Richter2005-05-16 22:46:27
I know nothing about coding. That's why I bought a system, with an autosipper, and everything else known to man.
I now cure, fight, and make love automatically.
I now cure, fight, and make love automatically.
Unknown2005-05-17 01:48:26
Hehe, jello, I've coded half a mud in c .
Singollo2005-05-17 01:56:53
For someone who claims not to know anything about coding, you sell your system for a mighty price, Amaru. In fact, if I recall, Tranquility and many others who could beat you somewhere else, where you had more experience in combat, sold their systems for less than that. Are you trying to con somebody, or are you in denial?
Unknown2005-05-17 03:35:11
I think I might make a fighting system for the nexus client when it comes out, if it's possible to port them around at least. Then give it to the newbies in my guild
Amaru2005-05-17 06:27:31
QUOTE(Singollo @ May 17 2005, 02:56 AM)
For someone who claims not to know anything about coding, you sell your system for a mighty price, Amaru. In fact, if I recall, Tranquility and many others who could beat you somewhere else, where you had more experience in combat, sold their systems for less than that. Are you trying to con somebody, or are you in denial?
119391
Tranquility didn't sell his system for less than that, and Achaean healing was far easier. You need to learn a few things, for example, the basic SUPPLY FOR DEMAND. If it was considered too high a price for what it is; I wouldn't sell any.
See?
Thorgal2005-05-17 10:13:35
Mhrrr, I sold over 35 copies of my system, maybe I should raise my price too!
Amaru2005-05-17 14:24:57
Well yea. You gotta try and go for the biggest profits. If you're selling 20+ versions, think about lifting the price a bit.
Unknown2005-05-17 22:42:59
give the newbies a free copy!!
Shiri2005-05-17 23:18:26
QUOTE(Amaru @ May 17 2005, 07:27 AM)
Tranquility didn't sell his system for less than that, and Achaean healing was far easier. You need to learn a few things, for example, the basic SUPPLY FOR DEMAND. If it was considered too high a price for what it is; I wouldn't sell any.
See?
See?
119485
How many of YOURS have you sold?
Amaru2005-05-18 16:11:04
QUOTE(Shiri @ May 18 2005, 12:18 AM)
How many of YOURS have you sold?
120039
5..
I never want to make a massive source of income from it and sell double figures like Thorgal, I'm happy.
Unknown2005-05-18 16:50:11
It's funny how no one who ever bought Tranquility's system while I was playing ever got to be even 1/10th as "good" as him. Who would have thought that artifacts and might would actually make a difference?
Singollo2005-05-19 00:57:56
QUOTE(Amaru @ May 17 2005, 02:27 AM)
Tranquility didn't sell his system for less than that, and Achaean healing was far easier. You need to learn a few things, for example, the basic SUPPLY FOR DEMAND. If it was considered too high a price for what it is; I wouldn't sell any.
See?
See?
119485
Meh, he offered it to me for 700. I bet if you cut your price in half, you'd sell more than twice as much. You need to learn about the demand ceiling. If someone wants a great DVD player, and you offer one, and its better than all the competition, but the next down from you sells theirs for significantly less, you're going to make less profit because its not worth it to buy your product, despite it being better.
Singollo2005-05-19 00:58:52
QUOTE(Jello @ May 18 2005, 12:50 PM)
It's funny how no one who ever bought Tranquility's system while I was playing ever got to be even 1/10th as "good" as him. Who would have thought that artifacts and might would actually make a difference?
120421
I guess a better example would be Jhui and his system.
Torak2005-05-19 01:14:29
Jhui's system was spammy and wasted alot of herbs. It was designed for damned dragons.
Akraasiel2005-05-20 04:38:01
Heh.
