Sylphas2005-04-29 01:38:16
At least the Geomancer staff does a variety of damage. Straight cutting blows.
Typhus2005-04-29 14:22:49
Well, it use to be nearly all poison, not it has blunt and poison since Knights couldn't really reduce it much...
Sylphas2005-04-29 16:36:20
*nod* Geo staff sucks too, but at least it takes a bit more to stop. You have some poison and unblockable, I think.
Terenas2005-04-29 16:42:37
QUOTE(Shiri @ Apr 28 2005, 10:40 PM)
Can't YOU envoy that? You can envoy stuff other than your own, right?
109222
I probably can, but I don't think it would bear any weight considering if an archetype's envoy sees nothing wrong with a skill, but an outsider suggests a change to it, what credibility would my report have over his? Plus, it would seems like all I'm doing is asking for upgrades for my archetypes while asking others to be downgraded.
Kaervas2005-04-29 16:48:05
Geomancer staff:
Damage Type: 15% Cutting, 25% Blunt, 50% Poison (point staff)
Damage Source: Magical
Damage Type: 15% Cutting, 25% Blunt, 50% Poison (point staff)
Damage Source: Magical
Unknown2005-04-30 02:10:28
You mean 25% Cutting right, well unless there's a typo in the ab file.
Athana2005-04-30 02:12:00
no theres 10% something secret! i'm not sure what
Unknown2005-04-30 02:18:06
Might explain why your staffs suck if they only do 90% damage
Shiri2005-04-30 02:19:37
It's been theorised the last 10% is healing damage.
Unknown2005-04-30 13:15:09
Naw the last 10% is Pure Taint, you just dont know it yet, soon the Taint inside all ya'll that've been smacked by a Geo's staff will consume your soul and you'll join the every growing ranks of Magnagora, serving your undead masters till the end of days, that kinda sounds like the Dwarves in Angkrag, cept you guys cant be revived at the Shrine.
Ceres2005-04-30 13:48:27
The other 10% is unblockable damage.
Unknown2005-04-30 13:54:01
I like my explanation better. It's got more of a history behind it, a whole two seconds!