Dark Moon Strips Defences

by Amaru

Back to Common Grounds.

Unknown2005-05-15 22:01:05
QUOTE(Soll @ May 15 2005, 02:52 PM)
I know the difference
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Well then you might want to try reflecting that in your posts.
Terenas2005-05-15 22:42:17
Meh, since all this bitching already started. Let's get down to the facts.

Firstly, Dark Moon is 5 minutes long, 10 seconds intervals, with a total of 6 possible afflictions- paranoia, dementia, stupidity, shyness, amnesia, and confusion (I believe)

All these are cured by eating pennyroyals, except for amnesia which wears off on its own. In addition, the afflictions are random, meaning you could get dementia 10 times in a row if you don't cure it initially.

Secondly, Darkmoon's stripping will be similar to Dreamweaving's Undoing Mote or Spring in the sense that there are defenses that it will not strip. This should include but isn't limited to- Vitae, Flex, Drawdown, Stagform, Lichdom, Crowform, Surge, and all Totem Spirits.

Thirdly, this 8 power ability is equivalent to a Dreamweaver's 1 power Undoing mote. Have any of you fought in Undoing before? It doesn't even give a general defense stripping message, it just strips away your defenses. That is far far better.
Geb2005-05-15 23:43:50
QUOTE(Soll @ May 15 2005, 10:39 PM)
It's going to strip all of 18 defences, randomly, over 3 minutes, in its total time, for 8p. Is that -really- so evil? Needlerain targets specific defences that aid the Aquamancer, for 1p, if that, possibly every 8-10 seconds depending on skillranks. Spring can be used a whole lot faster than every 10 seconds, sure, that's an Active skill, but you could destroy all defences for 0p with that. Contagion can't be blown away if a Lich's present either, and a lot Contagionists are Lichs. The afflictions aren't really that hard to throw off, and are very limited, so there's not a whole lot worth it there, the 8p is mainly for the def stripping feature now. Oh yeah, and just sip love. That'll stop the effects of Dark Moon, or atleast throw us off eq for ~4+ seconds while we reject, in that time we can't do anything but have passive effects going for us. I fail to see the overpoweredness.
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Every 10 seconds is the set time for all demesne passive effects. It is never every 8 seconds.
Terenas2005-05-16 00:02:17
I believe it's 8 with Trans planar. Can't be sure exactly, you should test it, Geb.
Shiri2005-05-16 00:09:03
I'm fairly sure it's 10 seconds, like Geb says. But all my timing is manual. sleep.gif

Anyway, we will also need to be constantly rejecting for this to work, in exchange for a half-way decent offence. Which you can just leave the room for. That's worth it, but not godly. Besides, as people said, there's needlerain, the difference being that it is a LOT harder to get out of an aquamancer room than it is to get out of a Darkmoon/Shafts/Icewall room (I'm not counting pigwidgeon because icewall does everything pigwidgeon does, better).
Ringwalk needs looking at by the way, I don't think the "teaming" part of it is working properly.

Now I might actually be able to kill someone with my 400-700 damage moonburst. I'd say healing Moondancers are fixed now. Wish they'd changed farheal, but nevermind.
Terenas2005-05-16 00:14:42
I'd prefer if it was single target and can't be cured with focus spirit. At least they can't simply negate it with love potion.
Daganev2005-05-16 00:15:55
Needlerain ONLY strips defences, it does not give afflictions, and is not passive.

For the same affect, it would cost you 13 power to use needlerain, 30 power to use spring, it would also cost you eq or balance each time you use it.

This one skill sounds like a demense usable anywhere, anytime.
Terenas2005-05-16 00:23:14
Where the heck are you getting these facts?

Needlerain is a passive demesne effect that costs no power at all to cast or maintain.

Undoing is a Dreamweaving mote that costs 1 power and can be embedded to strip defenses without messages.

It costs 8 powers for Darkmoon, useable anytime, anywhere? You crack me up.
Roark2005-05-16 00:26:37
All defense stripping abilities are the same. If undoing and needlerain don't strip it then neither does dark.
Terenas2005-05-16 00:28:57
QUOTE(roark @ May 16 2005, 12:26 AM)
All defense stripping abilities are the same. If undoing and needlerain don't strip it then neither does dark.
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Thank you. Too many people automatically assumed it was rediculously overpowered before they even know what it does. doh.gif
Shiri2005-05-16 00:31:30
QUOTE(daganev @ May 16 2005, 01:15 AM)
Needlerain ONLY strips defences, it does not give afflictions, and is not passive.

For the same affect, it would cost you 13 power to use needlerain, 30 power to use spring, it would also cost you eq or balance each time you use it.

This one skill sounds like a demense usable anywhere, anytime.
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And in addition to what Thaemorn's already said, spring costs 0 power.

And we have to keep rejecting to use this.
Terenas2005-05-16 00:53:07
QUOTE(Shiri @ May 16 2005, 12:31 AM)
And in addition to what Thaemorn's already said, spring costs 0 power.

And we have to keep rejecting to use this.
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Terenas! pound.gif
Unknown2005-05-16 00:54:59
What I think we can agree on is that the moondancers went from having the worst to the best mobile offense in the game.
Unknown2005-05-16 00:55:41
Double post! I hear darkmoon is a room effect, meaning if you leave the room, it stops working?
Terenas2005-05-16 00:56:07
How is it a great mobile offense if it's limited to the room only? You cast Darkmoon, they leave the room and you waste 8 powers. huh.gif
Unknown2005-05-16 00:57:26
Yeah, that answers my question. It's still more mobile than demesne, and probably the best room effect overall in the game now.
Shiri2005-05-16 00:59:51
QUOTE(terenas @ May 16 2005, 01:53 AM)
Terenas! pound.gif
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...sorry, I'm working with Thaemorn in-game now, got confused.

And yes, Dark Moon's defence stripping is awesome.

Afflictions aren't as good as Ancestralcurse. You have to actually DIAGNOSE them. I'm 99% sure you don't get shyness from darkmoon (I didn't in 10 minutes of testing...), that was probably a crone at work, she gives shyness. So all you have to do is eat pennyroyal every time and the afflictions are dealt with.

EDIT: And it's not necessarily as mobile as demesne. It costs 8p and 1eq to set it up in 2 rooms, it costs a demesne user either 1p, 2eq and then a whole lot MORE eq, or just 1p and 2eq, depending on where the rest of the demesne is.
Geb2005-05-16 01:04:56
QUOTE(terenas @ May 16 2005, 01:02 AM)
I believe it's 8 with Trans planar. Can't be sure exactly, you should test it, Geb.
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I have tested it plenty of times. It is 10 seconds.
Unknown2005-05-16 01:07:32
8p to set it up in two rooms? So it's 4 power per room, or automatically spreads to one adjacent room when dropped?

It's more mobile than demesne. Not even going to argue that tongue.gif
Geb2005-05-16 01:08:06
roark,May 16 2005, 01:26 AM:

All defense stripping abilities are the same. If undoing and needlerain don't strip it then neither does dark.
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