Unknown2005-05-05 13:39:26
On another note, I don't think the log of Alger sacrificing Marsu was a fluke. He did essentially the same thing. Scabies+Epilepsy from Contagion, and Ectoplasmed him, followed up by Aslaran shieldstun. Marsu could not writhe off of that, or do much of anything. That's the same thing I suggested to Thorgal, ectoplasm + scabies + epilepsy. It doesn't need to throw them off balance permanently, just give you a window. During that window, you can toss aeon, and it's over, hands down. There is no getting out. You could shieldstun to sweeten the deal, or just say screw it and shrivel, since it's over anyway.
Asarnil2005-05-05 13:51:59
Alger was the Ur'Guard who perfected the combo, and on the off chance the Ur'guard gets the right combination of afflictions that actually rub off, as well as all the other prereqs, we have approximately a 4 second window, and thats being generous, to pull it off before a decent curer stops it.
Unknown2005-05-05 13:56:55
QUOTE(Asarnil @ May 5 2005, 03:51 AM)
Alger was the Ur'Guard who perfected the combo, and on the off chance the Ur'guard gets the right combination of afflictions that actually rub off, as well as all the other prereqs, we have approximately a 4 second window, and thats being generous, to pull it off before a decent curer stops it.
113685
It is much easier for a Nihilist. Thorgal had at least a 24 second window or larger. Ur'Guard Bonecrushers have it easy with wind too. It should also be noted that scabies cannot be cured while crucified. Epilepsy isn't even extremely necessary, just the scabies is. When I tested it with Thorgal, Scabies+Ectoplasm was almost enough to keep me permanently off balance.
Unknown2005-05-05 14:19:30
I completely disagree that sacrifice is doable, however I refuse to post any support for my aurgument as I now follow the rules outlined here:
(http://www.somethingawful.com/articles.php?a=2715)
And as such I will also say that I am a professional necromancer in real life, and pulling off sacrifice is impossible. Furthermore, I am blocking everyone who's posted on this thread, and you should all be ashamed for attacking France.
But seriuosly, people have been trying to figure out how to use sacrifice in combat for a long time, and I'll believe it when I see it. But you said yourself that it's more of a matter of keeping them alive until you can sacrifice them. If that's how it is, what the hell is the point of sacrifice? Just a little double your current health bonus to killing the person? or a practical weapon to add to your arsenal? (which is what people want it to be)
(http://www.somethingawful.com/articles.php?a=2715)
And as such I will also say that I am a professional necromancer in real life, and pulling off sacrifice is impossible. Furthermore, I am blocking everyone who's posted on this thread, and you should all be ashamed for attacking France.
But seriuosly, people have been trying to figure out how to use sacrifice in combat for a long time, and I'll believe it when I see it. But you said yourself that it's more of a matter of keeping them alive until you can sacrifice them. If that's how it is, what the hell is the point of sacrifice? Just a little double your current health bonus to killing the person? or a practical weapon to add to your arsenal? (which is what people want it to be)
Unknown2005-05-05 14:26:26
The point is to kill them. If they die in the prep for a Sacrifice, more power to you.
Silvanus2005-05-05 14:41:39
All of you are saying this now after I had done it plenty of times, even when you were able to sip/cure while on a cross.
Unknown2005-05-05 14:44:24
The point IS to kill them, but if they already have to be in an situation in which they are going to die anyway, sacrifice is nothing more than a flashy ending. Where as something like Soulless all you have to do is keep them in the room for a bit.
Sylphas2005-05-05 14:55:43
Tumble makes it a pain to keep someone in the room for a bit.
Terenas2005-05-05 17:19:17
QUOTE(Silvanus @ May 5 2005, 02:41 PM)
All of you are saying this now after I had done it plenty of times, even when you were able to sip/cure while on a cross.
113695
Where were you when the Necromancers were complaining Sacrifice was impossible to pull off then -after- the changes?
Daevos2005-05-05 20:45:59
Sorry, I looked over that log, and it proves little. I'll admit I've never had to deal with contagion, but you could have cured everything before he crucified you, even after that diag.
Narsrim2005-05-05 20:55:27
QUOTE(Daevos @ May 5 2005, 04:45 PM)
Sorry, I looked over that log, and it proves little. I'll admit I've never had to deal with contagion, but you could have cured everything before he crucified you, even after that diag.
113892
You mean *gasp* it is still possible to prevent it? What the hell kind of upgrades are you expecting?
Terenas2005-05-05 20:56:32
QUOTE(Narsrim @ May 5 2005, 08:55 PM)
You mean *gasp* it is still possible to prevent it? What the hell kind of upgrades are you expecting?
113897
You know what kind of upgrades they suggested.
Narsrim2005-05-05 21:01:00
I think it is important to note that you can trample someone while they are crucified. This speeds up the process quite a bit too.
Daevos2005-05-05 21:03:19
Actually I dont, Murphy played with it a bit(my crucify suggestion that is).
But what I was saying was that Tuek did a unrealistic test to insinuate that Crucify/Sacrifice was stronger than it really is. Contagion is blocked by love now, and this especially harms warriors since contagion is our only passive attack, we have no pets that will continue attack while we waste precious seconds rejecting repeatedly through out the battle, til Contagion wears off. The recovery time on Crucify is also very long so if just one of those afflictions were cured, your target will get balance back before you do, and once they start writhing it cant be stopped. That also ignoring the fact that he could have also scrubbed off the ecto, right after it was cast, or run immediately if he was out of cleansing.
To tell you the truth though, I would prefer to get rid of Sacrifice, lower the power on Crucify, make its writhe time longer, and let it be a standalone skill.
