Gwylifar2005-05-27 00:53:26
QUOTE(Shorlen @ May 26 2005, 04:38 PM)
I love the idea, but I think the duration of the battle should be more along the lines of 'three times three times three' rather than seven times seven - one day of constant non-stop fighting is violent enough
125138
I thought about making it threes. Mother Moon certainly has her threes (mother, maiden, and crone), but she doesn't play it up anywhere near as much as Mother Night does. I decided sevens was more unlikely to be mistaken for favoritism... and it added up to a good period (about two days of "in play" and then two weeks off). But really, it was just an example. I went with that to demonstrate how it could be kind of mystical, and also be something that didn't align with game years or real world times or days so no one got an advantage based on who's online at certain times, seasons of the year, phases of the moon, or what-not. But mostly it just seemed kind of fae to word it that way.
3x3x3 and 3x3 means a total cycle of 36 hours, 9 of which are spent in battle. That seems a little too high a ratio of conflict to off-conflict. Plus, because two cycles would be exactly three RL days, the times would keep repeating and there'd be an advantage to whichever side had people who were online more at those recurring times. On the upside, it's just off a moon cycle, so it'd precess through the lunar cycle nicely.
QUOTE(nyla @ May 26 2005, 04:43 PM)
THe only problem is we HAVE to kill the fae.
125141
The idea is that you'd only have to during the conflict time. During the non-conflict time, the avatars would not be so grumpy about them not being dead. They'd still take them that way, though. The idea isn't to make it impossible for people to attack fae, just to make it so it's not required.
QUOTE(Elryn @ May 26 2005, 08:31 PM)
Ok, can mortals have orders? Because I want to follow you. :worship: (But Lisaera is still wonderful too!)
125308
I think that's the nicest thing anyone's ever said to me.
Unknown2005-05-27 01:01:00
I'd join Gwylifar's Order.
Elryn2005-05-27 01:18:22
Please note - feel free to skip this reply as it is summarising previous posts.
----------------------
I don't believe this is true.
(Oh look, Daganev... I'm not agreeing with Estarra! How amusing!)
I argued about this right up to the release of tainted Glomdoring, but Serenwilde's distrust of cities is founded in Taint. If Serenwilde decides Glomdoring is still natural enough to work alongside, even in extreme situations, then we really have no reason to take issue with the cities.
Even aside from this, Serenwilde's history is deeply entwined with the concept of awakening and healing - the communes were formed upon the healing of the fae/forests, after all. I don't think it would be very realistic for Serenwilde to overlook the fact that Glomdoring is inherently about undoing all that - sickening and binding the fae/forests. This difference is fundamental.
For this reason I believe saying we have cause to work together for short term advantage is flawed. It may be forced by artifice, but it will make little sense.
Thus, I wouldn't expect much of a 'communes vs city' mentality developing any time soon.
----------------------
QUOTE(Estarra @ May 27 2005, 04:23 AM)
Serenwilde and Glomdoring may not be simpatico communes but they're still communes. There is enough common ground in their love of nature and distrust of cities (in an RP sense) where they might at times work against those cities. But, yes, they also have RP conflict between them, which only makes such short-term alliances all that more challenging and rewarding. Without those conflicts, we might as well have just added a commune called Serenwilde II because there never would be a reason for them not to work together.
124994
I don't believe this is true.
(Oh look, Daganev... I'm not agreeing with Estarra! How amusing!)
I argued about this right up to the release of tainted Glomdoring, but Serenwilde's distrust of cities is founded in Taint. If Serenwilde decides Glomdoring is still natural enough to work alongside, even in extreme situations, then we really have no reason to take issue with the cities.
Even aside from this, Serenwilde's history is deeply entwined with the concept of awakening and healing - the communes were formed upon the healing of the fae/forests, after all. I don't think it would be very realistic for Serenwilde to overlook the fact that Glomdoring is inherently about undoing all that - sickening and binding the fae/forests. This difference is fundamental.
For this reason I believe saying we have cause to work together for short term advantage is flawed. It may be forced by artifice, but it will make little sense.
Thus, I wouldn't expect much of a 'communes vs city' mentality developing any time soon.
