MURPHY VS ME in FFA

by Ialie

Back to Combat Logs.

Murphy2005-04-14 01:02:58
perhaps the solution would to be make knights damage more % based than they currently are, so the big guys still get hurt by the damage and the little girly men still have somewhat of a chance.

and elemental runes just change the damage type, which in turn gets around the majority of physical resistances like armour and resilience at a 50% rate.

so give us better afflictions, better venoms and less reliance on chance, then you can downgrade our damage.
Shiri2005-04-14 01:05:46
Right. Better afflictions, less damage.
Terenas2005-04-14 05:12:21
QUOTE(Olan @ Apr 14 2005, 12:35 AM)
Oh right! So THAT'S why my dancing shoes are sitting here...accessible...dusty....unused....

Go knight changes!! cheer.gif  cheer.gif  cheer.gif  cheer.gif  cheer.gif
96968


I think that was the reduction of poison shrugging in Resilience. So I wouldn't hold my breath for any future knight upgrades until the next envoy reports are turned in at least.
Murphy2005-04-14 06:45:32
Well the next envoy reports are specifically examining that concept
Unknown2005-04-14 07:26:41
I like the idea of better afflictions/venom hits + less damage - with the one exception of mantakaya.

Imagine getting paralysed on every hit? glare.gif
Daganev2005-04-14 08:52:59
I'm biased but I like the idea of bonecrushers being More damage/more random, and blademasters being more strategy/more afflictions.


I picture the blademaster to be the Noble Knight/King while the bonecrusher is the huge Troll/Ogre.
Sylphas2005-04-14 14:49:59
That would be a nice way to help balance out the specializations, I think.

What I don't want to see though (and I know, I'm not a warrior), is for knights to become an affliction class, and not a damage class. If they get afflictions that synergize nicely, and can help hold a target down, keep them from curing, that's great, but their focus should still be killing someone from damage, with the afflictions helping a bit, not holding someone down and slowly whittling away their life.
Murphy2005-04-14 15:56:39
you caught my sentiment perfectly there mate.....thanks
Gwylifar2005-04-14 19:15:27
There's something to be said for that, but there are a few points to consider that go against it, too.

First, all classes have significant damage-dealing abilities, and must, because that's all you can use to hunt. But about half the classes have either an instakill or an instaincapacitate. And all non-warrior classes have lots of afflictions. This is in addition to damage.

Second, have you looked at the Bonecrusher and Blademaster lists? On the entire skillsets, there's like three verbs each. Someone sat down and wrote an entire pair of skillsets with only three verbs each. What's the rest? Afflictions. And not just afflictions, but special afflictions invented just for warriors, afflictions reflecting what weapons do to bodies. They could have just used the standard afflictions, but instead they coded a whole bunch of unique afflictions, at considerable investment of effort, and then made a whole skillset out of little but that. Clearly, we were meant to be an afflictions-and-damage class, and only turned out to be a damage class because the afflictions didn't turn out how they were intended -- too little effect, too easy to cure.
Ceres2005-04-14 20:10:09
It will never happen, but here's a solution:

Remove deepwounds.

Replace knighthood with something more like Chivalry.

Give venoms a more reliable affliction rate (80-90%)
Unknown2005-04-14 20:34:10
I like deepwounds. I like knighthood better than chivalry. Poisons being random is part of what balances knights being able to hit you and do the passive afflictions just from the deepwounds.

I actually like that most of Bonecrusher and Blademaster is just passive afflictions. It gives me fewer commands to worry about, though there are still a LOT of ways to hit someone.
Ceres2005-04-14 20:57:10
Combat in Lusternia is too random to be centric on the skill of the invidual.

It's an attempt to remove the importance of systems, as far as I can see, but it hasn't really worked. All it's done is made combat into a contest of who can be bothered to bash more and have the most health.

Terenas2005-04-14 20:59:42
QUOTE(Ceres @ Apr 14 2005, 08:57 PM)
Combat in Lusternia is too random to be centric on the skill of the invidual.

It's an attempt to remove the importance of systems, as far as I can see, but it hasn't really worked. All it's done is made combat into a contest of who can be bothered to bash more and have the most health.
97766


Um, no? If that was the case then Amaru with his 4k health or so would be getting his ass kicked by Daevos's 1.8k damage swords everytime, or Geb in his Merian form. Lusternia has went a long way to make combat a lot more random than the other IRE games where the players has to adapt and make quick decisions to stay alive, not just rely on their system to do every single thing.
Shiri2005-04-14 21:02:24
The masked afflictions/randomness do seem to me to make combat less precise and more intuitive on Lusternia. I think that's part of how I stand a (slight) chance here. If people start getting imaginative with demons/angels et al., it gets harder to just let a system do everything for you. I dunno.
Thorgal2005-04-14 21:02:25
Uncurable afflictions are another example of that, I think Lusternia found a pretty damn good balance between needing a good system and being able to react and adapt yourself, like Terenas said.
Ceres2005-04-14 21:15:58
QUOTE(terenas @ Apr 14 2005, 08:59 PM)
Um, no? If that was the case then Amaru with his 4k health or so would be getting his ass kicked by Daevos's 1.8k damage swords everytime, or Geb in his Merian form. Lusternia has went a long way to make combat a lot more random than the other IRE games where the players has to adapt and make quick decisions to stay alive, not just rely on their system to do every single thing.
97771


Knights are crap.

Next point?
Terenas2005-04-14 21:18:14
QUOTE(Ceres @ Apr 14 2005, 09:15 PM)
Knights are crap.

Next point?
97791


Uh, don't think I should bother when you simply refute whatever I said with 3 simple words and already made up your mind about them.
Asmoth2005-04-14 23:28:43
QUOTE(terenas @ Apr 14 2005, 04:59 PM)
Um, no? If that was the case then Amaru with his 4k health or so would be getting his ass kicked by Daevos's 1.8k damage swords everytime, or Geb in his Merian form. Lusternia has went a long way to make combat a lot more random than the other IRE games where the players has to adapt and make quick decisions to stay alive, not just rely on their system to do every single thing.
97771



I have bought credits, a good chunk of them, for upgrading my skills and so on, however the one thing I DON'T like about IRE games is the fact that anyone with a big ol wad o cash can go and buy some enchantments that make them unique or betting in some way, I think they should allow IC ways to get those same Artifacts other then just throwing tons of loot at them...

Oh and before someone goes and says, "well you can buy credits with gold" yeah if you wanna spend forever saving up gold to get 2000 credits!

There should be some type of IC quest or something that gives chances to win all the artifacts that are sold...

(if there are already, my bad, just ignore me.)
Sylphas2005-04-15 01:17:41
Um, no? If IRE doesn't make enough from credits, they have to make it some other way, or shut down. I'd rather not pay a montly fee, and I'd definitely not have it shut down.
Ceres2005-04-15 16:10:08
QUOTE(terenas @ Apr 14 2005, 09:18 PM)
Uh, don't think I should bother when you simply refute whatever I said with 3 simple words and already made up your mind about them.
97794


Oh?