But what I was saying was that Tuek did a unrealistic test to insinuate that Crucify/Sacrifice was stronger than it really is. Contagion is blocked by love now, and this especially harms warriors since contagion is our only passive attack, we have no pets that will continue attack while we waste precious seconds rejecting repeatedly through out the battle, til Contagion wears off. The recovery time on Crucify is also very long so if just one of those afflictions were cured, your target will get balance back before you do, and once they start writhing it cant be stopped. That also ignoring the fact that he could have also scrubbed off the ecto, right after it was cast, or run immediately if he was out of cleansing.
To tell you the truth though, I would prefer to get rid of Sacrifice, lower the power on Crucify, make its writhe time longer, and let it be a standalone skill.
Narsrim2005-05-05 21:10:35
QUOTE(Daevos @ May 5 2005, 05:03 PM)
Actually I dont, Murphy played with it a bit.
But what I was saying was that Tuek did unrealistic test to insinuate that Crucify/Sacrifice was stronger than it really is. Contagion is blocked by love now, and this especially harms warriors since contagion is our only passive attack, we have no pets that will continue attack while we waste precious seconds rejecting repeatedly through out the battle, til Contagion wears off. The recovery time on Crucify is also very long so if just one of those afflictions were cured, your target will get balance back before you do, and once they start writhing it cant be stopped. That also ignoring the fact that he could have also scrubbed off the ecto, right after it was cast, or run immediately if he was out of cleansing.
To tell you the truth though, I would prefer to get rid of Sacrifice, lower the power on Crucify, make its writhe time longer, and let it be a standalone skill.
But what I was saying was that Tuek did unrealistic test to insinuate that Crucify/Sacrifice was stronger than it really is. Contagion is blocked by love now, and this especially harms warriors since contagion is our only passive attack, we have no pets that will continue attack while we waste precious seconds rejecting repeatedly through out the battle, til Contagion wears off. The recovery time on Crucify is also very long so if just one of those afflictions were cured, your target will get balance back before you do, and once they start writhing it cant be stopped. That also ignoring the fact that he could have also scrubbed off the ecto, right after it was cast, or run immediately if he was out of cleansing.
To tell you the truth though, I would prefer to get rid of Sacrifice, lower the power on Crucify, make its writhe time longer, and let it be a standalone skill.
113907
There are several important factors that you have to realize:
1. Necromancy is shared by Nihilists/Ur'guard. As a result, an ability like sacrifice is always going to be easer for one or the other. In this case, Nihilists win out. Of course, no Nihilist can instantly kill 80% of the general population in a single attack (Murphy's pulp for example).
2. Furthermore, Mages/Druids have to deal with love elixir, and when it comes to the decent ones like Geb, he doesn't seem fazed in the slightest. You can steal deal massive damage, afflictions, and wounds without contagnation. He loses his entire offense (minus staff) so if he can deal with it, you can deal with it.
------
Whereas you have raw damage and can kill most people extremely fast with it alone, Nihilists cannot and this seems viable for them. As a Mugwump, you were still dealing like 1000-1200 damage to Tuek as one of those ungodly tanky Moondancers. That's like 25-33% of his max health in a single combo.
Terenas2005-05-05 21:13:26
That's nothing, Narsrim. Marsu does over 3k in 4 swings, Daevos does over 3k with puissance/omen. 25 to 33% is pitiful, I take 2k per 2 swings from Daevos and Icarus. That's over a third of my maxhealth.
Narsrim2005-05-05 21:14:55
QUOTE(terenas @ May 5 2005, 05:13 PM)
That's nothing, Narsrim. Marsu does over 3k in 4 swings, Daevos does over 3k with puissance/omen. 25 to 33% is pitiful, I take 2k per 2 swings from Daevos and Icarus. That's over a third of my maxhealth.
113914
And just so we are all clear:
You have aura, drawdown, full plate, etc.... scary.
Daevos2005-05-05 21:16:22
He also has a weakness to Lightning, Tuek too as a Mugwump.
Narsrim2005-05-05 21:20:13
QUOTE(Daevos @ May 5 2005, 05:16 PM)
He also has a weakness to Lightning, Tuek too as a Mugwump.
113917
And given how cheap elemental runes are compared to their magic-based artifact counterparts (scepters), I think we can rest assure that Knights not only do awesome damage but can seize upon the most common elemental weakness (that only one race has resistance).
Terenas2005-05-05 21:26:30
QUOTE(Daevos @ May 5 2005, 09:16 PM)
He also has a weakness to Lightning, Tuek too as a Mugwump.
113917
So how do you explain this?
QUOTE(Amaru)
3530h, 2899m, 3310e, 6p xkdb-
With a focused look, Daevos strikes at you with a exquisitely crafted draconic
broadsword. Daevos strikes into your gut, which opens up and pours blood in a
pool at your feet.
2651h, 2899m, 3310e, 6p xkdb-
With a focused look, Daevos strikes at you with a exquisitely crafted draconic
broadsword. Daevos strikes into your gut, which opens up and pours blood in a
pool at your feet.
1772h, 2899m, 3310e, 6p xkdb-
With a focused look, Daevos strikes at you with a exquisitely crafted draconic
broadsword. Daevos strikes into your gut, which opens up and pours blood in a
pool at your feet.
2651h, 2899m, 3310e, 6p xkdb-
With a focused look, Daevos strikes at you with a exquisitely crafted draconic
broadsword. Daevos strikes into your gut, which opens up and pours blood in a
pool at your feet.
1772h, 2899m, 3310e, 6p xkdb-
Amaru has Halo, chainmail, tower, and whatever else Celestines have and no lightning weakness, yet he took 1758 damage from 2 swings from you. That's over 40% of his maxhealth at the time.