New Teleport/Summon/Tesseract changes

by Hajamin

Back to Common Grounds.

Tsuki2005-05-13 06:55:07
Hey, and what about the people who aren't in communes or cities? If they're not trans Planar and can get power another way, they can't teleport. I'd imagine there's at least a few people who probably are rogues who just play the game for other reasons who might not have a way of getting power but who would want to teleport, don't'cha think?
Elryn2005-05-13 06:56:21
There are powerplex jewels.

3 teleports a month!
Daganev2005-05-13 06:57:06
oooh thats reason 4 for the change... screw with the rogues.. JOin a community and make a difference!
Tsuki2005-05-13 06:58:07
QUOTE(Elryn @ May 13 2005, 01:56 AM)
There are powerplex gems.

3 teleports a month!
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Ah, so it's a conspiracy to get us to buy credits to have artifacts and such?

I'll walk and deal with being substandard, thanks. tongue.gif At least I'm good at teaching novices.
Singollo2005-05-13 06:59:54
I'm in the boat that Estarra hates the Serenguard. At least they didn't make beam take power, that would have crossed the line.
Unknown2005-05-13 07:01:15
I'm compiling a letter to the support staff, PM me within the next 15 minutes or so if you want your name on it and you haven't already told me in the IRC room. Current reasons why teleport requiring power sucks: village defense is a heckuva lot harder, and now newbies and people who get easily lost just got shafted, especially if they can't get power. Any more reasons should be PMed within the next 15 minutes or so...

EDIT: We're not dealing with the "zomg forestals are overpowered now" bit. So don't think about it.
Elryn2005-05-13 07:04:16
There have been worse changes than adding a power cost to unmodified skills.

I don't like it at all, but it isn't going to make the world come crashing down just yet. Power is becoming more readily available, so its not SHOCKINGLY bad. Bad, but not as bad as I first thought.
Daganev2005-05-13 07:04:52
I would not protest so quickly, its a really bad idea.

First of all, without experience your just over reacting, second of all, its up to us, the playerbase as to what power a person has access to or not, not the design of the skills.

Power is ment to be a scarce resournce -during combat- not a scarce resource in general.
Shiri2005-05-13 07:05:26
They should totally have dropped this one after the rest of the envoy reports got implemented.

I can just see it. We're all arguing about the newest overpowered Moondancer instakill, and how Geomancers' demesnes got completely nerfed, and how the half of the warriors that is ridiculously overpowered swapped ends with the other half, and then they throw "Teleport - 3p" at us and we'd all be stunned and forget about the rest of it. biggrin.gif
Devris2005-05-13 07:05:29
Any envoys around who would like to say they nominated for this change? I'd really like to hear the clear rational on this, as it seems the majority do not want it and I thought envoys represented everyone.

At the very least, like I said before, TELEPORT NEXUS should be free to eleviate the spam on the channels we used to suffer through.
Daganev2005-05-13 07:05:41
I would like to put my name on the petition that says don't bother the Admin and coders with stupid petitions.
Singollo2005-05-13 07:06:22
QUOTE(daganev @ May 13 2005, 03:05 AM)
I would like to put my name on the petition that says don't bother the Admin and coders with stupid petitions.
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This was suggested by an Admin, actually.
Unknown2005-05-13 07:06:30
I have to say, this was a rather surprising change, though I think it's something that's understandable. It should strengthen organization (by force) during village influencing, for example, as everyone should gather before teleporting rather than after, so it won't chew up 3 power for everyone, just 1 person.

This also gives a slight advantage to those who laid a demesne, as it is cheaper for them to hit their center, and are able to do so regardless of a monolith sigil. Though, it's also important to consider the power necessary to flood/whatever a room before it can be melded, so demesnes are more expensive in that sense at least.

Though, as many other people have voiced, the teleport nexus costing 3 power is an incredible hit. While I may not necessarily need it so much myself, 3 power to return to the center of one's city seems rather extreme. Perhaps it should be given a reduced power cost, if any, to 1 or 2 power (1 preferably), as during village influencing one cannot return from the portal of fate to their home city to link for more power quickly, and return to the village. Also, for novices, the ability to teleport nexus can even save their lives, as, say, a random geomancer *cough*Stangmar*cough* (even though I think he's in glomdoring now) would just appear and start to kill them. They at least had the chance to escape before. And while many guilds recommend novices do not link to the pool, some guilds, as I believe the Paladins, actually do powerblock their novices. Meaning either a novice puts down a lot of money for a powerplex, or they're in for some tough times.

And finally, make flow cost some manner of power, yes. Let it be a small amount, as it does need to be a forrestial enviornment (even forest demesnes) to work, and forresting a room does cost 1 power to my knowledge. Let flow cost 1 power, let's say. That way it's as cheap as demesne center now, given that much like demesne center, it's a somewhat restricted mode of transportation, and the character may need to turn the room into a forest to do so.
Shiri2005-05-13 07:08:04
QUOTE(Elryn @ May 13 2005, 08:04 AM)
There have been worse changes than adding a power cost to unmodified skills.

I don't like it at all, but it isn't going to make the world come crashing down just yet.  Power is becoming more readily available, so its not SHOCKINGLY bad.  Bad, but not as bad as I first thought.
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That's my take on the situation too. A negative change with no real positive effects, but it's not HORRIBLE. (Then again, this is a flow user speaking. Although flow's up for the axe next, you can just feel it in the air.)
Daganev2005-05-13 07:13:36
The more I hear the complaints about why this change is so bad the more I see the change as being good.

And here I was pissed off not just 20 minutes ago thinking my world was going to come to an end.
Singollo2005-05-13 07:19:34
Would you like to create a valid argument or intelligent comment, Daganev?
Daganev2005-05-13 07:23:38
I thought I did allready.

Olan can explain the concept of teleportation equaling more sensless violence.

Aran explained its affects on influencing very well.

Tsuki showed how it makes the life of a rogue truley horrendous and difficult (as it was ment to be)

So the only down side now is people talking on CT about wanting targets and/or Newbies not having access to power. Well guess what? If cities and communes opened up thier nexus a bit and let newbies link, you won't have that problem. What does a community need 2million power for anyways?

That is.. All the negetive downsides to this can be easily solved by the players making the appropriate political changes.
Icarus2005-05-13 07:24:23
Come on, people, it's just 3p (1.5%) per teleport! It's a powerful ability anyway and just because we have always had it for free does not mean it will stay that way.

Besides, it's a common skill so everyone is affected, you and your enemies. It's not like bonecrushers getting upgrades while blademasters are nerfed. tongue.gif
Olan2005-05-13 07:47:13
QUOTE(daganev @ May 13 2005, 12:23 AM)
I thought I did allready.

Olan can explain the concept of teleportation equaling more sensless violence.

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I can also explain that the best consistant theme in changes has been to make the job of defender easier. Xp loss, conglutination, guards, discretionary powers, etc...All of that becomes much less useful when a lone raider can waste 25 points of people's power just getting them to SHOW UP to defend.

OH, and as much as I'd rather this stayed an unbiased conversation, it makes no sense to judge skills in a vacuum. This gives communes an ABSURDLY HUGE advantage in defense compared to cities. Flow. Even if Shiri thinks the axe is about to fall, there's no way that flow doesn't matter in this conversation.
Daganev2005-05-13 07:55:21
Celest would be the group most hurt by this... Magnagora unless I'm mistaken about actual practical aspects should be able to defend villages nicely.

Oh and the Serenguard and Ebonguard will have an even larger inferiority complex. tongue.gif