Unknown2005-05-20 16:50:55
You want me to email you a map? It's easy to get them in Glomdoring. If your side so lacks teamwork that no one is taking the (4 seconds?) to drop spores then that's your own faults.
Terenas2005-05-20 17:09:19
QUOTE(Jello @ May 20 2005, 04:50 PM)
You want me to email you a map? It's easy to get them in Glomdoring. If your side so lacks teamwork that no one is taking the (4 seconds?) to drop spores then that's your own faults.
121687
Right, it's easy to get them in Glomdoring, then perhaps you should stop claiming that they can be literally found lying around in random places in Serenwilde when in fact they aren't.
Murphy2005-05-20 17:11:14
QUOTE(terenas @ May 21 2005, 02:18 AM)
Waning is utterly crap for a Knight especially since we cannot give anorexia. Seriously, is there anything that a knight can do reliably to stop someone from sipping phlegmatic? How often do you see me use it in a fight even though I can raze speed in under 2.5 seconds and wane in less than 3.5 seconds? It is not as useful as you may think.
121664
As a BC terenas, waning will acheive a slowlock
2 lvls of stupidity a concussion AND aeon
Ceres2005-05-20 17:13:32
Blademasters can slitthroat, as well.
Terenas2005-05-20 17:14:22
QUOTE(Murphy @ May 20 2005, 05:11 PM)
As a BC terenas, waning will acheive a slowlock
2 lvls of stupidity a concussion AND aeon
2 lvls of stupidity a concussion AND aeon
121694
If someone can't cure concussion or stupidity in between the time it takes you to give it, raze, then wane, then the person would die normally to damage anyway, there is no need for aeon.
QUOTE(Ceres)
Blademasters can slitthroat, as well.
I have given slitthroat once or twice in my entire time as a Blademaster whereas I've beheaded people at least 3 to 4 times. It's the most difficult affliction to give, virtually impossible.
Murphy2005-05-20 17:19:14
terenas....if you have them prone and unable to parry, you can give them stupidity-fractue concussion and stupidity.
concussion is 2 regens, and fracture is one. you see them cure it, and you hit them again in the head for a concussion (meanwhile they wair 4 seconds for regen balance( you have them razed before hand from speed defence. You aeon and bam, check my log with alger...its easy doable
concussion is 2 regens, and fracture is one. you see them cure it, and you hit them again in the head for a concussion (meanwhile they wair 4 seconds for regen balance( you have them razed before hand from speed defence. You aeon and bam, check my log with alger...its easy doable
Unknown2005-05-20 17:44:11
Part of the problem with the state of putre is the state of the races. It's too good for races that have and are using their regeneration, but the downgrade appears to cripple races without such regen.
I think every race should be competative for PvP or bashing as at least one class.
I think every race should be competative for PvP or bashing as at least one class.
Jadryga2005-05-20 17:45:55
Now Terenas, it's not our fault if moondancers make mushroom circles everywhere but Serenwilde. It could be the shadowdancers, but that would be even more disturbing, it means moondancers aren't making use of the circles at all.
Numen costs nothing to take down, I don't see why that's an issue. Both putre and numen take eq, that's not an issue either. That's why I didn't highlight those. Numen costs power but has no upkeep. Putre has no cost, but has a damage upkeep, as outlined above. Now, if Numen had an upkeep, like a mana drain or willpower drain, I'd understand where you're coming from. But Numen has NO UPKEEP. Stop talking about the costs, they both balance out in that sense. One has cost, but no upkeep, the other has no cost, but has upkeep. Both take equi when put up, both cost nothing to take down.
The problem was, is that the upkeep for putre, when first modified, made it useless. Now, it's less unreasonable, but still not practical.
And that put putre up when I hit 3k one... If I have been hit to the point where I drop to below 3k from a surged health of 5k, that means I'm getting hit for more than I'm regenning and sipping for. I'm not going to put putre up so I can be vulnerable for 5 seconds, which can get me killed, and hurt myself with 300 damage every 8 seconds or so, wasting my health vials on curing that 300 every 8 seconds instead of the damage which put me below 3k in the first place. Note, if I drop to 500 health, I STILL receive 300 damage.
Putting putre up at that stage would be just useless.
Unlike numen, which does not hurt you AT ALL. It's a one time 4p cost. You put numen up, you have 50% less damage to worry about, no strings attached, so if you're hit for 1000, you're actually dealt 500. Put putre up, lose 300 damage over 5 ticks of putre(40 seconds, approx. like numen), that's 1500 additional damage that you have to heal, not including the original 1000, which has been discounted to 700 or so.
