putre down-grade

by Marcalo

Back to Common Grounds.

Murphy2005-05-20 15:28:03
thaddeus, inqusition set is equal to crucify and contagion.........

inquisiton MAKES them run. If you are in trouble just heretic infidel and watch them run, cause if they don't, they are gone. Plus they also have judgement
Jadryga2005-05-20 15:30:07
Currently, in the "right situation", which I assume means fighting with players/denizens that cause physical damage, I wouldn't want to turn putre on, just so I can hurt myself more, and waste my health vials healing that.
Daevos2005-05-20 15:30:13
Terenas, I never used putre against non elemental knights. It was never worth it in one on one fights against your low damage outputs. Also the upgrades to Moon were not cosmetic by any stretch. They made you better than the Ur'guard in a straight fight. Go Dracnari, and you will realize that too.
Unknown2005-05-20 15:31:52
QUOTE(Murphy @ May 20 2005, 05:25 AM)
im sorry tuek, but demon shackes is not better than transfix
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We were talking passive hindering abilities. Transfix is a 3 second writhe, and you can get blindness back up before they can transfix you. Even if you don't immediately go blind again, that's 4 power and two equilibrium uses to transfix you. I say stick with the fool covered hangedman or just web twice.
Unknown2005-05-20 15:32:46
QUOTE(Murphy @ May 20 2005, 05:28 AM)
thaddeus, inqusition set is equal to crucify and contagion.........

inquisiton MAKES them run. If you are in trouble just heretic infidel and watch them run, cause if they don't, they are gone. Plus they also have judgement
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You don't have to run. I just web/shield.
Murphy2005-05-20 15:34:12
QUOTE(terenas @ May 21 2005, 01:26 AM)
That was a lot of posts.

Anyway, whomever said Serenguard was better than ur'Guard has to be on something. The upgrades to Stag were mainly cosmetic, as Tuek pointed out, instant kill at 1/4 health is a joke, but it's better than something. Ringwalk is decent and we needed a skill to hinder movement since all the Ritual users get Carcer anyway.

For people that don't think putre didn't need an upgrade, why not go look at ur'Guards tanky mofos like Daevos, Valek, Ixion, and Grukh? I'm sorry, but with Putre Daevos and Valek could tank 25 level 2 guards and managed to kill them all over time with just simple walk in, hit, run out. Daevos have claimed that against most knights, he doesn't even have to sip, he just eats sparkleberries to keep his health up. You get rediculously high health people with insane physical protection and guess what, almost no one can even come close to killing them with physical damage.

I would agree that the Nihilists got hit the hardest on this change, but in regard to ur'Guards, you guys are already insanely tanky. Putre's health drain mean that it's an ability that should be used with care, not just turn on and leave it to enjoy permanent 1/3 physical protection.
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Terenas. Valek and daevos did that with the first version of numbness, which got subsequesntly nerfed. And what single advatage apart from lichdom and maybe ghost (which are in death and excape) does necromancy have over moon?

You get drawdown (therefore better int for moonburst and surge) Weaponsaura (900cr worth of arties thank you) and AEON (which if you check my log on alger you'll see where it could've come in handy) not to mention all the other little nifty things you get.

Putre is so bad now, I don't even put it up...EVER. I'd rather put up the 5 power for numbness
Thorgal2005-05-20 15:34:33
Transfix is a 3 second writhe? blink.gif

Let's stay realistic here..it isn't, it really isn't. Unless you're size 5 or less, it's much longer. It also can't be burned off with tipheret/summer.

So I fight Icarus and turn on putrefaction and demonscales, and he hits me for 950 damage per jab, 1900 damage a round...then I see a paladin or celestine taking 400 from him, and you want me to believe putrefaction > numen? I think not.
Jadryga2005-05-20 15:35:05
QUOTE(terenas @ May 20 2005, 11:26 PM)
For people that don't think putre didn't need an upgrade, why not go look at ur'Guards tanky mofos like Daevos, Valek, Ixion, and Grukh? I'm sorry, but with Putre Daevos and Valek could tank 25 level 2 guards and managed to kill them all over time with just simple walk in, hit, run out. Daevos have claimed that against most knights, he doesn't even have to sip, he just eats sparkleberries to keep his health up. You get rediculously high health people with insane physical protection and guess what, almost no one can even come close to killing them with physical damage.
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Dude... in the days of Valek... lots more things worked lots better... Numb wasn't downgraded only shortly before Valek left, contagion wasn't downgraded, Lichdom wasn't downgraded, and I think we could ghost through closed doors.

Might be wrong for the last one...
Murphy2005-05-20 15:36:13
Ok tuek, i'd LOVE to see you shield against an paladin using inquisition....razing is lovely. and there is always a chance of getting inquisitioned.....and it kills lichdom

meanwhile if I sacrifice you (which is 50 times hardeR) you can vitae and I don't even get a cool little crucifed tuek toplay with
Jadryga2005-05-20 15:51:48
QUOTE(Anonymous @ May 20 2005, 11:27 PM)
They aren't the same. Putrefaction has no initial cost and lasts indefinitely, whereas Numen has a cost and only lasts a short while, but no upkeep. Giving putrefaction a larger upkeep changed it from a skill that can't be used indefinitely, while not engaged in combat.
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The old putre couldn't be used indefinitely for those who don't have the regen. Which is quite a few of the lower to mid-lower ur'guard or Nihilists. I repeat, not everyone is Viscanti or Loboshi, and not everywhere is tainted. I remember that Alger couldn't maintain it at level 40 or 50+, in the Valek days before he got lichdom. After he got lichdom he could maintain it somewhat, but he still had to sip. It was only after he got surge, and more levels, so he had a higher max health, that he could maintain it. We had to work to get to a point where we could maintain putre.

