitiful, so was their affliction rate and their miss rate.
Honestly, I'd be happy to swap my lightning rune for the rune of 100% venom afflictions, or perhaps take elemtal runes down to 40% and nerf resiliences physical damage a little bit, and totally remove the venom shrugging.
EDIT: I forgot to mention, ceres' hailstorm did 2k a round to me with my penalty to cold. I didn't piss and moan and ask if to be nerfed, she had an 800 cr artifact (like I do) and she was able to do it in the middle of a demesne, with stalker going and all the effect, and she wasn't even in the room with me. It would've been even more if she had a knowledge blessing, but i accepted it because she had high int, a good arti and i was in the demesne.
96174
I am not saying nerf warrior damage. In fact, I have said increase the base damage of warriors if that is needed. I do not believe that two artifacts that cost 700 credits combined should be able to increase the purchaser's damage by 80-100%.
*Actually, you do complain about plenty of things that hurt you a lot. Please do not come and act like you do not come on these boards to complain.
Murphy2005-04-13 13:09:50
I complain against imbalances like the blackout thing, or other things which are rediculous, extreme damage is not one of them if they have the right set up and i have a penalty to it
Geb2005-04-13 13:34:02
QUOTE(Murphy @ Apr 13 2005, 02:09 PM)
I complain against imbalances like the blackout thing, or other things which are rediculous, extreme damage is not one of them if they have the right set up and i have a penalty to it
96418
Yep, and the complaint that two artifacts (without other considerations) that cost 700 credits are able to increase a person's damage buy 80-100% is valid too. A set of purchased artifacts should not give that much of an extreme boost in damage.
Ceres2005-04-13 15:46:04
We need a new avoidance-ish skillset.
'Nuff said.
'Nuff said.
Murphy2005-04-13 16:36:44
Geb, its a sad day when you NEED artifcts to be any good.
Knights are generally useless without the extra damage, give us something else apart from damage to kill with that works and is reliable, and I'll happly trade in my elementals.
And Ceres, resilience AND avoidance will make it even worse, I'd suggest a skillchoice between resilience and avoidance, so you can't have both.
Knights are generally useless without the extra damage, give us something else apart from damage to kill with that works and is reliable, and I'll happly trade in my elementals.
And Ceres, resilience AND avoidance will make it even worse, I'd suggest a skillchoice between resilience and avoidance, so you can't have both.
Arilyon2005-04-13 16:38:39
*wonders if you noticed the 1660 damage in one combo even though she has transcendent resilience*
Unknown2005-04-13 17:06:04
Shifting base damage one way or the other won't solve anything! one group or the other will still have lots of valid points. What needs to happen is that the amount of damage a knight does, needs to play a reduced role in the effectivness of that knight. The focus of the knight's offense needs to shift, at least a little bit, from the amount of arties they have, their strength, and the quality of their swords.
Going crazy... crazy... crazy... crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy
Going crazy... crazy... crazy... crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy crazy
Daganev2005-04-13 17:30:12
Make dexterity mean more...
Asarnil2005-04-13 18:19:12
That won't help balance knights at the moment daganev - all it would mean is we are even MORE dependant on extra runes to be able to fight effectively. Personally I hate the idea that I effectively have 6 guild skills I need to trans if I want to be effective as a fighter, and thats pretty much what Geb's whining (yes whining) results in. Those 700 credits for runes - they are effectively extra guildskills that we need to get if we want to do anything other than bash or take out people who can't heal good.
Geb2005-04-13 19:08:00
QUOTE(Asarnil @ Apr 13 2005, 07:19 PM)
That won't help balance knights at the moment daganev - all it would mean is we are even MORE dependant on extra runes to be able to fight effectively. Personally I hate the idea that I effectively have 6 guild skills I need to trans if I want to be effective as a fighter, and thats pretty much what Geb's whining (yes whining) results in. Those 700 credits for runes - they are effectively extra guildskills that we need to get if we want to do anything other than bash or take out people who can't heal good.