Unknown2005-05-27 01:24:28
I could see us working together for very limited periods. Just like when we worked with the Geomancers to fix Gorgulu and stop the Tainted Fae raining down. But that's about it.
Shorlen2005-05-27 01:25:38
QUOTE(Gwylifar @ May 26 2005, 08:53 PM)
I thought about making it threes. Mother Moon certainly has her threes (mother, maiden, and crone), but she doesn't play it up anywhere near as much as Mother Night does. I decided sevens was more unlikely to be mistaken for favoritism... and it added up to a good period (about two days of "in play" and then two weeks off). But really, it was just an example. I went with that to demonstrate how it could be kind of mystical, and also be something that didn't align with game years or real world times or days so no one got an advantage based on who's online at certain times, seasons of the year, phases of the moon, or what-not. But mostly it just seemed kind of fae to word it that way.
3x3x3 and 3x3 means a total cycle of 36 hours, 9 of which are spent in battle. That seems a little too high a ratio of conflict to off-conflict. Plus, because two cycles would be exactly three RL days, the times would keep repeating and there'd be an advantage to whichever side had people who were online more at those recurring times. On the upside, it's just off a moon cycle, so it'd precess through the lunar cycle nicely.
The idea is that you'd only have to during the conflict time. During the non-conflict time, the avatars would not be so grumpy about them not being dead. They'd still take them that way, though. The idea isn't to make it impossible for people to attack fae, just to make it so it's not required.
I think that's the nicest thing anyone's ever said to me.Â
3x3x3 and 3x3 means a total cycle of 36 hours, 9 of which are spent in battle. That seems a little too high a ratio of conflict to off-conflict. Plus, because two cycles would be exactly three RL days, the times would keep repeating and there'd be an advantage to whichever side had people who were online more at those recurring times. On the upside, it's just off a moon cycle, so it'd precess through the lunar cycle nicely.
The idea is that you'd only have to during the conflict time. During the non-conflict time, the avatars would not be so grumpy about them not being dead. They'd still take them that way, though. The idea isn't to make it impossible for people to attack fae, just to make it so it's not required.
I think that's the nicest thing anyone's ever said to me.Â
125329
I meant 7x7x7 then 3x3x3, so 2 weeks off, 1 day on.
And I'd so join your order >_>
Unknown2005-05-27 01:26:43
*raises hand for Gwyl's order*
Sylphas2005-05-27 01:30:06
You do know that unless it's utterly unreasonably, there's plenty of people who will schedule their time so as to be on when it goes into conflict? I mean, Murphy has people wake him up. There's not really a way to cycle through people online like that, since a lot of the major players will make a point of being there if they are at all able. It's only really nice because it makes it easier for people.
Unknown2005-05-27 01:34:32
*steals High Priestess position in Gwyl's order and snickers* Mine I tell you MINE!!
And I have to say that I'm glad to see that someone *snuggle Gwyl* is thinking of sensible ways to work around the issue, without destroying the lovely roleplay that was given to us with the Tainted Forest becoming active. Yes, it causes strife...but it gives so much chance for solid roleplay if we could just get a chance to do so without running for our lives every two seconds *wry*
And I have to say that I'm glad to see that someone *snuggle Gwyl* is thinking of sensible ways to work around the issue, without destroying the lovely roleplay that was given to us with the Tainted Forest becoming active. Yes, it causes strife...but it gives so much chance for solid roleplay if we could just get a chance to do so without running for our lives every two seconds *wry*
Unknown2005-05-27 01:47:49
*nod* Some people have no other life
Nyla2005-05-27 02:10:27
QUOTE(Gwylifar @ May 26 2005, 07:53 PM)
The idea is that you'd only have to during the conflict time. During the non-conflict time, the avatars would not be so grumpy about them not being dead. They'd still take them that way, though. The idea isn't to make it impossible for people to attack fae, just to make it so it's not required.
I think that's the nicest thing anyone's ever said to me.Â
I think that's the nicest thing anyone's ever said to me.Â
125329
But that would be merciful and Lhiannan would not like that.
