Fixes our guards, precious...

by Unknown

Back to Common Grounds.

Elryn2005-05-01 14:26:20
Are any of the other creatures in the bashing areas of Glomdoring influenceable?Such as the zombies and harpies, I mean.

I can't remember if I tested if they were sentient or not.
Silvanus2005-05-01 16:27:34
Have to be able to speak to the dead (necromancy skill) for the zombies a nd such.
Shiri2005-05-01 16:29:33
The harpies are pretty good if I remember correctly though.
Iridiel2005-05-03 12:41:18
From my experience in coding in other muds (non IRE). The best ways to make your bugs go up in the priority list:
- Detailed. What happened? what were you doing? Where? All the details you can give. If you add punctuation symbols like , and . to help the reading, it makes things much easier.
- Well written: If the person reading it understands it at first attempt, it'll be easier that she starts to work on it sooner.

When you see bugs written like "OMG THIS IS BROKEN SOMETHING HAPPENED WHEN I BASHING AND I DID LSS DMG CORRECT IT ASAP, IT'S A BUG!! IWANT MY EXPERIENCE BACK!!" you just feel like killing the sender. (capitalized in the original).
Shiri2005-05-03 16:41:45
Oh, and followers of Crow, or other people who get a Crowcloak, can speak with dead too.
Vix2005-05-03 22:32:57
Back on topic (!!!): I think I may know why they can't be influenced. They're only level 1 guards (right?) and only level 2 guards can be influenced for some strange reason.
Iridiel2005-05-04 11:07:59
You sure? I think I've influenced all kinds of guards over my time there...