Unknown2005-04-29 13:03:06
Oh wait, your inept Magic. Well, considering with transcendent resilience I take 1800 or so from elemental rune Warriors.
With far less max health I might add.
With far less max health I might add.
Thorgal2005-04-29 13:11:23
"Magic" attacks just suck, moonburst is crap and cosmicfire is worse.
Unknown2005-04-29 13:12:27
QUOTE(Thorgal @ Apr 29 2005, 03:11 AM)
"Magic" attacks just suck, moonburst is crap and cosmicfire is worse.
109641
Well put. You can't call Moonburst one of Serenwilde's "advantages", Murphy.
Thorgal2005-04-29 13:15:40
Both are easy to fix though:
Cosmicfire: 50% magical and 50% fire damage.
Moonburst: 75% magical and 25% lightning damage.
Cosmicfire: 50% magical and 50% fire damage.
Moonburst: 75% magical and 25% lightning damage.
Murphy2005-04-29 13:42:24
I can however call it an advantage when it can be done en masse in covens
Malicia2005-04-29 13:49:24
and stopped by pentagram/circle
Murphy2005-04-29 14:02:50
you always manage to get a few good kills with it, like against revan and the mages while they are demesning.....its useful no doutbt about it, and its serenwildes advantage because no other organisation (apart from glom now) and that ability
Unknown2005-04-29 14:04:24
That isn't Moonburst. That's Rage. There is a difference.
Athana2005-04-29 14:10:16
RAGE IS EVIL!....but burrowing or pentagram stops it 

Thorgal2005-04-29 14:46:45
Thing is, in serenwilde territory or any forest, rage is impossible to stop:
They just flow to you, nullify, and trigger it to go CT NOW!...and you're toast.
Terror on the other hand, you can just hold breath, and thusly void the entire point of a shadowdancer coven.
They just flow to you, nullify, and trigger it to go CT NOW!...and you're toast.
Terror on the other hand, you can just hold breath, and thusly void the entire point of a shadowdancer coven.
Shiri2005-04-29 14:49:01
Not to mention going indoors. :/
Moonburst isn't that good, also. (Or it isn't for me, actually.)
ANYWAY: For once I'm going to have to agree with Murphy here. What the heck was Narsrim doing? Even I would have tried to parry and stance gut at some point or other there. Maybe I'm missing something.
Burstorgans needs an upgrade ANYWAY, because it's pathetically easy to fix. Maybe intense internal bleeding. Sorry if I got ninja'd, it's taking me ~1 minute to move a page here for some godawful reason.
Moonburst isn't that good, also. (Or it isn't for me, actually.)
ANYWAY: For once I'm going to have to agree with Murphy here. What the heck was Narsrim doing? Even I would have tried to parry and stance gut at some point or other there. Maybe I'm missing something.
Burstorgans needs an upgrade ANYWAY, because it's pathetically easy to fix. Maybe intense internal bleeding. Sorry if I got ninja'd, it's taking me ~1 minute to move a page here for some godawful reason.
Murphy2005-04-29 14:58:58
I think burstorgans should do a heap of damage and 500 bleed minimum, and if you get 4 of them in a short space of time it becomes uncurable
and narsrim doesn't parry because he DOESN'T need to
and narsrim doesn't parry because he DOESN'T need to
Malicia2005-04-29 16:11:08

Bonecrushers do not need upgrades. Healing is a powerful skillset. Narsrim is pretty tanky.
That is all.
Terenas2005-04-29 16:36:53
The only impression I get from looking at that log is how limited Narsrim's offense was, not to mention pathetic. All he could do is lash, deepheal, and um, burst once? At least Murphy was continously able to bring down the afflictions, Narsrim could do nothing that even remotely hurt Murphy. So sad.
Shiri2005-04-29 16:45:10
Malicia, I agree that bonecrushers in general don't need upgrades, but that affliction is pathetic. It's like disembowl. That needs upgrades too.
See bonecrushers need downgrades in other areas (DIE KNOCKDOWN DIE) but I'm not a fan of people having worthless skills.
Like leprechaun. It's sad. I think every skill should have at least some use, and burstorgans and disembowl just aren't good enough.
(Healing isn't that good of a skillset, incidentally. I'd pick tarot any day. Deepheal is good though.)
See bonecrushers need downgrades in other areas (DIE KNOCKDOWN DIE) but I'm not a fan of people having worthless skills.
Like leprechaun. It's sad. I think every skill should have at least some use, and burstorgans and disembowl just aren't good enough.
(Healing isn't that good of a skillset, incidentally. I'd pick tarot any day. Deepheal is good though.)
Amaru2005-04-29 16:46:37
Improved healing featured heavily in my Envoy report, I hope it was in yours.
Shiri2005-04-29 16:48:23
It was. Um, I think. Narsrim went over some of it with me and I seem to remember healing featured a couple of things.
Mostly I just want something to be able to EFFECTIVELY heal other people with.
Mostly I just want something to be able to EFFECTIVELY heal other people with.
Ceres2005-04-29 17:10:10
QUOTE(terenas @ Apr 29 2005, 04:36 PM)
The only impression I get from looking at that log is how limited Narsrim's offense was, not to mention pathetic. All he could do is lash, deepheal, and um, burst once? At least Murphy was continously able to bring down the afflictions, Narsrim could do nothing that even remotely hurt Murphy. So sad.
109792
Yes, Terenas.
Now you see the light.

Terenas2005-04-29 17:12:57
QUOTE(Ceres @ Apr 29 2005, 05:10 PM)
Yes, Terenas.
Now you see the light.

Now you see the light.

109838
I've never said Moondancers were overpowered. It's the other people that have been complaining how awesome they are. Defensively they're great, but offensively they have crap for skills, especially with Moon, which should be their main offensive.
Ceres2005-04-29 17:20:15
All the totems specialisations need looking at, so far.