Iridiel2005-04-26 14:22:25
Saplings of steel... Hire an aquamancer and an alchemist, drow the trees in salted water *grin*
I admit, must be very hard for Glomdoring to raise its head when even their own Avatars want a war now against White Hart.
On the other hand, I would see as a very weird RP that sudenly Viravain forgets about Her Forest and leaves it in mortal hands, after all the controlling she did when there wasn't even a commune there.
I admit, must be very hard for Glomdoring to raise its head when even their own Avatars want a war now against White Hart.
On the other hand, I would see as a very weird RP that sudenly Viravain forgets about Her Forest and leaves it in mortal hands, after all the controlling she did when there wasn't even a commune there.
Erion2005-04-26 14:57:49
Yea. I doubt it'll happen, unless Auseklis or Raezon steps in, and forces Viravani back.
Terenas2005-04-26 15:24:31
QUOTE(Thorgal @ Apr 26 2005, 08:35 AM)
Have you ever even fought a shadowdancer?
Thought so. Do what Sylphas suggested in his previous post of this thread.
Thought so. Do what Sylphas suggested in his previous post of this thread.
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If you can tell me how Choke + faes is in any way different from retardation + vibes from Achaea, besides from the fact that they also extra bleeding, toadcurse, and the faes will hit constantly through choke. I'll gladly concede to that point and reserve my judgment until after I've fought one if you can provide sufficient reasonings.
Gwylifar2005-04-26 15:32:19
Didn't retardation cause other vibes to fade? Fae won't fade.
Did they have a passive paralysis vibe, anyway?
Did they have a passive paralysis vibe, anyway?
Sylphas2005-04-26 15:40:16
Not that I recall. And here, paralysis can't simply be cured with an herb anyway.
Pixie is my biggest worry. Keeping up insomnia under retardation is going to slow if not stop your offense, and wake/stand takes 4 seconds.
Pixie is my biggest worry. Keeping up insomnia under retardation is going to slow if not stop your offense, and wake/stand takes 4 seconds.
Terenas2005-04-26 16:48:45
QUOTE(Gwylifar @ Apr 26 2005, 03:32 PM)
Didn't retardation cause other vibes to fade? Fae won't fade.
Did they have a passive paralysis vibe, anyway?
Did they have a passive paralysis vibe, anyway?
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Yup, that was my point. The admins there realized early on that retardation was too powerful in combination with full vibes, that's why it was changed to destroy vibes at a very fast pace. This was changed before I even started playing Achaea at least 5 to 6 years ago. Faes not being affected at all is my main worry since all the Shadowdancer has to do is keep you webbed constantly and let their faes do the rest.
Thorgal2005-04-26 16:59:31
Actually it destroys them at a very, very slow rate..
And they upgraded achaean mages again just a few days ago.
My thoughts against shadowdancers using choke leant more towards trying to get them out of the choked room, instead of fighting them head-on in retard. It's not like choke is a demesne.
Also, all archetypes but warriors have a load of passive effect which will turn choke in the shadowdancer's disadvantage quite easily, and warriors have barge/tackle/charge.
And they upgraded achaean mages again just a few days ago.
My thoughts against shadowdancers using choke leant more towards trying to get them out of the choked room, instead of fighting them head-on in retard. It's not like choke is a demesne.
Also, all archetypes but warriors have a load of passive effect which will turn choke in the shadowdancer's disadvantage quite easily, and warriors have barge/tackle/charge.
Terenas2005-04-26 17:10:11
I haven't played with retardation in a long time, but I do recall it was fairly deadly, taking down 10 to 15 vibes in around 2 minutes. Regardless, it still is a drawback that makes a Magi has to consider using it or not. Whereas choke does not have that same limitation.
Regarding Achaean Mages getting upgrades, all they got were the abilities to fortify and bind all channels at once, and knife and cube sigils were changed so they're not ungodly powerful as they were before being banned.
I agree that the passive effects will be fairly deadly, but seeing as the Shadowmancers have pixie, the 3 Night creatures, banshee, brownie, that's still a lot of afflictions that you have to put up against while being choked (easily countered normally). Barge/tackle/charge will not work if our targets aren't on balance and eq, and even then they can still resist. Not to mention charge and barge will only work from another room, which means the warriors will have to get out of the room in the first place.
Regarding Achaean Mages getting upgrades, all they got were the abilities to fortify and bind all channels at once, and knife and cube sigils were changed so they're not ungodly powerful as they were before being banned.
I agree that the passive effects will be fairly deadly, but seeing as the Shadowmancers have pixie, the 3 Night creatures, banshee, brownie, that's still a lot of afflictions that you have to put up against while being choked (easily countered normally). Barge/tackle/charge will not work if our targets aren't on balance and eq, and even then they can still resist. Not to mention charge and barge will only work from another room, which means the warriors will have to get out of the room in the first place.
Thorgal2005-04-26 17:15:12
The upgrade I'm referring to is hailstorm, which now enables them to stack more damage, since it hits 3 times with a few seconds between each hit.
Tumble will get you out of any room, so it shouldn't be any problem at all using charge and barge, the only problem would be treehugger grounding, which is very powerful, but for that you'd have to downgrade rooting and rock.
Tumble will get you out of any room, so it shouldn't be any problem at all using charge and barge, the only problem would be treehugger grounding, which is very powerful, but for that you'd have to downgrade rooting and rock.
