Unknown2005-05-19 01:43:37
ANNOUNCE NEWS #289
Date: 5/19/2005 at 1:41
From: Hajamin, the Golden Lord
To : Everyone
Subj: First part of Warrior updates
This is but the first change, there are more to come.
ATHLETICS
Numbness: Now lasts twice as long.
Immunity: Doubled power costs. 50% chance of fading each time it works.
Now listed in DEF.
Puissance: Reduced equilibrium cost.
Hunger: Now can be used when prone.
Barge, Charge, Tackle: Now can be used if your target is unbalanced.
Constitution: Halves the effect of hunger attacks.
Adrenaline: Now cures Aeon. When used as a defense, there is a delay
before it comes up, just like quicksilver, but it does not use
equilibrium or balance. DOES NOT STACK WITH QUICKSILVER.
WOUNDING
Broken Limbs: Things which depend on broken limbs (e.g., Sacrifice) will
recognize paralyzed and fractured limbs as well.
Cures: Some cures changed:
- Kombu is now smoked, not eaten
- Pierced arm, pierced leg, severed nerve, hemiplegy: myrtle
- Slit throat: mending
- Leg tendon: regeneration
- Broken wrist: regeneration
KNIGHTHOOD
Assay: New options to view the parry of a specific body part (or, with
decreased accuracy, an area), or your target's stance. Reduced
equilibrium cost.
Engage: Small chance of preventing your target from leaving when you get
an engage strike in.
BLADEMASTER
PierceArm: Now causes target to unwield weapon.
ArmArtery, LegArtery, SlicedForehead: Bleeding increased significantly.
SliceEar: Small stun added.
SlitThroat: Now prevents eating and drinking.
LegTendon: Now knocks down.
Lunge: Power cost is now 2. Goes through rebounding. Small increase to
deep wounds.
PuncturedLung: Small chance to prevent smoking (similar to BlackLung and
stacks with it). Higher endurance drain.
PuncturedChest: Longer blackout
Rend: Also does deep wound damage.
Impale: Also does deep wound damage until writhed off.
LegPin: Does additional damage and deep wound damage until writhed off.
Haymaker: Now supports targetting a body part (MAKEHAY
).
HeartPierce: New skill
see AB BLADEMASTER HEARTPIERCE.
BONECRUSHER
BrokenJaw: Now causes pain when you drink, or chew arnica to apply it,
as well as when eating.
BrokenNose: Prevents sniffing or snorting spores.
Concussion: Works with jab or swing.
Bashbrain: Works with jab or swing.
ARTIFACTS
Elemental Runes: Now only move 1/3 of damage to the elemental type of
damage.
Date: 5/19/2005 at 1:41
From: Hajamin, the Golden Lord
To : Everyone
Subj: First part of Warrior updates
This is but the first change, there are more to come.
ATHLETICS
Numbness: Now lasts twice as long.
Immunity: Doubled power costs. 50% chance of fading each time it works.
Now listed in DEF.
Puissance: Reduced equilibrium cost.
Hunger: Now can be used when prone.
Barge, Charge, Tackle: Now can be used if your target is unbalanced.
Constitution: Halves the effect of hunger attacks.
Adrenaline: Now cures Aeon. When used as a defense, there is a delay
before it comes up, just like quicksilver, but it does not use
equilibrium or balance. DOES NOT STACK WITH QUICKSILVER.
WOUNDING
Broken Limbs: Things which depend on broken limbs (e.g., Sacrifice) will
recognize paralyzed and fractured limbs as well.
Cures: Some cures changed:
- Kombu is now smoked, not eaten
- Pierced arm, pierced leg, severed nerve, hemiplegy: myrtle
- Slit throat: mending
- Leg tendon: regeneration
- Broken wrist: regeneration
KNIGHTHOOD
Assay: New options to view the parry of a specific body part (or, with
decreased accuracy, an area), or your target's stance. Reduced
equilibrium cost.
Engage: Small chance of preventing your target from leaving when you get
an engage strike in.
BLADEMASTER
PierceArm: Now causes target to unwield weapon.
ArmArtery, LegArtery, SlicedForehead: Bleeding increased significantly.
SliceEar: Small stun added.
SlitThroat: Now prevents eating and drinking.
LegTendon: Now knocks down.
Lunge: Power cost is now 2. Goes through rebounding. Small increase to
deep wounds.
PuncturedLung: Small chance to prevent smoking (similar to BlackLung and
stacks with it). Higher endurance drain.
PuncturedChest: Longer blackout
Rend: Also does deep wound damage.
Impale: Also does deep wound damage until writhed off.
LegPin: Does additional damage and deep wound damage until writhed off.
