putre down-grade

by Marcalo

Back to Common Grounds.

Daevos2005-05-22 04:05:52
Then dont suggest that it have the same limitations as Numen, if its going to be vastly inferior.
Unknown2005-05-22 04:07:30
1/2 putrefaction and soulcage is fine in other games, I don't see why 1/3rd putrefaction and the costly lichdom is considered bad here, when the offense of necromancy certainly isn't better than the offense from other games. I know that's an obsolete argument for the most part, but I think it was fine the way it was.
Unknown2005-05-22 04:09:35
I was just trying to be helpful, *sigh*
Maedhros2005-05-22 04:14:34
QUOTE(Guardian_Shiro @ May 21 2005, 11:09 PM)
I was just trying to be helpful,  *sigh*
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But that was like suggesting that Haymaker should require the enemy to have 4 broken limbs and be impaled on a cross biggrin.gif.
Unknown2005-05-22 04:15:17
I agree putre should be upgraded, but it should still have enough of a penality.
Nayl2005-05-22 04:52:18
A penalty, as in, it drains -your- health?
ZOMGNERF
Desdemona2005-05-22 04:55:18
Putrefaction is/was upgraded. It used to protect only against cutting damage, but now it protects against both... if I recall correctly. Anyway, weren't their protection percentage also get increased? Whatever the case is, Putrefaction (in Achaea) was one of those skills that races (other than Dwarf/Horkval/Troll and other bulky ones) shouldn't really be using, because of it's massive health drain, and not so great protection (with Putre on, damage by goblins/harpies seemed to be increased...). Therefore, it would be nice, if Putrefaction here is also a leech for "weak" races, to deviate from that path... if it hasn't done so already.
Morik2005-05-22 05:04:55
What is the health drop like for people with, say, 2k health? or 4k health?

The main thing /i/ see as a non-tanky-as-mofo is that giving putre resistance to already overly tanky high-con-and-int viscanti knights with surge just made them impossible to kill with cutting damage. Those with Cudgel understand.

Question. What resistance does putre give to some of the astral creatures, pre and post nerfing? For example, does it really make a big big difference for things like goats? are they cutting?

Sylphas2005-05-22 05:07:51
QUOTE(Jello @ May 22 2005, 12:07 AM)
1/2 putrefaction and soulcage is fine in other games, I don't see why 1/3rd putrefaction and the costly lichdom is considered bad here, when the offense of necromancy certainly isn't better than the offense from other games. I know that's an obsolete argument for the most part, but I think it was fine the way it was.
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Lichdom isn't Soulcage, it's Soulcage/Blackwind. And Soulcage takes like 33% essence or something, and in Achaea is usable once a month/day, not sure which. Lichdowm is much stronger. Not saying it's overpowered or not, but it's a very strong skill.

Putrefaction, I didn't fight enough in other realms to be bothered with. It's not like I could kill with damage anyway.
Murphy2005-05-22 06:23:39
QUOTE(morik @ May 22 2005, 03:04 PM)
What is the health drop like for people with, say, 2k health? or 4k health?

The main thing /i/ see as a non-tanky-as-mofo is that giving putre resistance to already overly tanky high-con-and-int viscanti knights with surge just made them impossible to kill with cutting damage. Those with Cudgel understand.

Question. What resistance does putre give to some of the astral creatures, pre and post nerfing? For example, does it really make a big big difference for things like goats? are they cutting?
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VISCANTI

STATISTICS:
Strength : 13 Dexterity : 10 Constitution: 13
Intelligence: 12 Charisma : 10 Size : 13

o Special: Upon gaining the Geomancy specialization or Nihilist
specialization, a viscanti becomes a Master Viscanti with statistics
changing by -2 strength, -2 dexterity and +4 intelligence. Viscanti
warriors who choose the necromancy path, upon gaining the necromancy
specialization become a Brood Viscanti with statistics changing by
-3 intelligence and +3 strength, +1 constitution and +2 size.

brings it to 16 str 14 con and 9 int? last I read, 9 int wasn't very high.

