Unknown2005-05-19 04:05:53
Wonderful. Thankfully the new system I was working on is really mutable and can be customized on the fly.
Unknown2005-05-19 04:06:45
QUOTE(Estarra @ May 19 2005, 02:52 PM)
Be scared... be very scared...
120851
I always am, don't worry.
Richter2005-05-19 04:57:14
ANNOUNCE NEWS #291
Date: 5/19/2005 at 4:52
From: Hajamin, the Golden Lord
To : Everyone
Subj: Change to cures
Kombu is back to the way it was, and Myrtle is now smoked to cure nerve
damage.
SEE: HELP CURELIST for more information.
Penned by my hand on the 10th of Juliary, in the year 117 CE.
Well, I still need another pipe, and now Murphy has to come fix my system!
Date: 5/19/2005 at 4:52
From: Hajamin, the Golden Lord
To : Everyone
Subj: Change to cures
Kombu is back to the way it was, and Myrtle is now smoked to cure nerve
damage.
SEE: HELP CURELIST for more information.
Penned by my hand on the 10th of Juliary, in the year 117 CE.
Well, I still need another pipe, and now Murphy has to come fix my system!
Athana2005-05-19 04:59:48
QUOTE(Guardian_Shiro @ May 19 2005, 03:57 AM)
*dies*
120854
You just trueheal anyways
Eiru2005-05-19 05:00:47
Why oh why...
Ceres2005-05-19 06:00:23
Nerve damage is now useless, then?
I don't get why this is changed
To the rest of the changes:
I don't get why this is changed
To the rest of the changes:
Hajamin2005-05-19 06:02:39
QUOTE(Ceres @ May 19 2005, 03:00 PM)
Nerve damage is now useless, then?
I don't get why this is changed
To the rest of the changes:
 Â
I don't get why this is changed
To the rest of the changes:
 Â
120882
Here's you... you know.
Unknown2005-05-19 06:03:22
QUOTE(Ceres @ May 18 2005, 08:00 PM)
Nerve damage is now useless, then?
I don't get why this is changed
To the rest of the changes:
 Â
I don't get why this is changed
To the rest of the changes:
 Â
120882
Pipes now use herb balance, and herbs use pipe balance.
Unknown2005-05-19 06:04:48
QUOTE(Anonymous @ May 19 2005, 05:03 PM)
Pipes now use herb balance, and herbs use pipe balance.
120884
Come again?
Ceres2005-05-19 06:04:50
Ohh.
I was commenting based only on these changes.
I was commenting based only on these changes.
Unknown2005-05-19 06:08:44
QUOTE(Quidgyboo @ May 18 2005, 08:04 PM)
Come again?Â
120885
Pipe balance = Herb balance.
Perhaps this will explain better.
You remove 1 pennyroyal, bringing the total in the Rift to 42.
3149h, 2339m, 3149e, 10p ex-
You take a long drag off your pipe.
3149h, 2339m, 3149e, 10p ex-
You may eat or smoke another herb.
3149h, 2339m, 3149e, 10p ex-eat pennyroyal
smoke 39503
You eat a bunch of pennyroyal.
3149h, 2339m, 3149e, 10p ex-
You take a long drag off your pipe.
The plant has no effect.
3149h, 2339m, 3149e, 10p ex-
You may eat or smoke another herb.
3149h, 2339m, 3149e, 10p ex-outr pennyroyal
You remove 1 pennyroyal, bringing the total in the Rift to 41.
3149h, 2339m, 3149e, 10p ex-smoke 39503
eat pennyroyal
You take a long drag off your pipe.
3149h, 2339m, 3149e, 10p ex-
You eat a bunch of pennyroyal.
The plant has no effect.
3149h, 2339m, 3149e, 10p ex-
You may eat or smoke another herb.
Unknown2005-05-19 06:10:41
That's just way too confusing. I like things to be what they are and not something else.
Hurry up and make your zmud system and save me from confusion.
Wait no I get it, don't mind me.
Hurry up and make your zmud system and save me from confusion.
Wait no I get it, don't mind me.
Soll2005-05-19 06:10:49
Amaru2005-05-19 06:29:05
PIPE BALANCE?
(HOPES THIS IS A JOKE)
(HOPES THIS IS A JOKE)
Unknown2005-05-19 06:33:33
QUOTE(Amaru @ May 18 2005, 08:29 PM)
PIPE BALANCE?
    Â
(HOPES THIS IS A JOKE)
    Â
(HOPES THIS IS A JOKE)
120895
Nope.
Ceres2005-05-19 06:33:45
QUOTE(Amaru @ May 19 2005, 06:29 AM)
PIPE BALANCE?
    Â
    Â
120895
Just update your amazing system!
Unknown2005-05-19 06:47:18
I think it is a fair change, actually.
Drago2005-05-19 07:01:07
*laughs like Mr. Crab from Spongebob*
I guessed right! Go me.
I guessed right! Go me.
Narsrim2005-05-19 07:26:42
What's the deal with the strongest classes getting continually stronger? For the life of me, I cannot fathom why it is necessary to heavily upgrade, tweak, and spend more attention on classes that already fare better than others. Knights/Mages/Druids were rather potent in the past, and this latest wave of envoy changes for them is scary as one can only wonder what the additional changes will occur soon enough (specifically with regards to Knights). Guardians/Wiccans may have started off strong, but that has been held against us for too long.
On a side note, I would like to request that because of the Knight changes, the venom that drains reserves be removed. Murphy can still drain me from 50% reserves to 0% in under three minutes. If Knights are going to have kickass afflictions and still do heavy damage, there is no need for them to be able to wipe out your reserves too.
On a side note, I would like to request that because of the Knight changes, the venom that drains reserves be removed. Murphy can still drain me from 50% reserves to 0% in under three minutes. If Knights are going to have kickass afflictions and still do heavy damage, there is no need for them to be able to wipe out your reserves too.
Shiri2005-05-19 07:30:26
Or have it be a curable affliction, like powersink only with REAL power.