Sylphas2005-05-27 02:26:06
How is that merciful? You're tricking it into a life of slavery using sweets. That's about as merciful a pedophile using candy to lure you into the back of his van instead of just knocking you out and waiting till you wake up.
Gwylifar2005-05-27 02:32:36
QUOTE(Sylphas @ May 26 2005, 09:30 PM)
You do know that unless it's utterly unreasonably, there's plenty of people who will schedule their time so as to be on when it goes into conflict? I mean, Murphy has people wake him up. There's not really a way to cycle through people online like that, since a lot of the major players will make a point of being there if they are at all able. It's only really nice because it makes it easier for people.
125357
Of course that's true, and par for the course. Maybe it's not even a bad thing that those who are willing to go to that length get the advantage. The point is just that they have to go to it... it doesn't come to them. Whereas, if the event happened at 8pm GMT every five days, for instance, then the advantage is handed to some people automatically and taken away from others. If the time precesses through our days and weeks, then everyone gets a chance at it without going to lengths to follow it. Anyway... it's a small point, and 7x7x7/3x3x3 would precess, and it's all just an example anyway, so it's trebly moot.
Daganev2005-05-27 02:47:30
QUOTE(Elryn @ May 26 2005, 05:18 PM)
Please note - feel free to skip this reply as it is summarising previous posts.
----------------------
I don't believe this is true.
(Oh look, Daganev... I'm not agreeing with Estarra! How amusing!)
I argued about this right up to the release of tainted Glomdoring, but Serenwilde's distrust of cities is founded in Taint. If Serenwilde decides Glomdoring is still natural enough to work alongside, even in extreme situations, then we really have no reason to take issue with the cities.
Even aside from this, Serenwilde's history is deeply entwined with the concept of awakening and healing - the communes were formed upon the healing of the fae/forests, after all. I don't think it would be very realistic for Serenwilde to overlook the fact that Glomdoring is inherently about undoing all that - sickening and binding the fae/forests. This difference is fundamental.
For this reason I believe saying we have cause to work together for short term advantage is flawed. It may be forced by artifice, but it will make little sense.
Thus, I wouldn't expect much of a 'communes vs city' mentality developing any time soon.
----------------------
I don't believe this is true.
(Oh look, Daganev... I'm not agreeing with Estarra! How amusing!)
I argued about this right up to the release of tainted Glomdoring, but Serenwilde's distrust of cities is founded in Taint. If Serenwilde decides Glomdoring is still natural enough to work alongside, even in extreme situations, then we really have no reason to take issue with the cities.
Even aside from this, Serenwilde's history is deeply entwined with the concept of awakening and healing - the communes were formed upon the healing of the fae/forests, after all. I don't think it would be very realistic for Serenwilde to overlook the fact that Glomdoring is inherently about undoing all that - sickening and binding the fae/forests. This difference is fundamental.
For this reason I believe saying we have cause to work together for short term advantage is flawed. It may be forced by artifice, but it will make little sense.
Thus, I wouldn't expect much of a 'communes vs city' mentality developing any time soon.
125347
Yeah your problem is your premise... the Taint has nothing to do with why you should't like cities. Glomdoring doesn't like cities and isn't against the taint.
Elryn2005-05-27 02:48:55
Oh, right. We should go back to the Original Forestal Handbook. We hate cities because... well, we just hate cities!
Daganev2005-05-27 02:52:39
I'm quite saddened that you don't understand why communes hate cities. After repeating over and over gain.
I'll give you a hint... GREAT SPIRITS, and the one skillset all members have.. TOTEMS
I'll give you a hint... GREAT SPIRITS, and the one skillset all members have.. TOTEMS
Elryn2005-05-27 02:56:06
*sigh* We've been over this how many times now?
What are kelpies, Daganev? When did the cities threaten the Great Spirits, Daganev? When did the Great Spirits even give a damn about the cities, Daganev?
What are kelpies, Daganev? When did the cities threaten the Great Spirits, Daganev? When did the Great Spirits even give a damn about the cities, Daganev?
Nyla2005-05-27 03:14:18
QUOTE(daganev @ May 26 2005, 09:47 PM)
Yeah your problem is your premise... the Taint has nothing to do with why you should't like cities. Glomdoring doesn't like cities and isn't against the taint.
