Shiri2005-05-20 11:20:01
Ah. By "using the skills" I took it to mean that we had the skills but were not using them effectively, as opposed to the skills being THERE in the skill lists but less people having them, which is what apparently she meant.
I was in no way saying that was an excuse for an upgrade, I was just clarifying about that situation and apparently misunderstood.
I was in no way saying that was an excuse for an upgrade, I was just clarifying about that situation and apparently misunderstood.
Alger2005-05-20 11:36:37
and quidgyboo, if i were you I would leave your snotty sarcastic comments out the door because honestly, it makes you look like you have an inferiority complex. If you cant differentiate a threat from something thats not, i will be nice and state a couple of simple facts for you.
a threat involves two actions where in one will happen when the condition of the other is not met. It is an OR ELSE statement which goes; do this OR ELSE this will happen.
I was stating things that had already happened, events within the day. There is no OR ELSE. No ones bargaining, they just dont like how things are handled hence they've thought about it. Hell i know one that already left. Also as I have said, threatening to leave isnt really a threat because inorder for it to be one there should be something of value and i dont think any of us think lusternia will die if a couple of us left... unless you think we're egotistical to the point that we believe lusternia revolves around us. The point wasnt to threaten, just feedback on the effects on a portion of the playerbase.
a threat involves two actions where in one will happen when the condition of the other is not met. It is an OR ELSE statement which goes; do this OR ELSE this will happen.
I was stating things that had already happened, events within the day. There is no OR ELSE. No ones bargaining, they just dont like how things are handled hence they've thought about it. Hell i know one that already left. Also as I have said, threatening to leave isnt really a threat because inorder for it to be one there should be something of value and i dont think any of us think lusternia will die if a couple of us left... unless you think we're egotistical to the point that we believe lusternia revolves around us. The point wasnt to threaten, just feedback on the effects on a portion of the playerbase.
Unknown2005-05-20 11:54:18
Well you're not me so you can stop reading or keep bitching. Your choice.
I know what a threat is and people threaten to leave all the time when they don't get their way.
If someone got the poos and left during the day because of the changes then it says more about them than anything else.
I know what a threat is and people threaten to leave all the time when they don't get their way.
If someone got the poos and left during the day because of the changes then it says more about them than anything else.
Asarnil2005-05-20 12:12:00
For crying out Quidg - shut the fark up.
You obviously don't fricking know what the difference between a threat and a fact is, because you still keep on carping on about the same . What Alger said wasn't a threat, it was a statement of fact about something that virtually every single ur'Guard I know debated within themselves when the change was announced.
Did he say "OMG AS A GUILD WE ARE GONNA ALL UP AND QUIT IF WE DONT GET OUR WAY"? No he didn't. What he said was that Magnagora has lost people (which is true, because I know the people who have left) to what seems like a constant stream of unnecessary downgrades against up compared to our enemies constantly being upgraded. And don't act like they haven't got history to fall back on - all the IRE games have had one "bitch" city which got continually downgraded and degraded and whose players felt constantly trampled in the mud over and over and over again. I am not saying that this is the same case in Lusternia, where the admin at least SEEM to not want that to happen, but until you are on the end of your only good skills being constantly downgraded while your crap ones get supposed "upgrades" that still make them next to useless you can speak. KTHXBYE.
EDIT: Watch your language. ~Shiri~
You obviously don't fricking know what the difference between a threat and a fact is, because you still keep on carping on about the same . What Alger said wasn't a threat, it was a statement of fact about something that virtually every single ur'Guard I know debated within themselves when the change was announced.
Did he say "OMG AS A GUILD WE ARE GONNA ALL UP AND QUIT IF WE DONT GET OUR WAY"? No he didn't. What he said was that Magnagora has lost people (which is true, because I know the people who have left) to what seems like a constant stream of unnecessary downgrades against up compared to our enemies constantly being upgraded. And don't act like they haven't got history to fall back on - all the IRE games have had one "bitch" city which got continually downgraded and degraded and whose players felt constantly trampled in the mud over and over and over again. I am not saying that this is the same case in Lusternia, where the admin at least SEEM to not want that to happen, but until you are on the end of your only good skills being constantly downgraded while your crap ones get supposed "upgrades" that still make them next to useless you can speak. KTHXBYE.
