Unknown2005-05-20 14:17:30
It was still their envoy, they should blame themselfs for what happen.
Kaervas2005-05-20 14:19:24
Yeah like it's their fault their envoy was
Eiru2005-05-20 14:19:58
Wait let me rephrase that.
Nihilists AND Ur'guard got downgrades.
Nihilists AND Ur'guard got downgrades.
Unknown2005-05-20 14:20:53
Wow, celestines and paladins got a transfixion skill. Everysince open beta began, dazzle was always useless
Unknown2005-05-20 14:21:25
Besides, the way I understood the report contained some nice upgrades for Nihilists along with it which weren't implemented.
Unknown2005-05-20 14:22:37
They may do it down the road, just relax and wait like knights are doing
Nayl2005-05-20 14:23:54
QUOTE(Guardian_Shiro @ May 20 2005, 10:20 PM)
Wow, celestines and paladins got a transfixion skill. Everysince open beta began, dazzle was always useless
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We Got a live one.
Quick, someone get the tranq gun
Unknown2005-05-20 14:25:04
Unknown2005-05-20 14:26:00
QUOTE(Daevos @ May 20 2005, 04:07 AM)
Ur'guard = Paladins = Serenguard?
That looks pretty much like a lie to me.
The Serenguard now beat us on offense with Moon aura, DarkMoon, and the new Gore instakill, and defense with Drawdown.
That looks pretty much like a lie to me.
The Serenguard now beat us on offense with Moon aura, DarkMoon, and the new Gore instakill, and defense with Drawdown.
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For one thing, Serenguard can't have both Moondrawdown, and Darkmoon at the same time as Gore. Darkmoon gives one affliction type, all pennyroyal cures, no need to even know what the affliction is. It is useless for afflicting, but useful for it's defense stripping. Contagion is far better for afflicting, and costs less power. At 8 power for Dark Moon, you can just use that improved tackle to move them.
Also, gore is sort of silly. You can kill your target if they are below 1/4 health. An average non-warrior archetype is below 4k health. 1/4 of 4k is 1000 health. If they are at 1000 or LESS health necessary for a Gore kill, any decent warrior does much more then that in one combo anyway. So why bother? It'd be useful to a point against the highest of the highest health Warriors, but even then not that useful.
QUOTE(Daevos @ May 20 2005, 04:07 AM)
The Paladins beat us on defense with Honour, Benediction's toughness, and Numen, offense with Heretic/Infidel/Inquisition
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For one, toughness is NOT physical damage. You should remember way back on the first envoy report, it was instead changed to lower poison damage. Numen again lasts for a short period of time (Though you do have a point with Numen, I find a 50% damage reduction across the board lame). Inquisition isn't difficult to avoid. Focus spirit blocks the glowing if you have it, so they don't know when to continue, and webbing or shielding throws off their opportunity to hit you while you glow.
QUOTE(Daevos @ May 20 2005, 04:07 AM)
Our advantage over them are our survival skills, Ghost and Lichdom.
Edit: Though they have access to similar skills, the Paladins have Trueheal, and Serenguard have greater access to spores, as well as a easily attained ability to get past obstructions.
Edit: Though they have access to similar skills, the Paladins have Trueheal, and Serenguard have greater access to spores, as well as a easily attained ability to get past obstructions.
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I think you underestimate the power of Ghost and Lichdom by a large margin. Trueheal isn't a problem. They are still there. Certain attacks go through. Eventually something will happen. Trueheal doesn't whisk them away quite like Lichdom or Ghost does. Serenguard have spores, and Magnagorans have lust/empress.
Unknown2005-05-20 14:26:36
QUOTE(Eiru @ May 20 2005, 02:19 PM)
Wait let me rephrase that.
Nihilists AND Ur'guard got downgrades.
Nihilists AND Ur'guard got downgrades.
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That's why proposing changes for shared skillsets should be discussed with both interested guilds (envoys). I guess it didn't happen here.
But Ur'Guard (at least blademasters) got many upgrades too, and they're considered one of the better guilds (at least were before all these changes).
Nihilists are not and they just get downgrades.
Unknown2005-05-20 14:29:13
Putefraction can still be a decent skill to use, you will just need to watch where you use it. Sacrament users can't use numen over and over again, because of the power drain. In a fight, pute would last alot longer then numen.
