Kaervas2005-05-08 11:45:56
Mages do more damage with their staffs than Warriors and Guardians bashing, I bash far quicker as a Geomancer than I did as a Nihilist. I would say that whereas we have damage over tankiness, warriors have tankiness over other things when it comes to bashing.
Unknown2005-05-08 11:48:41
QUOTE(Kaervas @ May 8 2005, 01:45 AM)
Mages do more damage with their staffs than Warriors and Guardians bashing, I bash far quicker as a Geomancer than I did as a Nihilist. I would say that whereas we have damage over tankiness, warriors have tankiness over other things when it comes to bashing.
115043
Warriors are still top end for damage, maybe -slightly- below mages, but the most tanky, and way superior to us Guardians and Wiccans, who get the shaft.
Ceres2005-05-08 11:59:05
Split criticals = faster bashing.
As to not being able to take Murphy's damage, Tuek, hmph!
I'll post the end of a log on the combat section for ya.
As to not being able to take Murphy's damage, Tuek, hmph!
I'll post the end of a log on the combat section for ya.
Ethelon2005-05-08 12:01:51
Mages/Druids are the fastest bashers, Warriors being next, and then the poor Guardians last for damage. Though I've noticed Wiccans kill their creatures just as fast as Warriors, but Celestines and Nihilists really get shafted for bashing.
Thorgal2005-05-08 12:02:33
Bashing:
Mages > Knights > Guardians.
edit: got ninja'd by Ethelon
Mages > Knights > Guardians.
edit: got ninja'd by Ethelon
Kaervas2005-05-08 12:02:43
I never realised how crap I was at bashing until I went Mage and went at least twice as quick.
Manjanaia2005-05-08 12:06:56
That makes sense, as guardians only get their slightly poo novice skill to bash with.
Ceres2005-05-08 12:58:30
Look at Gruhk or Stagar bashing.
Compare it to Soll or Aesyra.
Point made.
Compare it to Soll or Aesyra.
Point made.
Murphy2005-05-08 12:59:22
tuek, your assesment of my offence was correct, narsrim uses healing, so i guess yeh only knights can tank my offence. This is where i can't wait for the changes so i can finally use a deeper level of strategy than is current afforded to me as a knight.
sometimes I think i'm better off using my bashing macro for spars, heaven knows it gets parried a lot less.
sometimes I think i'm better off using my bashing macro for spars, heaven knows it gets parried a lot less.
Murphy2005-05-08 13:08:55
QUOTE(Ceres @ May 8 2005, 10:58 PM)
Look at Gruhk or Stagar bashing.
Compare it to Soll or Aesyra.
Point made.
Compare it to Soll or Aesyra.
Point made.
115082
erm, aesyra made titan and stagar still isn't, and check this out, ignorant miscreant.
4252h, 3441m, 3340e, 10p elrxk-rankings
#1 Veradin Kalas Aesyra
#2 Myrmidon Gruhk Sevacora
#3 High Apostle Kalas Stagar Master Debating Veradin Dragon
#4 Acolyte Sudoxe, Vox Eversio
#5 The Hierophant of Hartstone, Niara Serelle
#6 Squire Kharvik, of the Armies of Light
#7 Kaervas d'Murani, the Ascendant Fury
#8 Soll, of the Veradin
#9 Accalia Caelicus
#10 Prince of Darkness, Ethelon Treeripper
I see 3 knights there.
Daevos2005-05-08 14:12:48
You know, its kind of annoying to notice new posts on this thread only to find out that most of them are on a topic totally unrelated to the central theme. Which was supposed to be a discussion on Warriors, and how to deal with a few of our glaring problems like our total dependence on damage to kill.
The dependence that has led to a imbalance in the game, which is that warriors are required to buy elementals if they wish to have a chance against some of the tankier races and classes. And those same elementals also give them a sizeable advantage against most of the frail races and classes. It is basically a situation that doesnt require as much tactical skill as I would like, nor does it require your opponents to have alot of affliction curing skill. Their ability to tank damage is more important than their ability to cure afflictions.
I'm not saying though that I want to go back to speed knight rule but I would like to see wounds have more of a effect. And like that it seems that the adminstration are taking a serious look at warriors, and considering ways of fixing us.
One more note, I would like to see the venom shrugging of Resilience removed or atleast weakened.
The dependence that has led to a imbalance in the game, which is that warriors are required to buy elementals if they wish to have a chance against some of the tankier races and classes. And those same elementals also give them a sizeable advantage against most of the frail races and classes. It is basically a situation that doesnt require as much tactical skill as I would like, nor does it require your opponents to have alot of affliction curing skill. Their ability to tank damage is more important than their ability to cure afflictions.
I'm not saying though that I want to go back to speed knight rule but I would like to see wounds have more of a effect. And like that it seems that the adminstration are taking a serious look at warriors, and considering ways of fixing us.
One more note, I would like to see the venom shrugging of Resilience removed or atleast weakened.
Daganev2005-05-08 16:13:32
I would just like to point out that Roark was asking about Bashing for novices... and its MUCH harder to bash as a novice as a warrior. First because you have to aquire the weapons, and then second because you keep on missing.
Would there be a balancing problem if warriors were able to hit just as often when they are at MASTER in knighthood as they do when they are TRANSECEDANT?
Would there be a balancing problem if warriors were able to hit just as often when they are at MASTER in knighthood as they do when they are TRANSECEDANT?
Unknown2005-05-08 16:23:28
Sounds like a good idea. Let's make the weapon statistics adjustment dependant only on the Knighthood skill, not the specialisations. But make each individual rank matter more, so it won't change for those Transed, but it will change for the novices.
Roark2005-05-08 16:34:45
QUOTE(daganev @ May 8 2005, 12:13 PM)
Would there be a balancing problem if warriors were able to hit just as often when they are at MASTER in knighthood as they do when they are TRANSECEDANT?
115175
If you re-read the original proposal I wrote here, it said that a knight's rate of missing would become a fixed number, and to-hit would be changed to modify your ability to strike wounds. (Though that's before figuring in the target's ability to dodge...)
Daganev2005-05-08 16:55:57
ahhh yes that would be awesome. all the hojacking confuzzled me
Thorgal2005-05-08 18:44:55
Then it'll also be a lot easier balancing combat stances and dexterity. Implement it! Can't find a single negative effect to the proposed change.
Unknown2005-05-08 18:49:35
It will screw knights against guardians?
Thorgal2005-05-08 18:50:25
How the hell will it screw knights against guardians?
Unknown2005-05-08 18:54:48
Knights would need an overall damage increase to even be a match for a normal guardian fighter. The to hit is something that would be good against other knights, but it is useless when fightning someone who can cut your damage in half or whatever
Shiri2005-05-08 18:57:43
...but it doesn't change that at all? When did Roark say damage was being downgraded?