EDIT: Watch your language. ~Shiri~
Unknown2005-05-20 12:39:47
You know I was almost going to respond, until you ended with that KTHXBYE crap all you cool kids on the net use.
Grow up.
Grow up.
Unknown2005-05-20 13:07:06
I finally figured it out. There are no constant downgrades, it's just that Magnagorans are all clueless kids.
We just need to grow up and it's gonna be fine, right Mrs (?) Grown Up?
We just need to grow up and it's gonna be fine, right Mrs (?) Grown Up?
Unknown2005-05-20 13:14:19
The downgrade really only affects the high end health of some surged Ur'Guard, whereas it doesn't affect Nihilists much, and it becomes more protective as the said Ur'Guard drops in health due to attacks, making them tougher to finish off (since you are taking less damage when it ticks). Isn't putrefaction in fact draining less health now of those who are below 3k health, which is what most Nihilists are?
Ur'Guard were generally considered the strongest Warrior Archetype (able to achieve much higher strength for increased wounding/damage, and the tankiest Warrior archetype prior), followed by Paladins, and then trailing far behind by the Serenguard. The downgrade mostly only affected the high boosted health of Ur'Guard, while minimally affecting the Nihilists, who are just average Guardians. Seems fair to me, the Ur'Guard were brought down to match up with Paladins a little better, and all Warrior archetypes got huge upgrades (especially Blademasters), and more are forthcoming.
Edit: Did a quick search of the forums, and found Putrefaction is still draining more health after the downgrade on low health people then it was prior (about 230). Still, 230 compared to 300 isn't much of a difference.
Ur'Guard were generally considered the strongest Warrior Archetype (able to achieve much higher strength for increased wounding/damage, and the tankiest Warrior archetype prior), followed by Paladins, and then trailing far behind by the Serenguard. The downgrade mostly only affected the high boosted health of Ur'Guard, while minimally affecting the Nihilists, who are just average Guardians. Seems fair to me, the Ur'Guard were brought down to match up with Paladins a little better, and all Warrior archetypes got huge upgrades (especially Blademasters), and more are forthcoming.
Edit: Did a quick search of the forums, and found Putrefaction is still draining more health after the downgrade on low health people then it was prior (about 230). Still, 230 compared to 300 isn't much of a difference.
Unknown2005-05-20 13:18:07
QUOTE(Kashim @ May 21 2005, 12:07 AM)
I finally figured it out. There are no constant downgrades, it's just that Magnagorans are all clueless kids.
We just need to grow up and it's gonna be fine, right Mrs (?) Grown Up?
We just need to grow up and it's gonna be fine, right Mrs (?) Grown Up?
121511
You said it.
Unknown2005-05-20 13:21:43
Not all Nihilists have <= 3k health. And it's kind of stupid when you want to keep your health low to receive less damage from your own defense. But I see the point. However, I disagree that putrefaction needed a downgrade while all other (more powerful) resistance skills are still the same they were.
Nayl2005-05-20 13:24:02
Hmm... now that we've established that indeed, unless you have less than 3k current health, there's an easy way for the Ur'Guard to still use it effectively.
Since Putrefaction, turning it on, doesn't require balance, only equilibrium, and solidification only requires them, but doesn't use them, I would say it's rather easy to implement into a system to deal with it.
Since Putrefaction, turning it on, doesn't require balance, only equilibrium, and solidification only requires them, but doesn't use them, I would say it's rather easy to implement into a system to deal with it.