That is all... oh, and heres one for mushclient in lua, just copy paste it to a notepad and slap an .XML on it, and load it as a plugin.
 name="CAI_AutoSipper"
 author="S.S.Strong"
 id="16ccc80947fdade2bffcb13e"
 language="Lua"
 purpose="Automatically Sips and Eats Sparkleberry(not class adaptive)"
 save_state="y"
 date_written="2005-05-18 15:24:29"
 requires="3.65"
 version="1.1"
 >
  custom_colour="8"
 enabled="y"
 group="Reflex"
 match="^Health\\: (\\d+)\\/(\\d+)\\  \\Mana\\: (\\d+)\\/(\\d+)$"
 regexp="y"
 script="maxcheck"
 sequence="100"
 >
Â
  enabled="y"
 expand_variables="y"
 group="Reflex"
 keep_evaluating="y"
 match="^(\\d+)h\\, (\\d+)m\\, (\\d+)e\\, (\\d+)w (.*?)\\-"
 name="AutoSparkle"
 regexp="y"
 repeat="y"
 script="Autosparkle"
 sequence="100"
 >
Â
  custom_colour="3"
 enabled="y"
 expand_variables="y"
 group="Reflex"
 keep_evaluating="y"
 match="^(\\d+)h\\, (\\d+)m\\, (\\d+)e\\, (\\d+)w (.*?)\\-"
 name="HealReflex"
 regexp="y"
 repeat="y"
 script="Autosipper"
 sequence="100"
 >
Â
 >
ÂEnableTrigger("HealReflex", true)
EnableTimer("HealReset", false)
Â
Note that this is only my quicky version, its for bashing only and not the class adaptive autosipper version. It should do you fine for bashing and vs any classes without half mana kills.
That is all... oh, and heres one for mushclient in lua, just copy paste it to a notepad and slap an .XML on it, and load it as a plugin.
CODE
 author="S.S.Strong"
 id="16ccc80947fdade2bffcb13e"
 language="Lua"
 purpose="Automatically Sips and Eats Sparkleberry(not class adaptive)"
 save_state="y"
 date_written="2005-05-18 15:24:29"
 requires="3.65"
 version="1.1"
 >
Â
 enabled="y"
 group="Reflex"
 match="^Health\\: (\\d+)\\/(\\d+)\\  \\Mana\\: (\\d+)\\/(\\d+)$"
 regexp="y"
 script="maxcheck"
 sequence="100"
 >
Â
Â
 expand_variables="y"
 group="Reflex"
 keep_evaluating="y"
 match="^(\\d+)h\\, (\\d+)m\\, (\\d+)e\\, (\\d+)w (.*?)\\-"
 name="AutoSparkle"
 regexp="y"
 repeat="y"
 script="Autosparkle"
 sequence="100"
 >
Â
Â
 enabled="y"
 expand_variables="y"
 group="Reflex"
 keep_evaluating="y"
 match="^(\\d+)h\\, (\\d+)m\\, (\\d+)e\\, (\\d+)w (.*?)\\-"
 name="HealReflex"
 regexp="y"
 repeat="y"
 script="Autosipper"
 sequence="100"
 >
Â
Â
Â
EnableTimer("HealReset", false)
Â
Note that this is only my quicky version, its for bashing only and not the class adaptive autosipper version. It should do you fine for bashing and vs any classes without half mana kills.
Akraasiel2005-05-20 04:39:08
Ack, just realized, the line which sets max health and mana is based on the achaean "score" output, youll have to edit that
The prompt line is also achaean... meh. Just swap that out for the lusty prompt line too
The prompt line is also achaean... meh. Just swap that out for the lusty prompt line too
Singollo2005-05-21 00:37:20
QUOTE(Torak @ May 18 2005, 09:14 PM)
Jhui's system was spammy and wasted alot of herbs. It was designed for damned dragons.
120736
He made that thing way before he turned dragon. Most of the people who used it never became dragon though. Herbs are cheap as no other in all the IRE games anyways.
