Gwlligi(or however you spell it) is already dead.

by Unknown

Back to Common Grounds.

Sylphas2005-04-17 00:22:19
Because then they'd be impossible? Achaea's been around forever now, and it still doesn't have enough high-level people to field 10-15 80+ tanky people pulling just from one city.
Silvanus2005-04-17 00:23:03
What I think is, Supernals/Demon Lords/Moon Avatars should be immortal, but increase how much power the angel/demonds/fae cost when they die. Like 25 power for archdemons (multiply each thing by 5).
Unknown2005-04-17 00:23:50
QUOTE(Silvanus @ Apr 16 2005, 02:23 PM)
What I think is, Supernals/Demon Lords/Moon Avatars should be immortal, but increase how much power the angel/demonds/fae cost when they die. Like 25 power for archdemons (multiply each thing by 5).
99976




Boring.
Silvanus2005-04-17 00:24:42
QUOTE(Anonymous @ Apr 16 2005, 06:23 PM)
Boring.
99977



Only because you and Narsrim are the only ones who could take those things on one on one or two on one.

Daevos, Ixion, Murphy - they can't. The 3 of them can't take on a Supernal.
Unknown2005-04-17 00:26:51
QUOTE(Narsrim @ Apr 17 2005, 12:20 AM)
A group of nearly 30 Serens died to Gorgulu over-and-over in the past without such things prior to two (and who knows how many more upgrades). They were meant to be killed (and these suggestions would border just making them unkillable). However, it shouldn't be super easy
99971


I believe it could be balanced without the need of creating that kind of weird abilities for them, like traps.
That's why I included the part about 'no room attack'. I believe room attacks were what killed them, weren't it? I went to defend Gorgulu once (long time ago), died along with a lot of people from one room attack.
If it had only targetted attacks, big enough group would be able to kill him. He would switch target constantly, giving the rest time to heal.
Unknown2005-04-17 00:30:43
QUOTE(Sylphas @ Apr 17 2005, 12:22 AM)
Because then they'd be impossible?  Achaea's been around forever now, and it still doesn't have enough high-level people to field 10-15 80+ tanky people pulling just from one city.
99973


If it doesn't hit for 4k but for some lower amount, but fast instead, they wouldn't have to be 80+.
Let's say, 2k. Or something about that, not sure about that part, I honestly don't know how much they hit for now... tongue.gif
Yiaxu2005-04-17 00:37:38
Maybe if they just summoned you back if you ran.. Also, as demon lords/Supernals/avatars, shouldn't they summon an entourage of minions to aid them in a battle? And what if they also entangled periodically? That would also somewhat prevent hit and run.
Unknown2005-04-17 00:46:13
All they need to do, is make them do about 2k to everyone, but attack really fast. I've stated this before. Then a large group would actually be viable and preferrable.
Akraasiel2005-04-17 00:55:49
Make it 2.5K with stun and we have a deal. With an ability that blocks farheal.
Unknown2005-04-17 00:57:01
Occasional instakill is better.
Ceres2005-04-17 01:10:45
QUOTE(Thorgal @ Apr 16 2005, 05:45 PM)
If the Nightdancers are gonna be anywhere remotely resembling Moondancers, you're gonna be seeing the forums spammed with complaints from Tuek and Narsrim, I'll take any bet on that.
99745


QUOTE(Anonymous @ Apr 16 2005, 10:51 PM)
Shadowdancers will be much worse. They won't have a bad specialization skill (Moon), they'll have Night which I'm sure will be leagues better and not have all the useless abilities. They'll have an equivalent to Dark Moon which actually does something, and they will lose the Maiden, Mother, and Crone, but get three Fae that actually do something, three offensive Fae, I would drop the Mother and Maiden so fast for a Redcap and whatever else they are getting. They are most likely going to end up being superior in every part the Moondancers lack.
99911


Before they're even released laugh.gif
Unknown2005-04-17 01:16:53
QUOTE(Ceres @ Apr 16 2005, 03:10 PM)
Before they're even released  laugh.gif
100013



You didn't quote the part about me saying they'd be fun to fight against, and that I wasn't complaining?
Narsrim2005-04-17 01:38:19
QUOTE(Akraasiel @ Apr 16 2005, 08:55 PM)
Make it 2.5K with stun and we have a deal. With an ability that blocks farheal.
100004



Only if they strip surge.
Gwylifar2005-04-17 02:30:41
QUOTE(Jasper @ Apr 15 2005, 11:06 PM)
And I was supposed to help... with their protection. Sorry, Gwylifar!
99342



Well.... if Cronnacht defects on me now too, then I'm going to be really peeved.

I'm kind of hoping if we get to do this at all (a very open question! -- I throw out tons of hooks because most of them won't get picked up, and that's fine) it'll end up being related to my Serpent Warrior vision quest, which I'm almost qualified for. Would be by now if it weren't for the seven deaths in one day back near the end of the Kethuru affair.

Hey Alyssandra, get my Eagle Warrior vision quest ready! We can do it in one of the lulls between earth-shattering events.

Oh, wait. Nevermind.
Unknown2005-04-17 02:57:58
Cronnacht is not going anywhere. As soon as he gets settled in to his new position he'll work on the adder thing with you.
Gwylifar2005-04-17 03:21:17
That's what the last forty-seven Ministers of Culture said! You too shall succumb to the Curse of the Mummy's Tomb! Wait, that wasn't right. I'll go out and come back in and start again.
Unknown2005-04-17 03:24:06
Minister of Culture? That's a Commune position. Cronnacht just filled his spot in the Moondancers. Looks like Cronnacht has to be a Sec no matter how bad he is at it.
Gwylifar2005-04-17 03:26:09
See, I told you I got it wrong.
Jasper2005-04-17 03:29:40
QUOTE(Gwylifar @ Apr 17 2005, 03:21 AM)
That's what the last forty-seven Ministers of Culture said!  You too shall succumb to the Curse of the Mummy's Tomb!  Wait, that wasn't right.  I'll go out and come back in and start again.
100150



Perhaps you can find the cure for said curse?
Unknown2005-04-17 03:30:25
Meh. No cures just more curses.