Look before you leap
Murphy2005-05-22 06:27:03
there's one problem there Sylphas. You come back as a SOUL which means you get smacked by eye sigilis. Not only that, you only have a short time to get away. with soulcage blackwind you could just walk on home. Also, on that note you could starburst blackwind as well.

Here, ghost is the blackwind, except you can still be attacked as a ghost, takes power and you can't vitae ghost
Yrael2005-05-22 07:35:47
QUOTE(morik @ May 22 2005, 04:04 PM)
What is the health drop like for people with, say, 2k health? or 4k health?
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I lose about 400 health with 2600 max.
Unknown2005-05-22 07:41:00
Erm, you should be dropping 10% or 300, whichever happens to be higher. If you have 2600 health you should not be dropping any more than 300 health.
Yrael2005-05-22 07:54:00
That would be because I hit the '4' key by mistake. Ignore that.
Morik2005-05-22 09:43:41
QUOTE(Murphy @ May 22 2005, 02:23 PM)
VISCANTI


brings it to 16 str 14 con and 9 int? last I read, 9 int wasn't very high.

Look before you leap
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.. then you get a knowledge blessing, raising it to 11 int. then you eat a piece of int food, bringing it to 12 int. eating a bit of con food. Bringing you to 17 str, 12 int. Whats surge look like on you then?
Shiri2005-05-22 10:34:37
There's no INT food, and a blessing doesn't really count.
Nayl2005-05-22 10:39:36
secret.gif
I think he means Hero Fete.
Daevos2005-05-22 11:35:27
QUOTE(Desdemona @ May 22 2005, 04:55 AM)
Putrefaction is/was upgraded. It used to protect only against cutting damage, but now it protects against both... if I recall correctly. Anyway, weren't their protection percentage also get increased? Whatever the case is, Putrefaction (in Achaea) was one of those skills that races (other than Dwarf/Horkval/Troll and other bulky ones) shouldn't really be using, because of it's massive health drain, and not so great protection (with Putre on, damage by goblins/harpies seemed to be increased...). Therefore, it would be nice, if Putrefaction here is also a leech for "weak" races, to deviate from that path... if it hasn't done so already.
122334


Upgraded?

I guess making putre almost as viable against warriors here as it is against knights elsewhere is a good enough upgrade to counteract the downgrade it also suffered a long time ago. Here unlike elsewhere warriors are able to attack with either cutting or blunt weapons, and thus it was reasonable for putre to be changed. But that change came with a significant downgrade, the putre damage was made to hit faster and harder. Thus making the skill a situational one. But this recent downgrade has made it a useless skill.

QUOTE
From: Roark Libertas
To  : Everyone
Subj: Minor Tweaks

I uploaded a few changes:
- Stoneskin was replaced with stoneweight. Check the AB file for details.
- Draconis protects against magical damage instead of physical damage. (Note, this does not include magically summon projectiles like a geomancer's boulder blast.)
- Putrefaction has an increased health drain, but it will now work against blunt. Previously it only defended cutting.
- Toughness in Athletics was replaced with fitness. Check the AB file for details.
- The Wicca entity that sometimes blesses you with tough skin, that skin blessing will now protect your body from extreme temperatures rather than from physical damage.
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Amaru2005-05-22 11:43:05
QUOTE(Thorgal @ May 21 2005, 03:16 PM)
Amaru...who doesn't have a single artifact except maybe a collar
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No artifacts.
Jadryga2005-05-22 12:43:42
QUOTE(morik @ May 22 2005, 05:43 PM)
.. then you get a knowledge blessing, raising it to 11 int. then you eat a piece of int food, bringing it to 12 int. eating a bit of con food. Bringing you to 17 str, 12 int. Whats surge look like on you then?
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Like Shiri said, there is no int food. Trust me, I'm a trans chef. Every Tom, Dick and Harry can get a knowledge blessing, and if you mean herofete there are trans chefs in every city. I've checked. So they actually have a 9 int base, which, IF liched, drops to 8 int in the day, and rises to 11 int in the night. Not to mention there are more daylight hours than there are night. There were calculations done a long time ago, on which the lichdom stat mods were based, which confirms this.