Some changes to both Glom/Seren Druidry

by Unknown

Back to Ideas.

Terenas2005-05-05 21:14:53
QUOTE(Revan @ May 5 2005, 09:13 PM)
Then you should really know better than to say that, my friend.
113913


Know that Demesne is only the upper half of Elementalism and that a Mage can still be a decent fighter with just staff/illusions/runes? Yes, I do know that as a matter of fact.
Nyla2005-05-05 21:17:08
QUOTE(terenas @ May 5 2005, 04:14 PM)
Know that Demesne is only the upper half of Elementalism and that a Mage can still be a decent fighter with just staff/illusions/runes? Yes, I do know that as a matter of fact.
113915



The topic is about druids not mages....
Revan2005-05-05 21:17:26
My point is that you're trying to say that the demesne isn't the bulk of a mage's offense, which obviously is not the case. Elementalism is what? blast (woo), cleanse, geyser, freeze, ignite, icewall... wow, those are really hugely offensive and defensive spells that will make or break any battle. In fact, why don't we just scrap the entire specialization skillset and just use those six spells, Terenas? And I'd really like to see you try fighting with just runes, illusions and staff as a mage. Sure, geb can do it, but he has artifacts and even he can attest that it all just comes down to damage in the end, which is worthless.
Terenas2005-05-05 21:23:25
QUOTE(nyla @ May 5 2005, 09:17 PM)
The topic is about druids not mages....
113919


Go back and read where the topic was derailed to generalize Mages all together.

QUOTE(Revan)
My point is that you're trying to say that the demesne isn't the bulk of a mage's offense, which obviously is not the case. Elementalism is what?


As I recall, you stated that taking away demesne is akin to taking away 80% of a Mage's combat abilities. How can you justify that when in fact you -do- have other options such as runes and illusions? Last time I recall, no decent fighters have died lately to a Demesne alone, they die to a Mage or Druid that used other abilities inside the demesne to fight. You have many more options when it comes to fighting than a knight for example, I don't understand why you can't see that.
Narsrim2005-05-05 21:24:11
Chasm isn't a demesne effect and I'd say it accounts for about 75% of Revan's offense.
Shiri2005-05-05 21:26:18
Although he says he can't get that to work either because people keep escaping.
Terenas2005-05-05 21:27:42
QUOTE(Shiri @ May 5 2005, 09:26 PM)
Although he says he can't get that to work either because people keep escaping.
113929


laugh.gif
Narsrim2005-05-05 21:29:44
In fact, stonewalls/chasm together are not demesne-related AND without tumble/leap, you are screwed.
Revan2005-05-05 21:29:54
QUOTE(terenas @ May 5 2005, 05:23 PM)
You have many more options when it comes to fighting than a knight for example, I don't understand why you can't see that.
113926


I do see that, I'm just telling you that in many cases without a demesne IT IS NOT ENOUGH. It all boils down to damage in the end unless your opponent cannot cure to save his mother.

Narsrim, I only use chasm on you 75% of the time because my staff does 300 damage to you. Please explain to me what else I am supposed to use on you? Even when you're puking from poison gas, you sip for far too much for it to do any lasting effect. On anyone else, I usually go for damage because it's an actual option in those cases.
Narsrim2005-05-05 21:31:29
QUOTE(Revan @ May 5 2005, 05:29 PM)
I do see that, I'm just telling you that in many cases without a demesne IT IS NOT ENOUGH. It all boils down to damage in the end unless your opponent cannot cure to save his mother.

Narsrim, I only use chasm on you 75% of the time because my staff does 300 damage to you. Please explain to me what else I am supposed to use on you? Even when you're puking from poison gas, you sip for far too much for it to do any lasting effect. On anyone else, I usually go for damage because it's an actual option in those cases.
113936



Ok then. I want to see you kill Daevos or Amaru with damage... oh wait, it isn't going to happen on them either! It could be something along the lines of that if people get really hurt, they... move?
Elryn2005-05-06 00:27:04
QUOTE(Gregori @ May 6 2005, 04:06 AM)
Roots needs to actually work, never has.
Pathtwist needs to be lowered to a maximum of 3 power cost, or failing that work like Demesne Summon over a distance.
Gore needs to do the considerable damage it claims it does.
Medicine Bag needs its own balance, 20 second like Allheale sounds good. Meaning if you are lucky you can use it once in a given fight for a boosted health curing. (most fights don't range longer than 20 seconds, duels not included)
Stagform needs to give physical resistance to blunt damage
Regrowth needs to have Briar walls removed and Storm put in
Fused Runes need to stop vanishing when a person loses link.

There are other fixes Hartstone needs, but those are the ones off the top of my head. They definately don't need more skills, they need the skills they do have to first of all work, and second of all work on par with other skills around them.
113803


I agree with all of these except pathtwist. I think the way Visaeris explained it is the best one. It needs to work more than once, or otherwise be cast from a distance. It should never work like demesne summon.

I think the Blacktalon demesne sounds fine, once regrowth (and I hope theirs is called something different) and roots are fixed.

Edit: Actually, what would be fun is if pathtwist was changed to a wall-creating ability, so you could pathtwist individual exits in your demesne. Then any enemy who walks in that direction ends up back in the room, without any particular odd message. Yeah, that would be fun. happy.gif
Gregori2005-05-06 02:18:07
When I say work like Demesne Summon I mean, from a distance.

Player A walks into my demesne I can pathtwist him from anywhere in my Demesne. I am still required to get to my Center if not already there, however.
Sylphas2005-05-06 02:30:01
It'd be cool, I think, if Pathtwist was an affliction, like Treebane. Everytime you move, chance of going to the center of the demesne. Have it wear off after a while, and reduce the power cost. Castable from range.
Ceres2005-05-07 09:16:48
QUOTE(Revan @ May 5 2005, 09:29 PM)
Narsrim, I only use chasm on you 75% of the time because my staff does 300 damage to you.
113936


Damnit, I'm jealous of Narsrim now.

Your staff does 322 to me sad.gif
Unknown2005-05-07 09:29:49
Only does 22 more damage cause he has Aura which gives magic/damage protection whilst Garb only does magic/poison, so against knights and poisons we'll be less hit by them, well then again it'll be like what, 1 in 20 maybe with trans resilience, Garb, Snake?
Unknown2005-05-07 10:55:15
QUOTE(tenqual @ May 6 2005, 11:29 PM)
Only does 22 more damage cause he has Aura which gives magic/damage protection whilst Garb only does magic/poison, so against knights and poisons we'll be less hit by them, well then again it'll be like what, 1 in 20 maybe with trans resilience, Garb, Snake?
114658



Actually, aura only gives magic protection. Garb gives magic/poison protection. The Geomancer staff is part poison... so....

And poison resistance is separate from poison shrugging. Poison resistance reduces damage from poison attacks (like Geomancer staff) and poison shrugging affects Knights (33% at transcendent resilience).
Nyla2005-05-07 20:39:53
Dont forget snake totem...

I figure pyromancers will drain all the heat from something therefor doing cold damage????

Aeromancers lightning damage...

Blacktalon's cudgel should do blunt damage damnit
Typhus2005-05-10 13:03:19
Heh... I remember the days when Geomancers staffs did pure poison... How much damage would it do against those defs now, as a pure poison staff? Nil to none?