warrior changes

by Unknown

Back to Common Grounds.

Unknown2005-05-19 01:43:37
ANNOUNCE NEWS #289
Date: 5/19/2005 at 1:41
From: Hajamin, the Golden Lord
To : Everyone
Subj: First part of Warrior updates

This is but the first change, there are more to come.

ATHLETICS
Numbness: Now lasts twice as long.
Immunity: Doubled power costs. 50% chance of fading each time it works.
Now listed in DEF.
Puissance: Reduced equilibrium cost.
Hunger: Now can be used when prone.
Barge, Charge, Tackle: Now can be used if your target is unbalanced.
Constitution: Halves the effect of hunger attacks.
Adrenaline: Now cures Aeon. When used as a defense, there is a delay
before it comes up, just like quicksilver, but it does not use
equilibrium or balance. DOES NOT STACK WITH QUICKSILVER.


WOUNDING
Broken Limbs: Things which depend on broken limbs (e.g., Sacrifice) will
recognize paralyzed and fractured limbs as well.
Cures: Some cures changed:
- Kombu is now smoked, not eaten
- Pierced arm, pierced leg, severed nerve, hemiplegy: myrtle
- Slit throat: mending
- Leg tendon: regeneration
- Broken wrist: regeneration


KNIGHTHOOD
Assay: New options to view the parry of a specific body part (or, with
decreased accuracy, an area), or your target's stance. Reduced
equilibrium cost.
Engage: Small chance of preventing your target from leaving when you get
an engage strike in.


BLADEMASTER
PierceArm: Now causes target to unwield weapon.
ArmArtery, LegArtery, SlicedForehead: Bleeding increased significantly.
SliceEar: Small stun added.
SlitThroat: Now prevents eating and drinking.
LegTendon: Now knocks down.
Lunge: Power cost is now 2. Goes through rebounding. Small increase to
deep wounds.
PuncturedLung: Small chance to prevent smoking (similar to BlackLung and
stacks with it). Higher endurance drain.
PuncturedChest: Longer blackout
Rend: Also does deep wound damage.
Impale: Also does deep wound damage until writhed off.
LegPin: Does additional damage and deep wound damage until writhed off.
Haymaker: Now supports targetting a body part (MAKEHAY
).
HeartPierce: New skill
see AB BLADEMASTER HEARTPIERCE.


BONECRUSHER
BrokenJaw: Now causes pain when you drink, or chew arnica to apply it,
as well as when eating.
BrokenNose: Prevents sniffing or snorting spores.
Concussion: Works with jab or swing.
Bashbrain: Works with jab or swing.


ARTIFACTS
Elemental Runes: Now only move 1/3 of damage to the elemental type of
damage.
Unknown2005-05-19 01:44:33
Damn you, I made another thread on this ><
Unknown2005-05-19 01:46:44
Yes but mine is better, dear Shiro

wub.gif

They do look to be some lovely changes and it seems Lusternia is well on the way to having a more unique knight system.
Unknown2005-05-19 01:47:44
I can't wait for the others* burst.gif
Athalas2005-05-19 01:49:48
All I can say is bye bye to my ethelon system being able to cure stuff. banghead.gif
Unknown2005-05-19 01:55:29
Yes well I use his system too. If it is a big deal we will change. *shrug*

Yippee for changes!
Athana2005-05-19 01:59:49
hmm...looks scary...good thing Thorgal's system comes with updates biggrin.gif
Desdemona2005-05-19 02:01:25
I really like the Tackle/Barge/Charge change. I'm not a fighter (because I'm very lame), but now at least I think I'll be able to become a bit greater of a hinderance... Edit: of course, to someone attacking while teaming. tongue.gif
Eiru2005-05-19 02:03:34
Awesome changes, speed knights will definitely be a force to be reckoned with. biggrin.gif
Very good, looks like hard work too, no wonder it took a while.
Smile Alger!
But... why did they have to make kombu smokeable instead now? We'll all have to maintain three pipes...
But like I said, great changes!
Athana2005-05-19 02:05:52
QUOTE(Quidgyboo @ May 19 2005, 01:43 AM)
Cures: Some cures changed:
  - Kombu is now smoked, not eaten
  - Pierced arm, pierced leg, severed nerve, hemiplegy: myrtle
  - Slit throat: mending
  - Leg tendon: regeneration
  - Broken wrist: regeneration
120748



can we have an arti pipe sale? biggrin.gif
Estarra2005-05-19 02:06:11
These basically represent the lion's share of the major skill changes. The next phase for the warriors update will focus on addressing the underlying structure of how using weapons actually work (which is a pretty big deal).

Oh, there will also be one little RP-related change that we're saving until last.

mf_swordfight.gif
Unknown2005-05-19 02:06:23
I can't wait for more.... go Hajamin!!! drinkbuds.gif
Unknown2005-05-19 02:06:52
I think they look fantastic, and it definitely fixes the big divide between BM and BC.
Estarra2005-05-19 02:07:06
QUOTE(Guardian_Shiro @ May 18 2005, 07:06 PM)
I can't wait for more.... go Hajamin!!!  drinkbuds.gif
120776



(Hajamin isn't actually coding any of this...)
Unknown2005-05-19 02:10:49
Go go Power Coders! You might morphing Power Coders!
Eiru2005-05-19 02:12:32
Go Roark!

Thank God for the change to Putrefaction too, seems like it does 10% now, 400 damage is definitely better than 700, so thanks. smile.gif
Unknown2005-05-19 02:12:53
oh..... go coders!!! cheer.gif
Hajamin2005-05-19 02:15:02
QUOTE(Eiru @ May 19 2005, 11:12 AM)
Go Roark!

Thank God for the change to Putrefaction too, seems like it does 10% now, 400 damage is definitely better than 700, so thanks. smile.gif
120782



Wasn't Roark either. wink.gif

Yes, it's 10% of CURRENT health now, instead of 15% of max health. There is a minimum drain though.
Unknown2005-05-19 02:19:56
*gives love to all the coders working on upgrading warriors* Thank you guys and ladies. They deserved a good update, and you guys came through with flying colours.
Unknown2005-05-19 02:21:03
*can't wait for more*!!