Numen = 1000 - 50% = 500 + 4p
Putre = 1000 - 30% = 700 + 1500 = 2200
Which would you rather have?
Numen costs nothing to take down, I don't see why that's an issue. Both putre and numen take eq, that's not an issue either. That's why I didn't highlight those. Numen costs power but has no upkeep. Putre has no cost, but has a damage upkeep, as outlined above. Now, if Numen had an upkeep, like a mana drain or willpower drain, I'd understand where you're coming from. But Numen has NO UPKEEP. Stop talking about the costs, they both balance out in that sense. One has cost, but no upkeep, the other has no cost, but has upkeep. Both take equi when put up, both cost nothing to take down.
The problem was, is that the upkeep for putre, when first modified, made it useless. Now, it's less unreasonable, but still not practical.
And that put putre up when I hit 3k one... If I have been hit to the point where I drop to below 3k from a surged health of 5k, that means I'm getting hit for more than I'm regenning and sipping for. I'm not going to put putre up so I can be vulnerable for 5 seconds, which can get me killed, and hurt myself with 300 damage every 8 seconds or so, wasting my health vials on curing that 300 every 8 seconds instead of the damage which put me below 3k in the first place. Note, if I drop to 500 health, I STILL receive 300 damage.
Putting putre up at that stage would be just useless.
Unlike numen, which does not hurt you AT ALL. It's a one time 4p cost. You put numen up, you have 50% less damage to worry about, no strings attached, so if you're hit for 1000, you're actually dealt 500. Put putre up, lose 300 damage over 5 ticks of putre(40 seconds, approx. like numen), that's 1500 additional damage that you have to heal, not including the original 1000, which has been discounted to 700 or so.
Numen = 1000 - 50% = 500 + 4p
Putre = 1000 - 30% = 700 + 1500 = 2200
Which would you rather have?
Shiri2005-05-20 20:03:07
As far as the Moondancer spore situation goes, with Faereturn actually working for some purpose now we've been destroying the circles after getting a spore out of them, generally. It's not as though you can't ask a Moondancer (there's a few of us who have them...USUALLY someone's on who does, I think, since I cover about 60% of the time ) to make spores for you though, some people do it quite a bit.
And I am undecided about whether to laugh at the people trying to use the racial argument or not, because until my ~650 damage moonburst on an undeffed Elfen druid gets serious upgrades, and I don't mean an extra 65 damage at 8p for ~56 seconds from Shine, the whole "skills should be useful for all races" is sort of meaningless.
Also something's going seriously wrong because in one spar Thaddeus slit my throat like 3 times. So I'm not sure what you're talking about there Terenas.
Anyway, I think I got up like 5 hours before I meant to so I'm going to try and sleep again now because I'm all disorientated.
And I am undecided about whether to laugh at the people trying to use the racial argument or not, because until my ~650 damage moonburst on an undeffed Elfen druid gets serious upgrades, and I don't mean an extra 65 damage at 8p for ~56 seconds from Shine, the whole "skills should be useful for all races" is sort of meaningless.
Also something's going seriously wrong because in one spar Thaddeus slit my throat like 3 times. So I'm not sure what you're talking about there Terenas.
Anyway, I think I got up like 5 hours before I meant to so I'm going to try and sleep again now because I'm all disorientated.
Jadryga2005-05-20 20:20:30
Eiru says...
that he only does 150-200 to Soll with 19 int.
Cosmic fire needs upgrades too!
that he only does 150-200 to Soll with 19 int.
Cosmic fire needs upgrades too!
Eiru2005-05-20 20:31:34
I'm not sure actually if it's 150-200, but I'm definitely sure it doesn't go over 300.
Maybe it's not cosmicfire that needs an upgrade, but their resistance to magic that needs a downgrade?
Anyway that's offtopic, we're here to rant about the putre change!
*snug Jad*
Maybe it's not cosmicfire that needs an upgrade, but their resistance to magic that needs a downgrade?
Anyway that's offtopic, we're here to rant about the putre change!
*snug Jad*
Shiri2005-05-20 20:35:16
QUOTE(Jadryga @ May 20 2005, 09:20 PM)
Eiru says...
that he only does 150-200 to Soll with 19 int.
Cosmic fire needs upgrades too!
that he only does 150-200 to Soll with 19 int.
Cosmic fire needs upgrades too!