Kalidasha2005-06-06 14:03:24
QUOTE
#CLASS {Autosipper}
#ALIAS hmheal {#if (@hmbal AND @hmbaltemp) {#if (@currhp <= @healhp) {sip health;hmbaltemp=0;#alarm +1 {hmbaltemp=1};sipping=1} {#if (@currmana <= @healmana) {sip mana;hmbaltemp=0;#alarm +1 {hmbaltemp=1};sipping=1}}}} "Autosipper"
#VAR hmbal {1} {1} "Autosipper"
#VAR hmbaltemp {1} {1} "Autosipper"
#VAR sipping {0} {0} "Autosipper"
#VAR currhp {0} {_nodef} "Autosipper"
#VAR currmana {0} {_nodef} "Autosipper"
#VAR healmana {0} {_nodef} "Autosipper"
#VAR healhp {0} {_nodef} "Autosipper"
#VAR totsipshp {0} {_nodef} "Autosipper"
#VAR currego {0} {_nodef} "Prompt"
#VAR currpower {0} {_nodef} "Prompt"
#VAR prompt {elrx} {_nodef} "Prompt"
#TRIGGER {^(%d)h, (%d)m, (%d)e, (%d)p (*)-} {currhp=%1;currmana=%2;hmheal} "Autosipper"
#TRIGGER {^The potion heals and soothes you.} {#if (@sipping) {hmbal=0;hmbaltemp=1;#AD totsipshp -1;sipping=0}} "Autosipper"
#TRIGGER {^Your mind feels stronger and more alert.} {#if (@sipping) {hmbal=0;hmbaltemp=1;sipping=0}} "Autosipper"
#TRIGGER {You may drink another health, mana, or bromide potion.} {hmbal=1;hmbaltemp=1;sipping=0;hmheal} "Autosipper"
#TRIGGER {Health : (%d)/(%d)} {#math healhp {%2 - %2/8}} "Autosipper"
#TRIGGER {Mana : (%d)/(%d)} {#math healmana {%5 - %5/8}} "Autosipper"
#ALIAS hmheal {#if (@hmbal AND @hmbaltemp) {#if (@currhp <= @healhp) {sip health;hmbaltemp=0;#alarm +1 {hmbaltemp=1};sipping=1} {#if (@currmana <= @healmana) {sip mana;hmbaltemp=0;#alarm +1 {hmbaltemp=1};sipping=1}}}} "Autosipper"
#VAR hmbal {1} {1} "Autosipper"
#VAR hmbaltemp {1} {1} "Autosipper"
#VAR sipping {0} {0} "Autosipper"
#VAR currhp {0} {_nodef} "Autosipper"
#VAR currmana {0} {_nodef} "Autosipper"
#VAR healmana {0} {_nodef} "Autosipper"
#VAR healhp {0} {_nodef} "Autosipper"
#VAR totsipshp {0} {_nodef} "Autosipper"
#VAR currego {0} {_nodef} "Prompt"
#VAR currpower {0} {_nodef} "Prompt"
#VAR prompt {elrx} {_nodef} "Prompt"
#TRIGGER {^(%d)h, (%d)m, (%d)e, (%d)p (*)-} {currhp=%1;currmana=%2;hmheal} "Autosipper"
#TRIGGER {^The potion heals and soothes you.} {#if (@sipping) {hmbal=0;hmbaltemp=1;#AD totsipshp -1;sipping=0}} "Autosipper"
#TRIGGER {^Your mind feels stronger and more alert.} {#if (@sipping) {hmbal=0;hmbaltemp=1;sipping=0}} "Autosipper"
#TRIGGER {You may drink another health, mana, or bromide potion.} {hmbal=1;hmbaltemp=1;sipping=0;hmheal} "Autosipper"
#TRIGGER {Health : (%d)/(%d)} {#math healhp {%2 - %2/8}} "Autosipper"
#TRIGGER {Mana : (%d)/(%d)} {#math healmana {%5 - %5/8}} "Autosipper"
This is the one I use. It's got some other things in there that you can remove if you don't like them. I'm too lazy to do it for you, but it gets the job done.