Unknown2005-05-20 13:24:11
QUOTE(Anonymous @ May 20 2005, 01:14 PM)
Edit: Did a quick search of the forums, and found Putrefaction is still draining more health after the downgrade on low health people then it was prior (about 230). Still, 230 compared to 300 isn't much of a difference.
121513
It is quite big difference when the tick is every few seconds. And it's only when you're <=3k health, it gets higher when you break it.
Asarnil2005-05-20 13:26:43
QUOTE(Anonymous @ May 20 2005, 11:44 PM)
The downgrade really only affects the high end health of some surged Ur'Guard, whereas it doesn't affect Nihilists much, and it becomes more protective as the said Ur'Guard drops in health due to attacks, making them tougher to finish off (since you are taking less damage when it ticks). Isn't putrefaction in fact draining less health now of those who are below 3k health, which is what most Nihilists are?
Ur'Guard were generally considered the strongest Warrior Archetype (able to achieve much higher strength for increased wounding/damage, and the tankiest Warrior archetype prior), followed by Paladins, and then trailing far behind by the Serenguard. The downgrade mostly only affected the high boosted health of Ur'Guard, while minimally affecting the Nihilists, who are just average Guardians. Seems fair to me, the Ur'Guard were brought down to match up with Paladins a little better, and all Warrior archetypes got huge upgrades (especially Blademasters).
Ur'Guard were generally considered the strongest Warrior Archetype (able to achieve much higher strength for increased wounding/damage, and the tankiest Warrior archetype prior), followed by Paladins, and then trailing far behind by the Serenguard. The downgrade mostly only affected the high boosted health of Ur'Guard, while minimally affecting the Nihilists, who are just average Guardians. Seems fair to me, the Ur'Guard were brought down to match up with Paladins a little better, and all Warrior archetypes got huge upgrades (especially Blademasters).
121513
It affects the health of all the ur'Guard who with the sole exception of Jello - who you have to admit is pretty crazy - chose races for decent strength and a lot of health. It doesn't even just affect surged ur'Guard because your average fighter tends to aim for above 3k health pretty fast.
Oh and Tuek, please read whats been said on this thread a dozen times already - putrefaction now drains 10% of max health or 300 whichever is more, and either way, you are still paying more for your putrefaction than ever before.
How does this downgrade bring us into line with paladins? They have turned what was at best a situational skill for us anyway and turned it into an extremely situational skill that is more likely to kill us than help us. The Ur'Guard was the most physically tanky yes, but the Paladins were the most all-round tanky and the Serenguard were most magically tanky.
Unknown2005-05-20 13:31:31
QUOTE(Kashim @ May 20 2005, 03:24 AM)
It is quite big difference when the tick is every few seconds. And it's only when you're <=3k health, it gets higher when you break it.
121518
I believe the tick was established as 8 seconds right? That isn't that fast. And I'm saying for an Ur'Guard, of course you don't keep your health low, but if you enter in combat with someone dealing physical damage, you turn it on, and when your health drops low, that is when you get the most protection (when you actually need it).
But like I said, Putrefaction remains minimally changed for Nihilists, but a more significant change was made to Ur'Guard. Ur'Guard were agreed upon as the strongest Warrior class, since they do what warriors do best, most damage, and most tanky. The so called downgrade brought them in line, whereas Warrior archetypes got a huge upgrade. Necromancy is their Tertiary skill anyway, not what they were intended to rely on. Their respective masteries and athletics is most important.
Murphy2005-05-20 13:33:13
hello weapons aura +10 stats to each weapons?!
thats 800 cr worth of arties. I now consider mysself devoid of a damage reducer...I wish for drawdown
EDIT: So does that mean Tuek that hexes don't need upgrades, and nor does healing, and neither dod moon or stag because they are -only- tertiary skillsets???
Give me a break man, that point is invalid and you know it
thats 800 cr worth of arties. I now consider mysself devoid of a damage reducer...I wish for drawdown
EDIT: So does that mean Tuek that hexes don't need upgrades, and nor does healing, and neither dod moon or stag because they are -only- tertiary skillsets???