121771
That's probably a regeneration (and mother) tick because Soll's magic reduction is a very high 45%, though I believe that's with trans magic so that makes Moondancer magic resistance 20% (although nature torc is bugged - it doesn't actually provide magic resistance as it says in the AB file, so if that's fixed you can rely on it being even higher) and there is no way that Eiru does 400 damage on a cosmicfire against an undeffed target.
Sylphas2005-05-20 20:36:30
Torc is supposed to give magic resistance?
In addition to being a flat 10% reduction in mana costs?
In addition to being a flat 10% reduction in mana costs?
Eiru2005-05-20 20:40:12
Hmm...
What do you mean there is no way I can do 400 damage to an undeffed target?
I do about 900 damage to most targets, deffed up or not.
Except ofcourse moondancers, it's folly to even think about killing them with cosmicfire.
What do you mean there is no way I can do 400 damage to an undeffed target?
I do about 900 damage to most targets, deffed up or not.
Except ofcourse moondancers, it's folly to even think about killing them with cosmicfire.
Erion2005-05-20 20:49:46
QUOTE(terenas @ May 20 2005, 12:47 PM)
Mind showing me where they are? I've found a total of one mushroom circle in a total of 30 rooms around the Mother Trees. Unless they're magically hidden somewhere, in which case they're not exactly accesible to everyone.
121686
I was watching my friend play his Magnagoran one day (Waiting for someone to get there, so we could go clubbing), and we found 37 spores in Magnagora. ALL of them went to the Serenwilde.
Alger2005-05-20 23:06:50
I HAVE A SOLUTION! lets all swap cities. Hell id take celest and its 1 village. I honestly think you will be crying foul after a week.
Unknown2005-05-20 23:47:18
how many lessons does it take to get to master in the skill ranks???
Xavius2005-05-21 00:54:14
QUOTE(Eiru @ May 20 2005, 03:40 PM)
Hmm...
What do you mean there is no way I can do 400 damage to an undeffed target?
I do about 900 damage to most targets, deffed up or not.
Except ofcourse moondancers, it's folly to even think about killing them with cosmicfire.
What do you mean there is no way I can do 400 damage to an undeffed target?
I do about 900 damage to most targets, deffed up or not.
Except ofcourse moondancers, it's folly to even think about killing them with cosmicfire.
121786
Thank you! Someone else knows what cosmicfire is for.
But yeah, he's right. As stated above, Terenas takes 40% of the cosmicfire damage that Murphy does. Yes, I found out the hard way that he has inept magic, but he still has draconis (and, admittedly, I have no idea what percentage it prevents), and there's NO reason for ANYONE to be able to prevent 60-odd percent of the damage from my ONLY DAMAGING SKILL. And it's not like I hit as hard as a warrior with a decent weapon.
Everything else dies to a barrage of cosmicfire. Even a Celestine with numen up.
Unknown2005-05-21 01:06:09
QUOTE(Xavius @ May 20 2005, 02:54 PM)
Thank you! Someone else knows what cosmicfire is for.
But yeah, he's right. As stated above, Terenas takes 40% of the cosmicfire damage that Murphy does. Yes, I found out the hard way that he has inept magic, but he still has draconis (and, admittedly, I have no idea what percentage it prevents), and there's NO reason for ANYONE to be able to prevent 60-odd percent of the damage from my ONLY DAMAGING SKILL. And it's not like I hit as hard as a warrior with a decent weapon.
Everything else dies to a barrage of cosmicfire. Even a Celestine with numen up.
But yeah, he's right. As stated above, Terenas takes 40% of the cosmicfire damage that Murphy does. Yes, I found out the hard way that he has inept magic, but he still has draconis (and, admittedly, I have no idea what percentage it prevents), and there's NO reason for ANYONE to be able to prevent 60-odd percent of the damage from my ONLY DAMAGING SKILL. And it's not like I hit as hard as a warrior with a decent weapon.
Everything else dies to a barrage of cosmicfire. Even a Celestine with numen up.
121877
No damnit, they don't. Period. A Celestine is tankier then a Moondancer, especially with Numen. I will not die to your cosmicfires alone even when I am undeffed, period. Cosmicfire (and magic damage as a whole) is weak.
Shiri2005-05-21 01:10:10
Statistically a Celestine has 25% resistance from halo + 50% resistance from numen, plus draconis and whatever else. Even if Terenas DOES only take 40% the Celestine still takes less, so apparently your tests are weird somehow.