Change to Artifact Scepter?

by Soll

Back to Ideas.

Soll2005-05-22 19:42:49
Well, I just bought the level 1 arti scepter, and I must say I am kinda disappointed. Sure, it is the least of the Scepters, and I knew how much it would affect my attacks beforehand, though... It still seems too weak, and not on par with the damage type runes for warriors, which can add 500 damage to each sword, whereas my Scepter(Which costs more than a single damage rune), adds 63 damage to my Nature Curse, and less than 100 to my Moonburst, so I suggest these possible alterations:

Level 1: +25% damage, and alters 20% of that total to the unblockable category of damage. Meaning that my 1000 moonburst will rise to 1250 damage, 187.5 of it will be unblockable, and the other 1062.5 damage will be affected by the various magical damage reducing things like Magic, Magic proofing, Halo, etc.

Level 2: +35% damage, and alters 25% of that total to the unblockable category of damage. Moonburst goes from 1000 to 1350. 337.5 of that becomes unblockable, the other 1012.5 being affected by magic reducing effects.

Level 3: +45% damage, and alters 25% of that total to the unblockable category of damage. Moonburst goes from 1000 to 1450. 362.5 of that becomes unblockable, and the other 1087.5 being affected by magic reducing effects.


OR

Level 1: +25% damage.
Level 2: +30% damage.
Level 3: +35% damage.

Then, on top of that, allow us to attach the damage type mod runes to the Scepter, altering 25% of the damage we do to that damage type. So a 1000 Moonburst becomes a 1250 Moonburst with the level 1 scepter, and then 312.5 damage out of that will become of the Lightning element when you attach the Jagged Lightning rune.


Criticisms, comments, questions, queries? Post 'em, I want to know what you all think, and how overpowering you think those alterations might be.
Thorgal2005-05-22 19:55:03
You're forgetting that there are hordes of additional ways next to resistance to protect against swords, and none at all against magically sourced damage.

In any case, the damage increase gained from artifacts for magical attacks should NEVER come even near to that of physically sourced attacks, and your idea will even surpass it...so the suggestion gets an obvious "no".

If you think they aren't worth their money, suggest a price decrease instead.
Sylphas2005-05-22 20:32:12
I can't think of any offensive artifact that's worth the price compared to elemental runes. They're AWESOME for their price.
Sekreh2005-05-22 20:54:20
QUOTE(Thorgal @ May 22 2005, 03:55 PM)
You're forgetting that there are hordes of additional ways next to resistance to protect against swords, and none at all against magically sourced damage.
122625



That's actually not true. Greatrobes can be enchanted with magic resist, there's a skill for level one resist in Moon, in Night, in Wicca, as well as dragon and demon scales I believe. That's one equipment resist and at least five skill resists. I don't think any races have magic resistance, though some have weaknesses.
Athana2005-05-22 21:14:01
and theres the combat ability...you just have to parry and stance

EDIT: but I do agree with them being a tad too expensive...so either up them by 5% each or lower the cost smile.gif
Xavius2005-05-22 21:25:57
Or, if you REALLY wanna show those warriors why we don't like runes, put out an artifact that changes 33% of magic damage to an element of our choosing. Eat cosmiclightning, Murphy!
Terenas2005-05-22 21:46:01
QUOTE(Sekreh @ May 22 2005, 08:54 PM)
I don't think any races have magic resistance, though some have weaknesses.
122639


Igasho.
Ceres2005-05-22 22:20:33
Dwarf
Thorgal2005-05-22 22:35:27
QUOTE(Sekreh @ May 22 2005, 10:54 PM)
That's actually not true. Greatrobes can be enchanted with magic resist, there's a skill for level one resist in Moon, in Night, in Wicca, as well as dragon and demon scales I believe. That's one equipment resist and at least five skill resists. I don't think any races have magic resistance, though some have weaknesses.
122639



QUOTE(Thorgal)
You're forgetting that there are hordes of additional ways next to resistances..


Which part of .."next to resistances".. didn't you understand?

