Unknown2005-05-26 18:02:15
The system is large, even though I realize it's not everything you use yourself, and so it's not easy to read through someone else's code and figure it all out. I guess that I'm just trying to point out some things that should have been removed before you posted the system. It's more of a security thing from your perspective, since people can see now that you handle some of these things in these ways.
Triggers are sometimes difficult to figure out when taken out of context, too. I enjoy reading through combat logs or sparring someone myself, so I can see how things interact and how the person handled them during the fight. Many systems include tiny message triggers, too, which can often be expanded with the proper regular expressions to provide better matches.
Triggers are sometimes difficult to figure out when taken out of context, too. I enjoy reading through combat logs or sparring someone myself, so I can see how things interact and how the person handled them during the fight. Many systems include tiny message triggers, too, which can often be expanded with the proper regular expressions to provide better matches.
Unknown2005-05-26 19:38:14
Hmmm.... Learn!!
Unknown2005-05-26 21:02:27
Learn what? Please provide more context in your posts, Shiro, instead of going for the "less than 5 words or emotes" in every one. You might get a sensible response then.
If you're suggesting that I learn how to script or read triggers, I'd say you have no idea to whom you're speaking. If you're talking about something else completely different, well, the point whooshed right past me and didn't stop to ask for directions.
If you're suggesting that I learn how to script or read triggers, I'd say you have no idea to whom you're speaking. If you're talking about something else completely different, well, the point whooshed right past me and didn't stop to ask for directions.
Ethelon2005-05-27 00:05:14
You get used to that from Shiro. It is rare to find anyone able to understand scripts, especially if they are Zmud users, so I'm not worried about them being looked through.
Ethelon2005-05-27 00:17:28
Just found out from my testers that I apparently missed (lazy me) so of the envoy changes, or misread them. I'll have a new Updated system out end of the weekend hopefully, also with a few other changes which were requested.
Unknown2005-05-27 01:12:49
I just tried to start up Lusternia in MUSHClient and it gave me an error message that said "Subroutine.vbs contains an invalid path."
Any help with what this means? I think it must be somthing I did, but everything seems to work. All I've changed is to set the "omit from output" check box to off, on the triggers that make it hide the number of months left on an item. I did this just before I logged off last time.
I'm basicly wanting to know if this is something bad, or if there is a way to stop it 'cause it's kinda annoying to see it everytime I start up. I don't think this is a problem with your code as it worked okay the first few times I ran it.
Thanks and cheers!
Any help with what this means? I think it must be somthing I did, but everything seems to work. All I've changed is to set the "omit from output" check box to off, on the triggers that make it hide the number of months left on an item. I did this just before I logged off last time.
I'm basicly wanting to know if this is something bad, or if there is a way to stop it 'cause it's kinda annoying to see it everytime I start up. I don't think this is a problem with your code as it worked okay the first few times I ran it.
Thanks and cheers!
Unknown2005-05-27 01:31:22
QUOTE(Ethelon @ May 27 2005, 11:17 AM)
Just found out from my testers that I apparently missed (lazy me) so of the envoy changes, or misread them. I'll have a new Updated system out end of the weekend hopefully, also with a few other changes which were requested.
125297
Thanks!
Is there a way to save our triggers though?
Unknown2005-05-27 01:49:12
*Sniffle* I do love the system!!
Unknown2005-05-27 01:51:33
QUOTE(Quidgyboo @ May 26 2005, 09:31 PM)
Thanks!
Is there a way to save our triggers though?
Is there a way to save our triggers though?
125359
edit *Mutters* when you're about to load the new triggers, select no and they will be added to the existing ones. Make sure to save your old triggers and alias first.
*Knows he will be corrected by Ethelon on this*
silimaur2005-05-27 11:57:55
annoying thing is when i run ethelons mush client it sets line break so when i open up my zmud system none of it works
Unknown2005-05-28 17:31:20
Does anyone still have the old system he made cause i dont feel like spending to much time trying to figure out how to make my Judgement trigger work?
Munsia2005-06-08 22:43:13
it seems to still have most of the old cures for kombu.. Malicia paralysed my left and my right and they both are still kombu cures.
Ethelon2005-06-08 23:54:15
yeah, few things I missed.
Gregori2005-06-10 19:49:53
Just like to say that thanks to zMUD royally pissing me off I switched over to Mushclient and having never coded in Mushclient before I have been up all night going through Ethelon's posted stuff and without it I would have shot myself in some horrible appendage by now. So thanks Ethelon. I may not like you IC but OOC you have proven quite helpful in me porting my system to Mushclient.
On another note. Despite the lack of my maps I am loving the usablity of Mushclient more and more as I start understanding more of what I am doing in it.
On another note. Despite the lack of my maps I am loving the usablity of Mushclient more and more as I start understanding more of what I am doing in it.
Unknown2005-06-10 23:05:31
I'm still trying to decipher zMUD's COM interfaces for the mapping, but I keep remembering how much I hate COM.
If anyone here has the patience (or know-how) to try a system I'm developing, I have been working on a system for Achaea and am now porting the same system to Lusternia. I only have some of the simple afflictions covered so far, but the rest aren't far behind. You can find the code in the CVS repository over at the ACP web site on SourceForge (under the Mush module). The URL below should take you straight to it, but I can't guarantee it'll work for you like it works for me. (Lusternia-specific stuff is in the ire/lcp folder...)
http://cvs.sourceforge.net/viewcvs.py/achaeacure/Mush/
If anyone here has the patience (or know-how) to try a system I'm developing, I have been working on a system for Achaea and am now porting the same system to Lusternia. I only have some of the simple afflictions covered so far, but the rest aren't far behind. You can find the code in the CVS repository over at the ACP web site on SourceForge (under the Mush module). The URL below should take you straight to it, but I can't guarantee it'll work for you like it works for me. (Lusternia-specific stuff is in the ire/lcp folder...)
http://cvs.sourceforge.net/viewcvs.py/achaeacure/Mush/
Diamante2005-06-17 01:34:25
CAn you make it so it so when we attack you can raze first if they have shield? and can you fix invoke serpant trigger?
Ethelon2005-06-17 14:24:10
QUOTE(Diamante @ Jun 16 2005, 09:34 PM)
CAn you make it so it so when we attack you can raze first if they have shield? and can you fix invoke serpant trigger?
140061
The Auto-raze system is in my Full version, and the Serpent problem can be handled by:
/world.enabletrigger "PromptCatch", "0"
Alef2005-06-17 15:08:56
Thanks for this Ethelon, been very useful for me, as I've been looking through and picking out a couple of things to use and such.
Cheers
Cheers
Diamante2005-06-17 23:37:30
Can we get your full system and if so where?
Alger2005-06-18 04:02:12
autoraze... man you guys should do more manual stuff... all this auto stuff makes life dull