Unknown2005-04-14 09:26:00
QUOTE(Murphy @ Apr 13 2005, 11:17 PM)
agree tuek, given that wrack sucks!
but torture isn't too bad with omen and sensitivity
but torture isn't too bad with omen and sensitivity
97149
Wait, who are you talking to? I'm haven't posted in this forum yet.
Anyway, soulless is completely and totally fine how it is, no need for a change.
At one point though, I did suggest a power cost of 1p, to put it in line with chasm and judgement. The main reason I suggested this, is because it wouldn't affect Nihilists in the slightest, but it would stop the cheap tactic of Hangedman/Trueheal/Soulless, and it would make so that you'd have to wait for one power in order to throw Soulless after using Inquisition. But that'd be to big of a downgrade (Heretic/Infidel/Inquisition/Soulless is the only way Celestines can kill 1 vs 1 really), instead they should just fix trueheal so it doesn't restore balance or equilibrium (though not taking or requiring it either) or some such.
Terenas2005-04-14 15:07:57
QUOTE(Anonymous @ Apr 14 2005, 09:26 AM)
At one point though, I did suggest a power cost of 1p, to put it in line with chasm and judgement. The main reason I suggested this, is because it wouldn't affect Nihilists in the slightest, but it would stop the cheap tactic of Hangedman/Trueheal/Soulless, and it would make so that you'd have to wait for one power in order to throw Soulless after using Inquisition. But that'd be to big of a downgrade (Heretic/Infidel/Inquisition/Soulless is the only way Celestines can kill 1 vs 1 really), instead they should just fix trueheal so it doesn't restore balance or equilibrium (though not taking or requiring it either) or some such.
97154
I'd like to see Soulless requires at least one power to be thrown exactly for this reason. It pisses the hell out of me people that Hangman/Shieldstun then Trueheal and Fling Soulless. At least give it a one power cost so Celestines won't lose the effectiveness of Trueheal but stops them from pulling craps like that.
Unknown2005-04-14 15:23:05
I agree with that
Thorgal2005-04-14 15:26:34
No objections.
Unknown2005-04-14 15:30:05
I disagree.
Change trueheal because there might be also other useful tactics 'abusing' trueheal like that (I don't get it why you get equlibrium and balance restored -on top- of getting literally healed of everything and getting prismatic barrier).
Why would Nihilists have to pay for Celestines abusive skill?
(I know that 1 power would be close to nothing, but who knows maybe there are some tactics available for them which would be prevented by needing that 1 power point, and which wouldn't be abusive like that... I can't give an example though )
Change trueheal because there might be also other useful tactics 'abusing' trueheal like that (I don't get it why you get equlibrium and balance restored -on top- of getting literally healed of everything and getting prismatic barrier).
Why would Nihilists have to pay for Celestines abusive skill?
(I know that 1 power would be close to nothing, but who knows maybe there are some tactics available for them which would be prevented by needing that 1 power point, and which wouldn't be abusive like that... I can't give an example though )
Unknown2005-04-14 15:42:10
Trueheal shouldn't be changed, just because people can use strategy with them.
Jack2005-04-14 15:44:01
I think a power cost of 1 to fling would be fine.
Thorgal2005-04-14 15:44:13
You mean trueheal shouldn't be changed just because it can be abused?
In fact, I agree that trueheal shouldn't be changed as well, soulless is already too hard/impossible to pull off against anyone with tumble that knows what he's doing, trueheal is a nice way of easening it up a little.
In fact, I agree that trueheal shouldn't be changed as well, soulless is already too hard/impossible to pull off against anyone with tumble that knows what he's doing, trueheal is a nice way of easening it up a little.
Unknown2005-04-14 15:45:53
Meh, I don't see it's abusive if Soulless would have a powercost
Thorgal2005-04-14 15:49:24
World tarot costs 10 power too, and it sure as hell isn't even coming close to being abusable, or even usable, power isn't a way to justify abuse in general, but read my edit, I don't even want to see trueheal downgraded.
Unknown2005-04-21 11:35:23
QUOTE(Thorgal @ Apr 14 2005, 05:49 AM)
World tarot costs 10 power too, and it sure as hell isn't even coming close to being abusable, or even usable, power isn't a way to justify abuse in general, but read my edit, I don't even want to see trueheal downgraded.
97344
World Tarot should allow you to throw Lust.
And maybe rub soulless.
And did they ever fix that bug that allowed you to rub soulless on people while paralyzed?
Thorgal2005-04-21 14:51:39
They fixed that yeah...