Viscanti could maintain it on taint, great, they're supposed to have an advantage working in Tainted land. They're subject to the same limitations everyone else was outside. Same like elves in forests.

Now, any non-novice Paladin or Celestine can link to the Pool(assuming you ban novices from linking), draw 5p, and activate numen. It only lasts for a short while, but it gives 50% protection against ALL damage. Putre has an upkeep and is 33% protection against cutting/blunt.

Numen
Damage buffered: 50%
Damage type: All - cutting, blunt, magical, elemental (fire, frost, water, electricity...)
Duration: approx. 45secs
Cost: 4p
Upkeep: none
Side effects: none

Putre
Damage buffered: 33%
Damage type: cutting, blunt
Duration: depends on ability to maintain damage upkeep
Cost: none
Upkeep: at least 300 damage every 8 seconds, or 10% of max health, whichever is higher. Therefore if max health is 5000, 500 damage. (used to be 225)
Side effects: Extremely rare but possible death from upkeep.
Terenas2005-05-20 16:18:58
QUOTE(Daevos @ May 20 2005, 03:30 PM)
Terenas, I never used putre against non elemental knights. It was never worth it in one on one fights against your low damage outputs. Also the upgrades to Moon were not cosmetic by any stretch. They made you better than the Ur'guard in a straight fight. Go Dracnari, and you will realize that too.
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I said the the upgrades to Stag were cosmetic, I did not mention anything about Moon. As a matter of fact, I didn't even ask for anything to be done with Moon aside from adding in a new hindering ability, the admins saw fit to give us Moon Aura (worthy.gif admins).

In a straight fight a Stag Serenguard still trails behind since they have almost no other extra offense aside from the pitiful Gore damage, and Stagcurse. Stagstomp, though upgraded is still hard to pull off unless you're a Bonecrusher that can knock down reliably. And the bonus +1 dex and level 1 health regen in Stagform is a joke for 10 powers.

QUOTE(Murphy)
You get drawdown (therefore better int for moonburst and surge) Weaponsaura (900cr worth of arties thank you) and AEON (which if you check my log on alger you'll see where it could've come in handy) not to mention all the other little nifty things you get.

If you want to compare skills to credit costs, then look at Lich at night. It's +2 to int/strength, that's equivalent to 3000 credits worth of Stat artifacts in other IRE games.

Waning is utterly crap for a Knight especially since we cannot give anorexia. Seriously, is there anything that a knight can do reliably to stop someone from sipping phlegmatic? How often do you see me use it in a fight even though I can raze speed in under 2.5 seconds and wane in less than 3.5 seconds? It is not as useful as you may think.

Jadryga, why don't you put in that it takes eq and power to put up Numen in the midst of combat, whereas putre costs only eq to put up and nothing to take down. Is it so hard to turn it on when you're below 3000 health, then turn it off once you're above it?

Edit- Putre takes eq to put up.
Daevos2005-05-20 16:30:38
Putre takes eq to put up
Unknown2005-05-20 16:31:09
Spores can be found literally lying on the ground in your commune in random places. I know this now being in Glom... acting like it's a hard skill to use is ridiculous.
Ceres2005-05-20 16:35:24
QUOTE(Thaddeus @ May 20 2005, 03:25 PM)
Not really.  Icewall all exits, and tumble out when your heretic/infideled, then continue on your running spree until the glowing goes away.  How easy.
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doh.gif

A: Being able to run from something does not make it less powerful.

B: Post a log of you doing this against Amaru?
Unknown2005-05-20 16:36:38
QUOTE(Jello @ May 21 2005, 03:31 AM)
Spores can be found literally lying on the ground in your commune in random places. I know this now being in Glom... acting like it's a hard skill to use is ridiculous.
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You know that can actually be a downfall of the skill too - making it useable by your enemies and such.
Unknown2005-05-20 16:40:37
QUOTE(Quidgyboo @ May 20 2005, 04:36 PM)
You know that can actually be a downfall of the skill too - making it useable by your enemies and such.
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Le gasp, we are screwed if they snort into our commune with its totems and guards, is that what you mean? Continuing to lie about the nature of the foresty skills when there's 2 communes is pointless.
Unknown2005-05-20 16:42:48
Or how about when people make the spores in spots not within the commune which does actually provide a viable escape point for people? But hey, no one would do that right? I only just found ten spores sitting in a circle near the mountains a little while ago.
Unknown2005-05-20 16:44:52
It's rare to see them in random spots like that, and the point is that you people were arguing that it's not a viable escape skill. It is, and commune people do and always have made good use of it much more often than non-commune.
Unknown2005-05-20 16:46:55
I never argued it wasn't viable, it's a great skill, I was just pointing out a negative of the skill which I see quite a bit.
Terenas2005-05-20 16:47:16
QUOTE(Jello @ May 20 2005, 04:31 PM)
Spores can be found literally lying on the ground in your commune in random places. I know this now being in Glom... acting like it's a hard skill to use is ridiculous.
121677


Mind showing me where they are? I've found a total of one mushroom circle in a total of 30 rooms around the Mother Trees. Unless they're magically hidden somewhere, in which case they're not exactly accesible to everyone.