96673
You lack any self-control I see. Also, you seem to lack any reading comprehension skills. If you read my post, you will see that I have stated in so many words warrior basic skills need to be upgraded. Yet, you run on here and only see the part about me stating no artifact should increase damage by 80-100%. Anyhow, I know that you are just a person who needs to be ignored. Simply stated, you could not be unbiased even if your life depended on it.
Shiri2005-04-13 23:03:46
Referencing way back to the start of the thread: I think Drawdown only works on physical damage. Having said that, I've never tested it, and I heard it from Vix (who isn't exactly top-tier, let's face it) sooo I might be wrong there.
Back onto the later topics - make dexterity work better works fine for me and Faelings.
And, yeah, knight afflictions and wounds just aren't that good. The only reason I got taken down by blademaster afflictions was because I had no idea what the cure for that damn chest thing was. (I was trying sanguine, and yarrow, and galingale, and all my healing skills, and everything, completely forgetting I had allheale, and not realising the cure was marjoram. ) And let's face it, if someone with as little combat skill as I have, who is also on JAVA with no system beyond a lot of aliases and the odd trigger, can deal with afflictions that easily, something's badly wrong.
Back onto the later topics - make dexterity work better works fine for me and Faelings.
And, yeah, knight afflictions and wounds just aren't that good. The only reason I got taken down by blademaster afflictions was because I had no idea what the cure for that damn chest thing was. (I was trying sanguine, and yarrow, and galingale, and all my healing skills, and everything, completely forgetting I had allheale, and not realising the cure was marjoram. ) And let's face it, if someone with as little combat skill as I have, who is also on JAVA with no system beyond a lot of aliases and the odd trigger, can deal with afflictions that easily, something's badly wrong.
Asarnil2005-04-13 23:57:25
QUOTE(geb @ Apr 14 2005, 05:38 AM)
You lack any self-control I see. Also, you seem to lack any reading comprehension skills. If you read my post, you will see that I have stated in so many words warrior basic skills need to be upgraded. Yet, you run on here and only see the part about me stating no artifact should increase damage by 80-100%. Anyhow, I know that you are just a person who needs to be ignored. Simply stated, you could not be unbiased even if your life depended on it.
96710
Tsk, tsk, tsk. Back to the namecalling I see oh illustrious champion of skills and affects that hurt you and thus must be overpowered. Of course I noted your other points, but 9/10th's of "suggestions to improve skills" by any non-knight on this board is to increase warrior base and decrease warrior max while completely nerfing the runes we need to be remotely effective, as well as increasing dexterity effect.
What a lot of people don't seem to be able to equate, is that Murphy isn't actually doing more TOTAL damage than he would if you were undeffed. Well except for those races with lightning weakness that is. How is increasing physical damage, nerfing runes and making agility count more in a fight going to help raise the combat potential of warriors? It would be just as bad if he chose virtually any other elemental rune, because the pre-established race majorities, except for the dozen or so dwarves, aren't resistant to everything. It won't balance things, because it won't address the underlying problem that warriors are horribly underpowered except when it comes to damage if you happen to fork out 700 credits (even the almighty Ur'Guard who are apparently the most overpowered den of iniquity and bane of civilization and all other things bad) when compared to the other archetypes.
To be honest, I am just thankful that we have Divine other than Hajamin working on skills, who will eventually work out what to change and will implement them, because His only response to 9/10ths of percieved skill imbalances is just "well you can run can't you" and that is just stupid. We got told back when Hajamin first popped up (well I am pretty sure it was Haja - could be wrong though) that there are knight changes in the works that will make us do the dance of joy, yet none of you can seem to wait until you see the actual changes and instead fill your days with incessant whining about the most trivial of skills and abilities, to the point where I want to find a nice rusty sharp instrument and repeatedly jab myself in the head to stop the pain.
Olan2005-04-14 00:35:24
QUOTE(Asarnil @ Apr 13 2005, 04:57 PM)
We got told back when Hajamin first popped up (well I am pretty sure it was Haja - could be wrong though) that there are knight changes in the works that will make us do the dance of joy(snip)
96955
Oh right! So THAT'S why my dancing shoes are sitting here...accessible...dusty....unused....
Go knight changes!!