New Teleport/Summon/Tesseract changes

by Hajamin

Back to Common Grounds.

Hajamin2005-05-13 05:53:17
Saved you all the time of starting a thread. Complain away, but remember these changes came from YOUR envoys.
Shiri2005-05-13 05:54:07
...can we ask WHICH envoys?

OW. >_<'
Elryn2005-05-13 05:54:35
Ooo... explain!
Faethan2005-05-13 05:55:16
OMG WTF??? THIS IS SO OVERPOWERED!! NERF OR I"M QUITTING AND NEVER COMING BACK AND NEVER BUYING CREDITS!!

P.S. This is what part of the alphabet would look like if Q and R were removed.

P.P.S. can someone post the changes so I know what we're talking about?

Richter2005-05-13 05:55:46
Teleport nexus takes power *sob*
Morik2005-05-13 05:55:57
Which idiot envoy was being PK hunted on astral and couldn't stand being summon whored?

sheesh. Why did people even suggest nerfing teleport and summon?
Shiri2005-05-13 05:56:31
Tess costs 5p.
Teleport and summon cost 3p.
Totemreturn costs 2p, same for nestreturn and demesne centre.
Elryn2005-05-13 05:56:51
Ouch, can anyone post a copy of the announcement?

Edit: Ah, thanks Shiri.

Well, I don't like it, but at least it has made flow even more uber. happy.gif
Athana2005-05-13 05:57:41
QUOTE
ANNOUNCE NEWS #276
Date: 5/13/2005 at 5:49
From: Hajamin, the Golden Lord
To  : Everyone
Subj: Transportation skill changes

These are the changes your envoys asked for.

TOTEM RETURN, NEST RETURN, and DEMESNE CENTER:
They will now cost 2p, and not be stopped by a monolith on the target
end. They will still be stopped by a monolith on the casters end.

PLANAR:
  TELEPORT and SUMMON will now cost 3
TESSERACT will now cost 5p.
Yrael2005-05-13 05:57:45
Teleportation power makes baby Yrael cry.

Walking? Exercise! Bleck! Tell us which envoys; so that they may be brutalised using chair legs and other blunt objects. Then change it back. God, please.
Shiri2005-05-13 05:57:51
I just covered it basically. All the there is in the thing is different wording.

Oh, and totemreturn/the others aren't stopped by a lith on target end.

EDIT: Dang. Doubleninja'd. I hate lag.
Faethan2005-05-13 05:58:17
That seems reasonable. It would be nice if Teleport nexus didn't cost power though.
Richter2005-05-13 05:59:15
Okay, I -kind- of like it, it makes everyone walk around the world the gods made for us.
Sylphas2005-05-13 06:00:22
You'd rather not add skills, but you don't mind completely altering travel? *mutter* WTF, this is insane. Whoever suggested it needs seriously hunted.
Faethan2005-05-13 06:00:35
QUOTE(Richter @ May 13 2005, 01:59 AM)
Okay, I -kind- of like it, it makes everyone walk around the world the gods made for us.
117188


Doesn't bother me 'cause I have auto-walk! tongue.gif
Bricriu2005-05-13 06:00:38
I want to see Flow cost 3 power to match this, then.

biggrin.gif
Elryn2005-05-13 06:00:43
Before everyone panics... have you tested it yet? Hopefully it won't cost power on a failure, and I'd bet teleport/totem return is a bit faster now.
Athana2005-05-13 06:01:20
Question, when a teleport/summon/tess fails do you still lose power? i really hope not sad.gif
Daganev2005-05-13 06:01:49
Reasonable my arse.

I'm guessing the guilds with flow got together to do this envoy report, and the people with Planar prisms just so people can't stop them anymore... oh well.
Jasper2005-05-13 06:03:00
You do lose power when it fails.