Wisp

by Erion

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Daganev2005-04-18 03:17:18
Flow is enough of an advantage in the forests. Wisps should be 'home terf' only.
Shiri2005-04-18 03:18:38
It's flow that needs changing, not wisp.
Unknown2005-04-18 03:19:16
But I love flow! *tear*.
Shiri2005-04-18 03:21:06
Me too. :/ It still needs downgrading, if we're going to be fair.
Daganev2005-04-18 03:22:12
Give flow a 'warning' outside of 'home terf' or a delay. That would solve that. (maybe 1/4th the delay of teleport)
Silvanus2005-04-18 03:23:35
Did a Seren just say Fair?

I didn't think the word "Fair" existed in the Elfen language biggrin.gif
Daganev2005-04-18 03:24:47
Wasn't shiri once celestian? tongue.gif
Terenas2005-04-18 03:24:56
If you want to downgrade flow and wisp, then give Serenwilde's guilds abilities like ghosts to escape fights or raid villages effectively then. All of Mag's guilds, Nihilists, Ur'guards, Geomancers can become ghost or take dreamforms, whereas only Aquamancers and Hartstone from Celest and SW can do something like that. If you're going to talk about being fair, let's trade ghost for flow/wisp then. tongue.gif
Shiri2005-04-18 03:24:56
Just as well I don't speak Elfen then. biggrin.gif
Daganev2005-04-18 03:25:42
They can flee just fine with these downgrades, its only affecting offensive 'jumping' capabilities.
Shiri2005-04-18 03:26:39
We still have spores for fairly good fleeing. (I say fairly good because of to-Seren irremovable monoliths.)
Unknown2005-04-18 03:27:15
He speaks furry! (tongue.gif couldn't resist)
Terenas2005-04-18 03:27:35
QUOTE(daganev @ Apr 18 2005, 03:25 AM)
They can flee just fine with these downgrades, its only affecting offensive 'jumping' capabilities.
100975


How can a Serenguard flee effectively then? We don't have flow, we don't have spores, all we have is Totem return which is identical to teleport in all respect except it costs 3 powers.
Daganev2005-04-18 03:29:21
Serenguard don't have Flow or Wisp now do they...
So bringing up serenguard is like saying. Don't vote for Kerry, Hotel Rwanda was a good movie!
And they have access to spores.
Shiri2005-04-18 03:30:53
Heh. Magnagora has access to spores, Elerial/Kayde/ThatOtherOne. tongue.gif

But yeah, whatever. :/
Daganev2005-04-18 03:31:53
Only a magnagoran who has access to spores that land in friendly territory have that as method of escape.
Terenas2005-04-18 03:32:30
QUOTE(daganev @ Apr 18 2005, 03:29 AM)
Serenguard don't have Flow or Wisp now do they...
So bringing up serenguard is like saying.  Don't vote for Kerry, Hotel Rwanda was a good movie!
And they have access to spores.
100982


No, we don't. But if Mags want something along the line of wisp or flow or have those downgraded for them, then you have to give SW something in return then. My point remains that all 3 of your guilds can spy or escape fights very effectively, whereas only Hartstone can spy well and the Moondancers can wisp or create spores. So our abilities lies in working together and fighting on our ground and environment. If you're going to take that away, then give us something worth it in return.

Spores lasts a month and it's impossible to find mushroom circles most of the time. It's not as great as people think it is.
Daganev2005-04-18 03:43:09
*cough choke splutter*

You can not spy as a ghost. Well maybe if your lucky and you just happen to walk in at the exact right moment.

I do not believe Geomancers can flee very well.

Shiri2005-04-18 03:45:11
He said spy OR escape fights very effectively.

Nihilists - Ghost. Escape effectively.
Geomancers (some) - Dreamweaving. Spy effectively.
Ur'Guard - Ghost. Escape effectively.
Faethan2005-04-18 03:45:16
Make flow non-followable, or make those who follow come out of it with a 1-sec eq loss.