Also, you people have obviously never been hit with an aquamancer staff at 3 seconds speed for 2K damage a pop, from a range, do you even realize how devastating this is? Scepters might need a credit cost decrease, but certainly not a damage increase.
Sekreh2005-05-22 23:31:32
QUOTE(Thorgal @ May 22 2005, 06:35 PM)
QUOTE(Thorgal)
You're forgetting that there are hordes of additional ways next to resistances..


Which part of .."next to resistances".. didn't you understand?

Also, you people have obviously never been hit with an aquamancer staff at 3 seconds speed for 2K damage a pop, from a range, do you even realize how devastating this is? Scepters might need a credit cost decrease, but certainly not a damage increase.
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Oops, missed that somehow. A matter of paying attention not understanding tongue.gif

Sorry!
Sylphas2005-05-23 01:14:53
QUOTE(Thorgal @ May 22 2005, 06:35 PM)
QUOTE(Thorgal)
You're forgetting that there are hordes of additional ways next to resistances..


Which part of .."next to resistances".. didn't you understand?

Also, you people have obviously never been hit with an aquamancer staff at 3 seconds speed for 2K damage a pop, from a range, do you even realize how devastating this is? Scepters might need a credit cost decrease, but certainly not a damage increase.
122680



I agree. Make them work for Geo staff and Druid cudgel, which both suck, and let the Aquas fend for themselves.
Geb2005-05-23 01:44:40
Scepters work for all magic source damage. Look at your staff and you will see that the source of damage is magic. So, level 3 scepter will raise the damage of each staff by 20%.

Also Sylphas, when your staff does damage you have to add the bleed damage it causes, along with the base damage it does. Also remember that bleed stacks, and can cause a drain on mana and health. I am not going to give out anymore to you, but I believe someone in your commune can clue you in on how causing health and mana to drain on an opponent will give you an advantage in combat (especially when it comes to certain afflictions).
Elryn2005-05-23 01:49:08
I'm with the view scepters cost a little much for their benefit, but I don't think increasing the damage would be a good idea.

How about an artifact sale? whee.gif
Murphy2005-05-23 04:39:45
cosmic lightning....

eat a senstivitied pulp under omen, 5k damage thanks for coming
Thorgal2005-05-23 09:22:28
QUOTE(geb @ May 23 2005, 03:44 AM)
Scepters work for all magic source damage. Look at your staff and you will see that the source of damage is magic. So, level 3 scepter will raise the damage of each staff by 20%.

Also Sylphas, when your staff does damage you have to add the bleed damage it causes, along with the base damage it does. Also remember that bleed stacks, and can cause a drain on mana and health. I am not going to give out anymore to you, but I believe someone in your commune can clue you in on how causing health and mana to drain on an opponent will give you an advantage in combat (especially when it comes to certain afflictions).
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You're conveniently forgetting that bleeding can be cured before it actually hits. Cudgel is the worst staff by far, followed by geo staff, and the aqua staff is just the best magical attack of all IRE games.
Gwylifar2005-05-23 14:03:03
QUOTE(Soll @ May 22 2005, 03:42 PM)
It still seems too weak, and not on par with the damage type runes for warriors, which can add 500 damage to each sword


Oh, I wish. I'm getting about an extra 150-200 on most targets with mine.
Geb2005-05-23 14:28:31
QUOTE(Thorgal @ May 23 2005, 10:22 AM)
You're conveniently forgetting that bleeding can be cured before it actually hits. Cudgel is the worst staff by far, followed by geo staff, and the aqua staff is just the best magical attack of all IRE games.
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You still have to consider that the person is expending mana to cure that bleeding though. With the staff hitting, the person is taking health and mana damage, which helps because paralysis requires a focus cure. The whole picture has to be looked at, not just one part of it. Still I know that matters not to you, because your main purpose for answering me is to get your jabs in. So, from now on I will just ignore you Thorgal.

Also, you forgot stormhammer or that fact that a staff in other realms allow the mage to choose which damage he or she desires to inflict?
Thorgal2005-05-24 20:01:18
The element doesn't matter Geb, as long as an aquamancer can do 1K+ to someone with lvl3 fire resistance. And I have no clue why you think that the post you quoted is a jab at you blink.gif :

I think that anyone will agree with me that bleeding can be cured before it hits, and that the aquamancer staff is better than geomancer staff, and geomancer staff is better than a cudgel, what on earth was wrong with that?