125494
The Blacktalon is against the taint.
Unknown2005-05-27 03:25:07
Glomdoring's Matron has stated that the Taint is filth and a scorn upon the world and saying that Glomdoring is Tainted is a disgusting lie.
How -aren't- Glomdoring against the Taint?
How -aren't- Glomdoring against the Taint?
Syrienne2005-05-27 03:29:14
I think there's some good points in all this, and some bad ones. I personally been on MUDs for.. geez to many years and I been big on the conflict part for quite some time also. To me it became apparent very quickly that player vs player combat and winning was to say you just beat the wit of your opponent, this appealed to me. Course I also boxed for a number of years also so.. I like the idea of two men enter one man leave. Course that's not to say I'm just a PK hound who ignores all RP and just goes nuts, obviously not because I don't think anyone can point at me and say I attack people just for the hell of it or stalk people everytime they leave their commune/city. I've hunted very few actively and only those who seem intent on starting a conflict with me or something close to me.
That being said I do think Faethorn could be structured a bit better.. as it stands right now it does kind of setup to be an endless conflict.. Even if Moon or Night wins, whoever lost is going to be actively seeking to reverse that immediatly to get the bonus back in their favor. The idea that the conflict would rotate on some kind of schedule where there could be a balance of conflict and peace I think is actually a good idea, because even though both sides have their lovers of conflict I think even they could agree constantly warfare over the same battlefield WILL get boring. I would urge Estarra to consider this type of idea myself..
As for Glomdorings concept and picking sides and such. I think Serenwilde and Celest have mostly themselves to blame for pushing Glomdoring toward Magnagora. I joined Glomdoring the first day it was open and the first people in there attacking us was Celest, and Serenwilde wasnt shy about coming in and chopping trees and causing havoc either, whole it was those evil Magnagorans who came to aid. This to me represents why Magnagora is the superpower, it saw opertunity and siezed it - while Celest and Serenwilde saw weakness and attacked it. Another example of this in my opinion is how quickly Magnagora mobilized and began influencing villages at the end of the Kethuru conflict, many from Seren/Celest were in an uproar that Magnagora would DARE So quickly move in to taking them but thats why Magnagora always wins, you all sit on your hands while Magnagora is always thinking execution. Magnagora has a plan and they stick to it, they run that plan over and over and over again so when time comes to put it into play it is done flawlessly. I think EVERYONE could learn alot from Magnagora's unity and execution of their plan.
Thing is things changed forever when Serenwilde went from neutral city disliking commune to ANTI-TAINT. It became totally not about disliking city dwellers to do whatever we can possible to attack Magnagora, and when that happened Magnagora said Fine, Game on. And conflict ensued because some of you may recall the great lengths Chade went to at one point to preserve peace between Magnagora and Serenwilde, and many times did Serenwilde throw that in their faces, amazingly enough just like how they did to Glomdoring when they tried to seek treaties. Not saying Serenwilde as a WHOLE did this but people like Munsia DO represent you, and as long as you continue to protect people like her who go out of their way to cause conflict even during peace time then I'm afraid you only bring it upon yourselves. Plus I can't help but blame some of Celest problems upon them also, for far to long they let stagnant leaders stay in power and let their society rot from the inside out until they lost what little potential they had.. now they are beginning to rekindle their spark a little bit in the hands of Hajamin as I'm told, its unfortunate it takes a Divine to bring an organization off its knees but if this is what needs to be done then I wish Hajamin luck in breathing new life into Celest.
Personally I don't think Magnagora will rule forever, no one side wins forever. Magnagora is winning now because they were the first as I previously mentioned to get their plan straight and execute, now the ball drops into the court of everyone else - including Glomdoring, to get their plan straight and execute. This takes leadership, dedication and a good base of people willing to put it all on the line to work selflessly to push things forward. Its like politics.. you got your left wing you got your right wing but you really need right now in the guys in the middle, need to put aside all the squabbling and differences and how I think the guy I like should win, and start putting up real solutions to the problem. That's my view anyways. Even as someone whos been a Magnagoran from the start I've always hoped Celest and Serenwilde would get their acts together and make battles less static where it seems Magnagora always wins, but this is entirely up to those citizens in Celest and Serenwilde, not up to the Divine to stick their hand in and force something. Magnagora earned its spot on top of the hill, who will the one to wrestle it away from them.