Give me a break man, that point is invalid and you know it
Unknown2005-05-20 13:37:27
QUOTE(Asarnil @ May 20 2005, 03:26 AM)
Oh and Tuek, please read whats been said on this thread a dozen times already - putrefaction now drains 10% of max health or 300 whichever is more, and either way, you are still paying more for your putrefaction than ever before.
How does this downgrade bring us into line with paladins? They have turned what was at best a situational skill for us anyway and turned it into an extremely situational skill that is more likely to kill us than help us. The Ur'Guard was the most physically tanky yes, but the Paladins were the most all-round tanky and the Serenguard were most magically tanky.
How does this downgrade bring us into line with paladins? They have turned what was at best a situational skill for us anyway and turned it into an extremely situational skill that is more likely to kill us than help us. The Ur'Guard was the most physically tanky yes, but the Paladins were the most all-round tanky and the Serenguard were most magically tanky.
121519
I fully understand how it works Asarnil. But like I said, 230 to 300 health isn't much of a downgrade for someone at ~3k health. It does however affect Ur'Guard at their peak, fully surged. The amount you sip for however, still increases at a faster speed then the damage increases from Putrefaction. It is still a useful skill, just not a "godly" skill, and is like you said, situational.
And Serenguard are not the most magically tanky. For one, Stag has just about no magic damage reduction, and Moon has aura and drawdown. Drawdown is 15%, whereas Aura I'm not so sure. Aura is only magic damage, not elemental. Magic damage does not hurt, period. Undeffed I still take ~700 from a Moonburst, and ~450-600ish from a cosmicfire.
Eiru2005-05-20 13:38:18
Hi.
I usually have 5k health, or close to it.
Why doesn't it affect me that much? It's true we don't have a lot of high level Nihilists, but that doesn't mean that we won't, and what if some of them decide to go dwarf? That'd be even more HP to waste.
That said, I'm a nihilist and I have crappy armor, lose 10% of my HP while it's over 3k, lose 300 hp when it's at or below that, and can't take more than one goat effectively while bashing on astral.
I usually have 5k health, or close to it.
Why doesn't it affect me that much? It's true we don't have a lot of high level Nihilists, but that doesn't mean that we won't, and what if some of them decide to go dwarf? That'd be even more HP to waste.
That said, I'm a nihilist and I have crappy armor, lose 10% of my HP while it's over 3k, lose 300 hp when it's at or below that, and can't take more than one goat effectively while bashing on astral.
Torak2005-05-20 13:38:30
Factor in most Magnagorians are Viscanti and add the sip penalty, you lose quite abit.
Unknown2005-05-20 13:40:15
QUOTE(Murphy @ May 20 2005, 03:33 AM)
hello weapons aura +10 stats to each weapons?!
thats 800 cr worth of arties. I now consider mysself devoid of a damage reducer...I wish for drawdown
EDIT: So does that mean Tuek that hexes don't need upgrades, and nor does healing, and neither dod moon or stag because they are -only- tertiary skillsets???
Give me a break man, that point is invalid and you know it
thats 800 cr worth of arties. I now consider mysself devoid of a damage reducer...I wish for drawdown
EDIT: So does that mean Tuek that hexes don't need upgrades, and nor does healing, and neither dod moon or stag because they are -only- tertiary skillsets???
Give me a break man, that point is invalid and you know it
121521
I said the Serenguard were the weakest prior to the envoys. I didn't comment on them now. Moon and Stag are secondary skillsets by the way. I was only pointing out that necromancy was a Tertiary skillset, because everyone seems to overlook the large and sweeping upgrades to Knighthood (mainly Blademastery), and Athletics, with all the other changes promised.
Asarnil2005-05-20 13:40:41
Of the three warrior guilds, they are the most magically tanky, which is what I said to begin with.
Unknown2005-05-20 13:42:55
It affected nihilists pretty bad. Like we deserved a downgrade...