Unknown2005-05-20 13:43:52
QUOTE(Eiru @ May 20 2005, 03:38 AM)
Can't take more than one goat effectively while bashing on astral.
121523
Welcome to the rest of the world.
Unlike prior, it was common to see Ur'Guard taking 5-8 at a time. I remember when Stagar was below 85, and he took quite a few Astral mobs on at once, always saying how Putrefaction was such a godly skill, and how he never wanted to switch class solely because the Ur'Guard were supreme at bashing (solely because of the damage reduction of Putrefaction). So it got downgraded slightly on the top end, and remains essentially the same for lower health people. Big deal. Doesn't affect Nihilists to much, and Ur'Guard should just drop the subject and jump for joy at their other upgrades, especially the Blademasters (Alger, Daevos, Ixion, etc). Blademasters got tossed a huge bone.
Unknown2005-05-20 13:46:09
QUOTE(Asarnil @ May 20 2005, 03:40 AM)
Of the three warrior guilds, they are the most magically tanky, which is what I said to begin with.
121528
How are they the most magically tanky when Stag offers no magic protection? Only Moon does, which has 15% all, and Aura (which really doesn't change much, Aura is probably on the level of Draconis, hell it's probably the same code). And Magic damage isn't really worth being resistant too, so I fail to see how it is a fair trade.
Murphy2005-05-20 13:49:03
so you're saying necromany is a tertiary guild skill and stag and moon are seconadary?? that makes no sense man, stag moon sacraments and necromancy are warriors 3rd (tertiary) skillset
Asarnil2005-05-20 13:53:57
QUOTE(Anonymous @ May 21 2005, 12:13 AM)
Welcome to the rest of the world.
Unlike prior, it was common to see Ur'Guard taking 5-8 at a time. I remember when Stagar was below 85, and he took quite a few Astral mobs on at once, always saying how Putrefaction was such a godly skill, and how he never wanted to switch class solely because the Ur'Guard were supreme at bashing (solely because of the damage reduction of Putrefaction). So it got downgraded slightly on the top end, and remains essentially the same for lower health people. Big deal. Doesn't affect Nihilists to much, and Ur'Guard should just drop the subject and jump for joy at their other upgrades, especially the Blademasters (Alger, Daevos, Ixion, etc). Blademasters got tossed a huge bone.
Unlike prior, it was common to see Ur'Guard taking 5-8 at a time. I remember when Stagar was below 85, and he took quite a few Astral mobs on at once, always saying how Putrefaction was such a godly skill, and how he never wanted to switch class solely because the Ur'Guard were supreme at bashing (solely because of the damage reduction of Putrefaction). So it got downgraded slightly on the top end, and remains essentially the same for lower health people. Big deal. Doesn't affect Nihilists to much, and Ur'Guard should just drop the subject and jump for joy at their other upgrades, especially the Blademasters (Alger, Daevos, Ixion, etc). Blademasters got tossed a huge bone.
121530
Oh yes, we should all just shut up because they fixed blademaster skills so they weren't retardedly sucky! These changes also only affect the ur'Guard of course! I mean, none of the other three warrior guilds were in the same situation as us when it came to blademastery, nosiree. Of course Blademastery was going to eventually be fixed, because as it was there were pretty much an entire 5 blademasters in the whole guild, with everyone either starting as Bonecrusher or being forced due to overwhelming suckage to convert to it. If you haven't noticed - they eventually rework all the skillchoices that suck as much as that because leaving them useless is bad for the games diversity in guilds - which was one of the major selling points of Lusternia's guild system.
Unknown2005-05-20 13:55:57
QUOTE(Jadryga @ May 19 2005, 08:17 PM)
I have to admit I'm lousy at pvp, but I think I don't die all that much
121435
With Lichdom at one's disposal, you really have to try in order to die.
Unknown2005-05-20 13:59:41
QUOTE(Asarnil @ May 20 2005, 03:53 AM)
Oh yes, we should all just shut up because they fixed blademaster skills so they weren't retardedly sucky! These changes also only affect the ur'Guard of course! I mean, none of the other three warrior guilds were in the same situation as us when it came to blademastery, nosiree. Of course Blademastery was going to eventually be fixed, because as it was there were pretty much an entire 5 blademasters in the whole guild, with everyone either starting as Bonecrusher or being forced due to overwhelming suckage to convert to it. If you haven't noticed - they eventually rework all the skillchoices that suck as much as that because leaving them useless is bad for the games diversity in guilds - which was one of the major selling points of Lusternia's guild system.
121534
No matter how much you dislike the perceived downgrade, one thing is now true after this set of envoy reports.
Ur'Guard = Paladins = Serenguard
That's the fact right there. The three guilds are now balanced to each other. Period. Also, as a side effect, Warriors are now better and more effective as a whole then they were prior to this set of envoys, and will only get better once the formula changes go through.
Unknown2005-05-20 14:02:50
QUOTE(Murphy @ May 20 2005, 03:49 AM)
so you're saying necromany is a tertiary guild skill and stag and moon are seconadary?? that makes no sense man, stag moon sacraments and necromancy are warriors 3rd (tertiary) skillset
121532
Stag and Moon are secondary skills. Athletics is also a Secondary skill. The reason I say Stag and Moon are secondary skills and not Tertiary skills, is because... Hartstone and Moondancers have each as a Secondary skill. It also differs from Necromancy/Sacraments, since Serenguard actually have a choice.
