Narsrim2005-05-02 16:36:46
I like this change for one reason: people can be quiet now about flow. Geomancers can stop it so no more hate. Of course, I do suspect my tumble/flow tactics will be next.
Narsrim2005-05-02 16:38:08
QUOTE(Silvanus @ May 1 2005, 09:51 PM)
So if we Taint a ground in Serenwilde commune, you can't flow or wisp there, and we could easily chop chop!
111555
You cannot, however, stop beam
Shiri2005-05-02 16:41:02
You can, y'know, MOVE ONE ROOM. :/
Narsrim2005-05-02 17:11:49
QUOTE(Shiri @ May 2 2005, 12:41 PM)
You can, y'know, MOVE ONE ROOM. :/
111981
Oh well, commune/city guards are now far more effective for large scale raids than previously. Let us all reflect on what happened to Magnagora versus 30 surged frost hags in Stewartsville.
Gwylifar2005-05-02 17:12:14
Shhh, Shiri, don't give away the Master Strategy!
Kaervas2005-05-02 17:18:05
Actually we can't turn Seren forest into wasteland, I tried it earlier. Not sure if it's a bug or not.
Daevos2005-05-02 17:24:43
It better be.
Ceres2005-05-02 17:29:15
QUOTE(Anonymous @ May 2 2005, 01:51 AM)
Or not, since you can't chop totems.
111556
You're the one who's always saying that you can, though, and that it's not unbalanced how invulnerable your power income is!
Sylphas2005-05-02 17:36:56
You should be able to taint Serenwilde, just not Ethereal Serenwilde.
Malicia2005-05-02 22:36:59
QUOTE(Daevos)
It better be.
You'd like that! I don't think it's a bug. Wishful thinking there, though.
Typhus2005-05-05 12:48:20
It should be a bug.