Just wondering...

by Unknown

Back to The Polling Place.

Summer2005-04-27 01:15:50
QUOTE(Kidaen @ Apr 27 2005, 04:38 AM)
I personally think that Lusternia at this point has enough cities/communes that have a high or full focus on conflict and/or combat, which largely results in the constant raids that seem to make up the essence of each day in lusternia. I would think that it is most likely time to add a city whose main focus is scholarship, or at least diplomacy, rather then yet another city armed to the teeth ready to join the fray of raids and battles.
107845


Scholarly / diplomatic or not, I don't think any city is going to have a choice about fighting. Even if they don't have any villages, I'll just bet raiders will go knocking at the city gates instead.
Athana2005-04-27 01:40:54
I personally want Hallifax, but more than willing to wait a year for it.
Shiri2005-04-27 01:45:49
What Athana said. happy.gif happy.gif happy.gif

(I hope Ackleberry doesn't come at all. Then I'm justified in asking for Furrikin to get upgrades.

Muaha.)
Unknown2005-04-27 01:56:07
I want an underground city in the mountaints to pop out of no where, with leagues of Dwarves telling stories of how they hid their city for eons tongue.gif.
Daganev2005-04-27 02:00:43
I vote gaudiach because I want to see dracnari become the best race EVER!
Unknown2005-04-27 02:04:42
There is a major difference between Gaudiguch/Halifix and Serenwilde/Glomdoring. Gaudiguch and Halfix are linked together because they were both frozen in time and their nexus link together. Are you telling me Gaudiguch can appear and Halifix still remain frozen in time?
Shiri2005-04-27 02:07:18
Yes.

They left the area vague enough that it won't be too hard to come up with some contrivance or other.
Unknown2005-04-27 02:07:34
I'm sure Estarra could wiggle Her little finger and make Gaudiguch dance while Halifax stays frozen, if She wanted to.
Unknown2005-04-27 10:57:53
QUOTE(Summer @ Apr 27 2005, 03:15 AM)
Scholarly / diplomatic or not, I don't think any city is going to have a choice about fighting. Even if they don't have any villages, I'll just bet raiders will go knocking at the city gates instead.
107994


Why would they do that? You make it sound like everything has already been decided by the histories.

"Oh look, a new city, quick, let's attack them!"
"Uhm, why?"
"Because that's what we're *supposed* to be doing, you silly git!"

Again, a city/commune is what you choose to make of it, no one is telling you to go and attack your neighbours. Just because all the current leaders are mostly acting like there is no alternative but eternal battle until their opposing force has been destroyed doesn't mean that this is in any way true.

This is your world, and many people live in it, many of whom would rejoice at a chance not to be in a state of perpetual war. And I still have confidence that they will eventually create a place for themselves that would rather talk then draw blades.
Unknown2005-04-27 11:04:34
Here here!
I want to see Kidaen's Order wub.gif
Shiri2005-04-27 14:34:24
Kidaen's an Ephemeral, not a God. So when he arrives as a Divine he prolly won't be the same person. sad.gif sad.gif sad.gif
Gwylifar2005-04-27 16:12:38
QUOTE(Kidaen @ Apr 27 2005, 06:57 AM)
"Oh look, a new city, quick, let's attack them!"
"Uhm, why?"
108139



That's where you made your mistake, Kidaen. The second line in your dialogue would never happen. Or if it did, there'd be a blank stare followed by "oh, right, nevermind... kill!" And whoever said it would be forced to sleep on the bottom bunk and clean out the latrines from then on.
Unknown2005-04-27 21:16:58
Call it My reply then, if you will.

It doesn't change the fact that waging war because "we are supposed to" is a really ludicrous argument.
Shiri2005-04-27 21:20:15
Darn.

I wish you'd've been there to tell Gwyllgi that. tongue.gif
Olan2005-04-27 21:29:49
QUOTE(Estarra @ Apr 23 2005, 10:21 PM)
Yes, no new cities/communes for quite some time now (like a year at least). We actually pushed the Glomdoring Project forward way ahead of schedule based in large part because of player comments and desires. Whether or not you were satisfied with how things turned out (though I hope you are!), I can tell you (now that it's over) that this has been an incredible stress upon a lot of the admin, myself probably most of all. Players probably have no idea at what breakneck speed we tried to organize Glomdoring with an interesting event with plot twists, and have the skills coded in preparation for the commune opening. Many times we were coding or writing scripts up to the last minute (we still are actually). We've suffered some internal dramas and hopefully at least some of you are happy. Alas, we can't please all the people all the time, as much as we want to, but we did it and I thank most especially the volunteer admins who put up with my moods without whom Glomdoring would never have come to exist.

mount.gif
106079



As one of the aforementioned people most vocal about "moving up" the Glomdoring Project, I'd like to commend all the Divine on their work and thank You for this. I think it was a critical improvement that you saw the value of and responded appropriately. I don't doubt it was hard, and you had to listen to our whining on top of it, but don't beleive for a second it wasn't the best choice for Lusternia. It was.

That being said, I think we're at a good number of organizations for now. At the very least, we'd want to see how the village situation pans out before changing it again too much. I also hope that races and skills, and perhaps some villages, are among the next major agenda items.
Unknown2005-04-27 22:25:14
I'd like a hidden island in the Inner Sea with ever-flowing rum fountains and nymph barmaids. It could be called Cronnacht's Island, while were at it throw in a garden and chess board too.
Summer2005-04-28 00:48:00
QUOTE(Kidaen @ Apr 27 2005, 06:57 PM)
Why would they do that? You make it sound like everything has already been decided by the histories.

This is your world, and many people live in it, many of whom would rejoice at a chance not to be in a state of perpetual war. And I still have confidence that they will eventually create a place for themselves that would rather talk then draw blades.
108139


No, not the histories. Something like:

City (or commune) X: Oh look, a new city (Y)!
City Y: We come in peace blah blah...
*X and Y signs treaty*
*Idiot from Y (or X) decides to have some fun raiding / pking / thieving*
*Someone from X decides to retaliate*
X: You broke the treaty!
Y: No we didn't, you did!
X: Yes you did!
Y: No we didn't, you did!
.
.
.
X and Y: We will have war!

doh.gif
Unknown2005-04-28 00:58:07
Summer makes a valid and time tested point you know...
Unknown2005-04-28 07:05:02
That’s just a lousy case of diplomacy, if someone breaks the laws in accordance with a treaty with an allied or aligned city-state, then the city in question is supposed to deal with the person in question. Also, a whole city cannot be held accountable for the actions of one person, what if a single Chinese citizen decides to run another September 11th? Do you seriously believe that the US will declare war on china in retaliation?

The cities constructed and guided by gods are free in their choices, and as much as patrons attempt to guide them in a direction that is profitable and progressing for His or Her city, there is just no cure for utter stupidity on account of city leaders. Which, I agree in, is something that sadly happens all too often. Though, I state once more, if a party is sincerely interested in creating a state that advocates peace, this will not be hard at all, the only problem is politically overcoming that small percentage of frenzied fighters who are only really interested in sustaining the conflict between the organizations so they have people to kill and levels to gain.
Summer2005-04-28 08:09:38
Except...

Aligned city: We aren't going to punish them, they did nothing wrong.

...or...

Aligned city: Their actions benefited us! (and therefore keep dreaming them getting punished)

Sounds familiar anyone? harp.gif