Focus Spirit revisited

by Unknown

Back to Ideas.

Unknown2005-04-13 14:26:00
QUOTE(Thorgal @ Apr 13 2005, 02:19 PM)
The idea just wouldn't work, focus balance is only 1.5 second.
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For focus spirit, discipline would prolong the time it's active, since you would want it to work longer then...
Ceres2005-04-13 15:57:35
I don't bother curing dark moon or stagcurse laugh.gif

Make it cost 10000 mana, for all I care.
Malicia2005-04-13 16:53:35
biggrin.gif
Daganev2005-04-13 17:03:32
level 74 tae'dae while surged does not have enough mana to do lichdom which is 1500 mana.


Let me edit this...

I just logged and looked at my score... no defences or anything


First Death Sergeant, Daganev Treeripper, Shaper of Steel
Sex : Male Race : Tae'dae
Level : 73 (91%) Rank : Empyreal
Health : 4096/4096 Endurance : 19380/19380
Mana : 2203/2563 Willpower : 11715/11715
Ego : 3877/3877 Reserves : 74%
Karma : 89%
You are ranked 61st in Lusternia.


I should not be subject to a toadcurse or wrack or any of that stuff just to cure on ability.

Just like my 8 power Pulp gets cured by one or two herbs.
Sylphas2005-04-13 17:52:18
Actually, Pulp is cured by me either dying, or running the hell away.
Asmoth2005-04-13 18:31:54
QUOTE(Anonymous @ Apr 13 2005, 09:14 AM)
Then focus spirit would truly be useless. Am I going to waste any amount of power to cure Daeg rune or Faeriefire? No. Am I going to use power to cure Omen when it would wear off in 12 seconds? No. You'd end up with a situation similar to the Critique ability in Arts. For 8 power you can use Critique to cure Phantoms, which costs a small amount of mana to afflict you with. If you bother to use Critique to cure Phantoms, they'll just reapply it moments later for free.

Either Focus Spirit needs an extraordinary mana cost like the AB file suggests, or it needs to be scrapped entirely and replaced, because it makes quite a few abilities worthless. It's should be a bonus to have, an option if you can afford the mana cost, not an end all be all.

Focus spirit would still be useful. You could easily afford the 1250 mana to cure Omen, or the 1000 mana to cure winter, the 250 mana to cure Faeriefire or Daeg rune, the 250 mana to remove the glowing affect from Heretic/Infidel to throw off an Inquisition, etc. To cure an 8 power ability instantly, you will have to take a hit, but the option will be there if and only if you can afford the mana, otherwise you take the 2-3 afflictions it gives, and move on.
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I have a simple question.

Do you yourself use this ability?

Because it seems people always complain and whine about abilities they don't use, and never the ones they do...

Just my thoughts, have a nice day.
Thorgal2005-04-13 18:59:08
Of course he doesn't use dark moon, it's a waste of power..why do you think they're asking for this change.

And Daganev, not curing dark moon isn't gonna kill you, hell curing dark moon isn't even worth the 250 mana right now, it sure won't be worth 2250 mana, just leave it and diagnose after it's over, in the worst case you might have 2 or 3 afflictions.

250 mana in exchange for 8 power, isn't a good example of the fair give-and-take IRE combat is supposed to be about.
Shiri2005-04-13 20:45:50
(I think someone recommended lowering focus mind's place earlier in this thread? I'm tired and not reading straight, heh. But yes, that's the main point to discipline for me. No other cure to Tuek's 10p to hexlock. :/)

Tuek's idea's good.

And Daganev, pulp is NOT cured by a couple of herbs. blink.gif
Silvanus2005-04-13 20:52:22
I have 3300 mana and I'm level 60, with 16 intelligence.

I'd like to remind you, that, all the things cured by focus spirit is main skills (guild skills), while Discipline is a secondary skill.

If you want ot use the arguement that an 8 power, transed main skill is cured by a transed secondary skill, then you give every Mage the right to bitch about knights doing 800+ damage (seeing as how a Merian at level 60 has about 2500 health, Viscanti with 2800), no ifs, buts, or anything else.
Shiri2005-04-13 21:39:43
I agree with that too. Standard resistance to damage should be upped, and resilience's effectiveness should be lowered. :/
Unknown2005-04-13 22:00:45
30% is not that much when you consider it's 300cr... smile.gif
It seems to me that all the trouble comes from elemental runes or from lack of elemental protections, like many people pointed already.
Shiri2005-04-13 22:14:57
30%, it's as high as that? Geez.

Some people can afford the 300cr, and that is in fact a huge bonus. :/
Unknown2005-04-13 22:55:38
I thought it's 30%, I'm not entirely sure though.
Unknown2005-04-13 23:03:18
I disagree the effects of Resilience should be lowered, I don't see the point in it. Focus spirit shouldn't cost 2250 mana or whatever, it will screw up knights who use it. 500-800 would be enough
Shiri2005-04-13 23:08:21
800.

So you want to pay 100 mana for every power I put into a skill?

Look, seriously, there shouldn't BE a cure for dark moon/ancestral curse/tentatively, omen. But there is. So you gotta at least make using it a dent. (I didn't really understand the explanation as to why percentiles plus a base wouldn't work, but whatever.)
Shamarah2005-04-13 23:09:11
FocusSpirit curing Puncture also needs to be revisited. It at least needs to be a delay.
Sylphas2005-04-13 23:11:21
I agree. With focus spirit, you'll never be moted as long as you have mana.

And really, bedevil is supposed to be a huge mana drain, and it's 1000. Focus spirit is supposed to be the same, but it's 1/4 that? Something doesn't seem right.
Shiri2005-04-13 23:11:48
Hell, reishi curing puncture needs to be revisited. :/ Embedded motes pee me off, but thrown motes are so easy to handle it's not even funny. (And you can't even puncture while they're blacked out.)

Anyway, as for the resilience comment, I'm going to assume Shiro (as usual) left out the key word "that" in that sentence there, and point out that the purpose of it is to help stop us people with lower health from being annihilated by knight damage, but leave the top end people with the same resistance they always had. It's a start.
Unknown2005-04-13 23:20:12
bah tongue.gif
Unknown2005-04-14 00:29:14
QUOTE(Kashim @ Apr 13 2005, 12:55 PM)
I thought it's 30%, I'm not entirely sure though.
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Resilience is no where near that. Resilience doesn't lower physical damage by much at all. Instead it lowers poison damage by a lot, and gives a 33% chance of shrugging venoms.