Terenas2005-04-26 18:36:07
QUOTE(Thorgal @ Apr 26 2005, 05:15 PM)
The upgrade I'm referring to is hailstorm, which now enables them to stack more damage, since it hits 3 times with a few seconds between each hit.
Tumble will get you out of any room, so it shouldn't be any problem at all using charge and barge, the only problem would be treehugger grounding, which is very powerful, but for that you'd have to downgrade rooting and rock.
Tumble will get you out of any room, so it shouldn't be any problem at all using charge and barge, the only problem would be treehugger grounding, which is very powerful, but for that you'd have to downgrade rooting and rock.
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Actually, I've been reading the forums and Mages have been complaining that the total damage output from 3 hailstorms is less. Also it has been moved up to a Mythical ability so whether it is an upgrade or not is questionable.
Back on topic. Tumbling, leap, roll, etc. will get you out of the room, but again, charge and barge only works if your target is off eq/balance and did not resist like you said. If they are in fact, you will be back into the room again, rather counterproductive. I wouldn't be so opposed to this as a warrior if we had a ranged attack of some sort. Mages/Druids can point staff/cudgel from afar or hailstorm/rockslide/sling runes. Guardians have the passive attacks already, but can also leave the room or send in their faes/demons/angels from another room. Warriors have nothing of that sort. Damn it, I miss my bow and falcon.
Revan2005-04-26 19:37:19
You don't need to worry about retard + Fae as much as you do a Shadowdancer teaming up with their soon to be druids in a demesne... demesne effects + choke + fae... THATS where you need to worry, fellahs. It even works with a geomancer/shadowdancer combo.
Thorgal2005-04-26 19:38:27
Well, Lazul managed to kill Ceres with single jabs in a choked room filled with icky little fae, so it can't be impossible.
Revan2005-04-26 19:39:50
If you're smart, you can turn choke against the caster. It's really not all that hard. You're at the SAME disadvantage.. they get affected too, so it's a double-edged sword. Try giving them disloyalty in Choke, see how overpowered it is for you then.
Terenas2005-04-26 20:04:15
Edit- read that part of Revan's post wrong.
Aside from runes and hexes. Tell me how warriors are able to give disloyalty effectively besides Ur'guard's disfigurement. Even angels and demons' afflictions are randomized and poison's accuracy is crap.
QUOTE(Revan)
If you're smart, you can turn choke against the caster. It's really not all that hard. You're at the SAME disadvantage.. they get affected too, so it's a double-edged sword. Try giving them disloyalty in Choke, see how overpowered it is for you then.
Aside from runes and hexes. Tell me how warriors are able to give disloyalty effectively besides Ur'guard's disfigurement. Even angels and demons' afflictions are randomized and poison's accuracy is crap.
Sylphas2005-04-26 20:07:47
And what do you mean, you don't see that happening? Druids and Moondancers work together all the time, why not Druids and Shadowdancers?
Terenas2005-04-26 20:13:03
QUOTE(Sylphas @ Apr 26 2005, 08:07 PM)
And what do you mean, you don't see that happening? Druids and Moondancers work together all the time, why not Druids and Shadowdancers?
107811
Oops read that wrong.
Shiri2005-04-26 20:14:21
QUOTE(Thorgal @ Apr 26 2005, 08:38 PM)
Well, Lazul managed to kill Ceres with single jabs in a choked room filled with icky little fae, so it can't be impossible.
107785
Perhaps.
But she's missing her three key Fae, isn't she? Nasty bleeding + Paralysis (the key thing) + Whateverdiseasesthelastonegivesthatcouldpotentiallybequitenasty are going to make an awful lot of difference.
Revan2005-04-26 20:17:44
QUOTE(terenas @ Apr 26 2005, 04:04 PM)
Aside from runes and hexes. Tell me how warriors are able to give disloyalty effectively besides Ur'guard's disfigurement. Even angels and demons' afflictions are randomized and poison's accuracy is crap.
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I -believe- that angels and demons can be imbued with a single affliction, if the caster so chooses. I might be wrong. As for serenguard/Paladins... no clue. Invest in a pet mage?
Ceres2005-04-26 20:22:15
Venoms can reliably give a single affliction.
The problem lies in sticking the multiple ones required for any decent offence tactic.
The problem lies in sticking the multiple ones required for any decent offence tactic.
Shiri2005-04-26 20:23:44
Ur'guard giving disfigurement is disloyalty EFFECTIVELY? *choke*
No, no. That's definately a Nihilist skill.
That you pull on people when they're heavy under aeon or sleep. Or both. I don't even think it will work while retarded, because unless I'm sorely mistaken if you drink the potion quickly enough the Fae don't actually turn against you and can continue attacking. (That's what I found when sparring Eiru anyway. Damn did he like that move.)
You're right about the angel/demon thing, though. But I'm not entirely sure that angels can do disloyalty. Not to mention that Shadowdancers have nymphs ticking over.
No, no. That's definately a Nihilist skill.
That you pull on people when they're heavy under aeon or sleep. Or both. I don't even think it will work while retarded, because unless I'm sorely mistaken if you drink the potion quickly enough the Fae don't actually turn against you and can continue attacking. (That's what I found when sparring Eiru anyway. Damn did he like that move.)
You're right about the angel/demon thing, though. But I'm not entirely sure that angels can do disloyalty. Not to mention that Shadowdancers have nymphs ticking over.