Eiru2005-05-20 14:30:38
Everyone in the commune can use spores. And they can do it themselves, and I'm not sure but I really doubt that magical defenses around the city/territory stops snorting spores.
Lust/Empress? How many Nihilists are there at any one time anyway? And it'd be great if it went through other cities/villages.
And that's my point, just because knights in general got upgrades, it doesn't mean they have to downgrade a skill that TWO guilds have in common.
Lust/Empress? How many Nihilists are there at any one time anyway? And it'd be great if it went through other cities/villages.
And that's my point, just because knights in general got upgrades, it doesn't mean they have to downgrade a skill that TWO guilds have in common.
Kaervas2005-05-20 14:30:51
Nah the fight will be shorter with putrefaction up because it'll cause the person using it to die quicker.
Nayl2005-05-20 14:31:05
I thought, with Trans Discipline, the 3, or 4p regenerated before the end?
Or was I mistaken? And there is actually a pause? Where you have to deal with normal damage *chin*
Or was I mistaken? And there is actually a pause? Where you have to deal with normal damage *chin*
Unknown2005-05-20 14:31:47
I agree that Necromancy got the short end of the stick, but to say another skillset should be downgraded is stupid.
Murphy2005-05-20 14:33:27
shiro, you can't blame yourselves for the unknown actions of one person within the guild........you should think before posting because you make yourself look like an asshole
EDIT: Watch your language. ~Shiri~
EDIT: Watch your language. ~Shiri~
Daevos2005-05-20 14:34:14
I wasnt sure about Benediction, but I was told their version still gave physical defense. The point about the Serenguard was that they have access to those skills. And +10 on your weapon stats is damn nice, and Drawdown is damn nice too. Both those skills make the Serenguard better than us on defense and offense as far as skills go. The Paladins also beat us in those categories now as far as skills go too.
I think you underestimate the power of Darkmoon by a large margin as well, especially with the new change to herb/smoke balance.
I think you underestimate the power of Darkmoon by a large margin as well, especially with the new change to herb/smoke balance.
Elryn2005-05-20 14:34:53
Maybe we just need to remain calm... if the fixes are overboard, I'm sure the admin will adjust accordingly, there's no need to start with the paranoia about it being somehow a targetted attack at Magnagora.
Take a step back and look at the positives you still have. I had to do the same when Faelings were screwed over.
Magnagora still has the only specialization race without an experience penalty. They still have one of the best specialization races for combat/bashing. They still have the most access to a full range of bashing areas. They still have the best tools for avoiding experience loss while bashing. I'm not certain you can say they are being entirely nerfed. This is a setback, sure, but hardly indicative of a larger trend.
(I'm using bashing as an example because I believe one of the best uses of putrefaction was bashing.)
Ok, sorry to interrupt the comparisons of skill minutae... please continue.
Take a step back and look at the positives you still have. I had to do the same when Faelings were screwed over.
Magnagora still has the only specialization race without an experience penalty. They still have one of the best specialization races for combat/bashing. They still have the most access to a full range of bashing areas. They still have the best tools for avoiding experience loss while bashing. I'm not certain you can say they are being entirely nerfed. This is a setback, sure, but hardly indicative of a larger trend.
(I'm using bashing as an example because I believe one of the best uses of putrefaction was bashing.)
Ok, sorry to interrupt the comparisons of skill minutae... please continue.
Unknown2005-05-20 14:35:00
QUOTE(Anonymous @ May 20 2005, 02:26 PM)
Focus spirit blocks the glowing if you have it, so they don't know when to continue, and webbing or shielding throws off their opportunity to hit you while you glow.
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Sure, especially that you need to focus spirit few times for all (or even more) of your mana.
QUOTE(Anonymous @ May 20 2005, 02:26 PM)
Trueheal isn't a problem. They are still there. Certain attacks go through. Eventually something will happen. Trueheal doesn't whisk them away quite like Lichdom or Ghost does. Serenguard have spores, and Magnagorans have lust/empress.
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Celest has lust/empress too.
If you ghost you keep all your afflictions so when you're afflicted bad you can't do it or you can but cannot escape, isn't it?
When you lich, you lost and have to run, when you trueheal all the effort of the enemy to damage or afflict you is gone, so I don't see how it's not more powerful when you can kill someone after truehealing.
Soll2005-05-20 14:35:01
Occasionally, at trans discipline, you have regained the 4p that you used however, since the time differs, on occasions you are 1p off.