The Ruins of Shallach

by Jasper

Back to Common Grounds.

Murphy2005-04-30 15:08:10
Well, orclach would be a good race for bashing there, if they didnt' SUCK SO MUCH

seriously, lose the balance penalty and give them 4 more int and +1 str and they'll almost be as good as dracnari
Shamarah2005-04-30 15:10:53
A place with cold-damaging monsters? Hmm, I wonder if I might be able to bash there, Aquas have fairly good heat/cold resistance...

But where is it, exactly?
Unknown2005-04-30 15:42:29
QUOTE(Murphy @ Apr 30 2005, 08:08 AM)
seriously, lose the balance penalty and give them 4 more int and +1 str and they'll almost be as good as dracnari
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they'd be better than dracnari.
No sip penalty, level 2 regen
Caffrey2005-04-30 15:58:34
QUOTE(Silvanus @ Apr 30 2005, 06:30 AM)
And addresing one of the pluses of why its on a separate plane: so you could conglutinate!
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Bah, not if you wan't to map the thing it's not. I died two rooms into the catacombs, vitaed, died again and thought... ohh well I can at least have a look around as a soul... then I conglutinated... mad.gif

Those things did 2000 damage to me!! ohmy.gif

quickexit.gif
Silvanus2005-04-30 16:02:56
You won't be able to map at all while as a soul.
Murphy2005-04-30 16:07:06
dracnari's surge is way better than orclachs
Amaru2005-04-30 16:12:28
Good to see more offplane areas for non restricted PK to thrive.

I just hope it doesn't develop the 'idiot's code' of 'this is a bashing ground, wtf are you doing PKing here, stfu roleplay', like Astral has done.
Fain2005-04-30 16:26:53
For those who complained that shallach does not give as much xp as astral, it now has the same xp bonus as the astral plane.
Murphy2005-04-30 16:30:56
it should give MORE do to the mobs being harder and it being more of a bitch to get into!
Silvanus2005-04-30 16:31:19
Garshades = pain.
Alger2005-04-30 16:49:26
those garshades are as tanky as hell... it takes 3 of us to take down a group of 3... and thats with a we might not make it out alive... this is around lvl80. Considering each of us can tank at least 3 astral mobs at once the shallach ones really seem like they're not worth it. In 4 hours i got like 3%... though i really do think astral is too easy and did enjoy fighting shallach more...
Lisaera2005-04-30 18:00:07
We just reduced the amount of health garshades drain, which means both that they'll take less from you and they'll give less back to themselves.
Thorgal2005-04-30 18:00:34
When I look at orclach stats, I can't really find a reason why they're made out to be so crappy...they seem pretty damn decent to me. They are about 4 times tankier than a viscanti, nearly as strong, more resistances and no sipping penalty.
Erion2005-04-30 18:20:12
QUOTE(Elryn @ Apr 30 2005, 02:51 AM)
I believe Magnagora/Glomdoring will be able to influence in the new area. There are lots of undead orclach in the fortress, anyway.
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That means it'll be an insane bashing ground for Celestines. Radiance > UD.
Shiri2005-04-30 18:22:41
The fire penalty REALLY REALLY gets them. I mean, I thought orclach were good too, but I wouldn't want to think of one getting within 11 rooms of an Aquamancer staff, it wouldn't be pretty.

It's mostly just that they're boring, I believe.
Worse races are Krokani, Aslaran, Furrikin. :/
Shamarah2005-04-30 18:45:04
They also have slow balance, which they don't deserve.
Jack2005-04-30 18:46:15
And slow eq.

And as Shiri said, the level 3 weakness to fire is pretty damn extreme. Level 1 would be more appropriate, I think.
Shamarah2005-04-30 19:23:06
I can't find this place! Someone give me directions or at least a hint? sad.gif
Athana2005-04-30 19:24:04
i heard the entrance is in Ethereal Glomdoring...is that right?
Soll2005-04-30 19:31:12
Nope