Besides, it really has nothing to do, absolutely zero with the point I was making, and is merely semantics.
Murphy2005-05-20 14:05:10
uhhhhh not true tuek
paladins > ur'guard easy
and serenguard > ur'guard too......hell if I had the ability to give aeon, you'd have a serious curing trouble on your hands. not to mention WEAPONAURA
paladins > ur'guard easy
and serenguard > ur'guard too......hell if I had the ability to give aeon, you'd have a serious curing trouble on your hands. not to mention WEAPONAURA
Unknown2005-05-20 14:06:07
Ur'guard. Paladin, Serenguard.. enough said
Geb2005-05-20 14:06:25
QUOTE(Anonymous @ May 20 2005, 02:55 PM)
With Lichdom at one's disposal, you really have to try in order to die.
121535
Not hard to die, but it is pretty darn hard to cause yourself to pray and lose significant experience.
Daevos2005-05-20 14:07:17
Ur'guard = Paladins = Serenguard?
That looks pretty much like a lie to me.
The Serenguard now beat us on offense with Moon aura, DarkMoon, and the new Gore instakill, and defense with Drawdown.
The Paladins beat us on defense with Honour, Benediction's toughness, and Numen, offense with Heretic/Infidel/Inquisition
Our advantage over them are our survival skills, Ghost and Lichdom.
Edit: Though they have access to similar skills, the Paladins have Trueheal, and the Serenguard have greater access to spores, as well as a easily attained ability to get past obstructions. Both also have access to vitae, which can not be used with Lichdom.
Edit2: Forgot about Dazzle thats another offensive advantage the Paladins have over us now.
That looks pretty much like a lie to me.
The Serenguard now beat us on offense with Moon aura, DarkMoon, and the new Gore instakill, and defense with Drawdown.
The Paladins beat us on defense with Honour, Benediction's toughness, and Numen, offense with Heretic/Infidel/Inquisition
Our advantage over them are our survival skills, Ghost and Lichdom.
Edit: Though they have access to similar skills, the Paladins have Trueheal, and the Serenguard have greater access to spores, as well as a easily attained ability to get past obstructions. Both also have access to vitae, which can not be used with Lichdom.
Edit2: Forgot about Dazzle thats another offensive advantage the Paladins have over us now.
Unknown2005-05-20 14:07:27
QUOTE(geb @ May 20 2005, 04:06 AM)
Not hard to die, but it is pretty darn hard to cause yourself to pray and lose significant experience.
121541
By dying I meant praying.
Unknown2005-05-20 14:09:18
QUOTE(Anonymous @ May 20 2005, 01:55 PM)
With Lichdom at one's disposal, you really have to try in order to die.
121535
It sounds like: "But you have lichdom so all of other skills can be crap."
And noone cares about Nihilists.
Unknown2005-05-20 14:10:12
It was one of your own, that made the downgrade in necromancy. Don't blame the rest of the world.
Eiru2005-05-20 14:13:20
All knights got upgrades.
Nihilists got a major downgrade.
Nihilists got a major downgrade.
Kaervas2005-05-20 14:14:26
It's not like they asked to have a crap Envoy.
Unknown2005-05-20 14:14:47
We needed those upgrades, and don't bring knights into this
Unknown2005-05-20 14:14:55
QUOTE(Murphy @ May 20 2005, 04:05 AM)
uhhhhh not true tuek
paladins > ur'guard easy
and serenguard > ur'guard too......hell if I had the ability to give aeon, you'd have a serious curing trouble on your hands. not to mention WEAPONAURA
paladins > ur'guard easy
and serenguard > ur'guard too......hell if I had the ability to give aeon, you'd have a serious curing trouble on your hands. not to mention WEAPONAURA
121539
No, actually I wouldn't. Nothing Warriors do can really inhibit the curing of Aeon, and Aeon is very slow, unless you are a Merian or Mugwump. It really just doesn't mesh well with a warriors offence. Far better off keeping up the damage and warrior afflictions.
I still don't quite see how you view Ur'Guard as weaker then Paladins/Serenguard. You also have to take racial selection in to account too, since Viscanti are by far the best of the specialization races (Though Faelings after the formula changes may usurp them, that remains to be seen).
Ur'Guard can reach the highest strength totals, allowing for more damage, wounds, and wound afflictions, and as well are the least likely to die with Lichdom and Ghost at their disposal, allowing them to be a bit more reckless. Crucify isn't too bad, especially now, pierced arms and legs count, which Blademasters give often and fast, and I believe paralyzed right and left sides count as well (Has anyone tested? That's a possibility of just two afflictions, paralyzed right and left, for a sacrifice).
Unknown2005-05-20 14:15:20
QUOTE(Guardian_Shiro @ May 20 2005, 02:10 PM)
It was one of your own, that made the downgrade in necromancy. Don't blame the rest of the world.
121546
Stupid envoy shouldn't code if he doesn't know what he's doing.
I hope our current envoy gets to work and makes some upgrades now.
Murphy2005-05-20 14:16:03
shiro thats a totally invalid arguement. you goose, its was ONE person who made that sugestion, without consulting anyone else in the process