That being said I do think Faethorn could be structured a bit better.. as it stands right now it does kind of setup to be an endless conflict.. Even if Moon or Night wins, whoever lost is going to be actively seeking to reverse that immediatly to get the bonus back in their favor. The idea that the conflict would rotate on some kind of schedule where there could be a balance of conflict and peace I think is actually a good idea, because even though both sides have their lovers of conflict I think even they could agree constantly warfare over the same battlefield WILL get boring. I would urge Estarra to consider this type of idea myself..
As for Glomdorings concept and picking sides and such. I think Serenwilde and Celest have mostly themselves to blame for pushing Glomdoring toward Magnagora. I joined Glomdoring the first day it was open and the first people in there attacking us was Celest, and Serenwilde wasnt shy about coming in and chopping trees and causing havoc either, whole it was those evil Magnagorans who came to aid. This to me represents why Magnagora is the superpower, it saw opertunity and siezed it - while Celest and Serenwilde saw weakness and attacked it. Another example of this in my opinion is how quickly Magnagora mobilized and began influencing villages at the end of the Kethuru conflict, many from Seren/Celest were in an uproar that Magnagora would DARE So quickly move in to taking them but thats why Magnagora always wins, you all sit on your hands while Magnagora is always thinking execution. Magnagora has a plan and they stick to it, they run that plan over and over and over again so when time comes to put it into play it is done flawlessly. I think EVERYONE could learn alot from Magnagora's unity and execution of their plan.
Thing is things changed forever when Serenwilde went from neutral city disliking commune to ANTI-TAINT. It became totally not about disliking city dwellers to do whatever we can possible to attack Magnagora, and when that happened Magnagora said Fine, Game on. And conflict ensued because some of you may recall the great lengths Chade went to at one point to preserve peace between Magnagora and Serenwilde, and many times did Serenwilde throw that in their faces, amazingly enough just like how they did to Glomdoring when they tried to seek treaties. Not saying Serenwilde as a WHOLE did this but people like Munsia DO represent you, and as long as you continue to protect people like her who go out of their way to cause conflict even during peace time then I'm afraid you only bring it upon yourselves. Plus I can't help but blame some of Celest problems upon them also, for far to long they let stagnant leaders stay in power and let their society rot from the inside out until they lost what little potential they had.. now they are beginning to rekindle their spark a little bit in the hands of Hajamin as I'm told, its unfortunate it takes a Divine to bring an organization off its knees but if this is what needs to be done then I wish Hajamin luck in breathing new life into Celest.
Personally I don't think Magnagora will rule forever, no one side wins forever. Magnagora is winning now because they were the first as I previously mentioned to get their plan straight and execute, now the ball drops into the court of everyone else - including Glomdoring, to get their plan straight and execute. This takes leadership, dedication and a good base of people willing to put it all on the line to work selflessly to push things forward. Its like politics.. you got your left wing you got your right wing but you really need right now in the guys in the middle, need to put aside all the squabbling and differences and how I think the guy I like should win, and start putting up real solutions to the problem. That's my view anyways. Even as someone whos been a Magnagoran from the start I've always hoped Celest and Serenwilde would get their acts together and make battles less static where it seems Magnagora always wins, but this is entirely up to those citizens in Celest and Serenwilde, not up to the Divine to stick their hand in and force something. Magnagora earned its spot on top of the hill, who will the one to wrestle it away from them.
Murphy2005-05-27 03:48:00
QUOTE(Syrienne @ May 27 2005, 01:29 PM)
A bunch of stuff
125571
Here here.
Serenwilde and celest need to put their ideals and preaching about the spirits and stuff aside, and just get in there and excecute stuff, sacrifice some of your 'role' and do what it takes to win. If it doesn't fit, then change your RP honestly. Magnagora has had an RP of doing what it takes from the beginning to get ahead. If you're happy playing second fiddle to magnagora and getting stomped.....and you like that RP then great.
If you don't, do something about it