And world tarot allows almost nothing, except hangedman and aeon, it doesn't even allow moon.
And world tarot allows almost nothing, except hangedman and aeon, it doesn't even allow moon.
Unknown2005-04-21 15:16:15
QUOTE(Thorgal @ Apr 21 2005, 04:51 AM)
They fixed that yeah...
And world tarot allows almost nothing, except hangedman and aeon, it doesn't even allow moon.
And world tarot allows almost nothing, except hangedman and aeon, it doesn't even allow moon.
104089
Wow, not even moon? That's just stupid.
Though I heard you could toss an already fully rubbed soulless. Is this true?
In all seriousness though, you should be able to throw lust.
Amaru2005-04-21 16:02:27
Sorry for being able to kill things without a power cost. What else do we do when someone whores that power-draining venom on us? Or pookas us to trueheal over and over. Every class needs a way to kill without any power.
Soll2005-04-21 16:04:13
How do Moondancers, Geos or Hartstone kill without power? (Question, not rant)
Moondancers have: Toadcurse for 8p, can't kill with damage any more often than Celestines can
Geomancers have: Chasm, for 3p. Plus having to pay for their whole demesne. Althogh, yes, they do get passive unconsciousness, which can lead to death via just damage.
Hartstone have: Sap for 3p, to lead to death by bleeding. Plus having to pay for their whole demesne.
Moondancers have: Toadcurse for 8p, can't kill with damage any more often than Celestines can
Geomancers have: Chasm, for 3p. Plus having to pay for their whole demesne. Althogh, yes, they do get passive unconsciousness, which can lead to death via just damage.
Hartstone have: Sap for 3p, to lead to death by bleeding. Plus having to pay for their whole demesne.
Thorgal2005-04-21 16:14:08
QUOTE(Anonymous @ Apr 21 2005, 05:16 PM)
Wow, not even moon? That's just stupid.
Though I heard you could toss an already fully rubbed soulless. Is this true?
In all seriousness though, you should be able to throw lust.
Though I heard you could toss an already fully rubbed soulless. Is this true?
In all seriousness though, you should be able to throw lust.
104112
Yeah, you can toss a 7 rub soulless over world, though there's no way they'll stick around for it to work without your demon incapacitating them.
I put various stuff about it in my letter to Drago, but I'm not sure how his envoy report looks.
Terenas2005-04-21 16:28:37
QUOTE(Soll @ Apr 21 2005, 04:04 PM)
How do Moondancers, Geos or Hartstone kill without power? (Question, not rant)
Moondancers have: Toadcurse for 8p, can't kill with damage any more often than Celestines can
Geomancers have: Chasm, for 3p. Plus having to pay for their whole demesne. Althogh, yes, they do get passive unconsciousness, which can lead to death via just damage.
Hartstone have: Sap for 3p, to lead to death by bleeding. Plus having to pay for their whole demesne.
Moondancers have: Toadcurse for 8p, can't kill with damage any more often than Celestines can
Geomancers have: Chasm, for 3p. Plus having to pay for their whole demesne. Althogh, yes, they do get passive unconsciousness, which can lead to death via just damage.
Hartstone have: Sap for 3p, to lead to death by bleeding. Plus having to pay for their whole demesne.
104151
Moondancers can burst, it has been sped up to around 4 seconds per burst I believe.
Geomancer's staff does decent damage, Silvanus managed to kill Valek with it. Failing that, they could always fall back on blast, which does more damage on knights than their staff.
Sap is 8 powers. But then again, they can always use curse, which is fast and does decent damage, provided your target isn't heavily armored.
Soll2005-04-22 06:38:57
Curse and Moonburst have the same balance, about 5 seconds last time I checked, and it does crappy damage against anyone with magic resistance. (Draconis, Resistance, Magic skillset etc). Fair enough, Geos kill by damage. Most Hartstone would have to use sap to get a damage kill in, because curse is still reduced by magic defs, and can just be tanked by knights.
Thorgal2005-04-22 07:05:34
You seriously need to recheck your times, get the timestamp script from the mechanics forum.
Drago2005-04-22 07:13:30
QUOTE(Guardian_Shiro @ Apr 14 2005, 06:47 AM)
To benefit the other side, and not cause fightning here are several ideas to fix this skill. Whenever you use trueheal, it should cleanse the soulless from your body. I don't know if ghost does something like that, but if it does then it should be like it as well. Second, let SOulless cost power.
96730
Oh happy day, two uses in a single day.
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And tarot, in general, is far, far, far, far, far better then Hexes. World Tarot still sucs though.