Haymaker: Now supports targetting a body part (MAKEHAY
HeartPierce: New skill
see AB BLADEMASTER HEARTPIERCE.
BONECRUSHER
BrokenJaw: Now causes pain when you drink, or chew arnica to apply it,
as well as when eating.
BrokenNose: Prevents sniffing or snorting spores.
Concussion: Works with jab or swing.
Bashbrain: Works with jab or swing.
ARTIFACTS
Elemental Runes: Now only move 1/3 of damage to the elemental type of
damage.
Unknown2005-05-19 01:44:33
Damn you, I made another thread on this ><
Unknown2005-05-19 01:46:44
Yes but mine is better, dear Shiro
They do look to be some lovely changes and it seems Lusternia is well on the way to having a more unique knight system.
They do look to be some lovely changes and it seems Lusternia is well on the way to having a more unique knight system.
Unknown2005-05-19 01:47:44
I can't wait for the others*
Athalas2005-05-19 01:49:48
All I can say is bye bye to my ethelon system being able to cure stuff.
Unknown2005-05-19 01:55:29
Yes well I use his system too. If it is a big deal we will change. *shrug*
Yippee for changes!
Yippee for changes!
Athana2005-05-19 01:59:49
hmm...looks scary...good thing Thorgal's system comes with updates
Desdemona2005-05-19 02:01:25
I really like the Tackle/Barge/Charge change. I'm not a fighter (because I'm very lame), but now at least I think I'll be able to become a bit greater of a hinderance... Edit: of course, to someone attacking while teaming.
Eiru2005-05-19 02:03:34
Awesome changes, speed knights will definitely be a force to be reckoned with.
Very good, looks like hard work too, no wonder it took a while.
Smile Alger!
But... why did they have to make kombu smokeable instead now? We'll all have to maintain three pipes...
But like I said, great changes!
Very good, looks like hard work too, no wonder it took a while.
Smile Alger!
But... why did they have to make kombu smokeable instead now? We'll all have to maintain three pipes...
But like I said, great changes!
Athana2005-05-19 02:05:52
QUOTE(Quidgyboo @ May 19 2005, 01:43 AM)
Cures: Some cures changed:
 - Kombu is now smoked, not eaten
 - Pierced arm, pierced leg, severed nerve, hemiplegy: myrtle
 - Slit throat: mending
 - Leg tendon: regeneration
 - Broken wrist: regeneration
 - Kombu is now smoked, not eaten
 - Pierced arm, pierced leg, severed nerve, hemiplegy: myrtle
 - Slit throat: mending
 - Leg tendon: regeneration
 - Broken wrist: regeneration
120748
can we have an arti pipe sale?
Estarra2005-05-19 02:06:11
These basically represent the lion's share of the major skill changes. The next phase for the warriors update will focus on addressing the underlying structure of how using weapons actually work (which is a pretty big deal).
Oh, there will also be one little RP-related change that we're saving until last.
Oh, there will also be one little RP-related change that we're saving until last.
Unknown2005-05-19 02:06:23
I can't wait for more.... go Hajamin!!!
Unknown2005-05-19 02:06:52
I think they look fantastic, and it definitely fixes the big divide between BM and BC.
Estarra2005-05-19 02:07:06
QUOTE(Guardian_Shiro @ May 18 2005, 07:06 PM)
I can't wait for more.... go Hajamin!!!Â
120776
(Hajamin isn't actually coding any of this...)
Unknown2005-05-19 02:10:49
Go go Power Coders! You might morphing Power Coders!
Eiru2005-05-19 02:12:32
Go Roark!
Thank God for the change to Putrefaction too, seems like it does 10% now, 400 damage is definitely better than 700, so thanks.
Thank God for the change to Putrefaction too, seems like it does 10% now, 400 damage is definitely better than 700, so thanks.
Unknown2005-05-19 02:12:53
oh..... go coders!!!
Hajamin2005-05-19 02:15:02
QUOTE(Eiru @ May 19 2005, 11:12 AM)
Go Roark!
Thank God for the change to Putrefaction too, seems like it does 10% now, 400 damage is definitely better than 700, so thanks.
Thank God for the change to Putrefaction too, seems like it does 10% now, 400 damage is definitely better than 700, so thanks.
120782
Wasn't Roark either.
Yes, it's 10% of CURRENT health now, instead of 15% of max health. There is a minimum drain though.
Unknown2005-05-19 02:19:56
*gives love to all the coders working on upgrading warriors* Thank you guys and ladies. They deserved a good update, and you guys came through with flying colours.
Unknown2005-05-19 02:21:03
*can't wait for more*!!