Putre Testing

by Daevos

Back to Common Grounds.

Daevos2005-05-24 18:30:45

With the new Putre:

Straight Damage: 7948
Putre Damage: 3431
Total Damage: 11379
Hit Accuracy: 11/19

With the old Putre:

Straight Damage: 7948
Putre Damage: 1575
Total Damage: 9523
Hit Accuracy: 11/19

Without Putre:

Total Damage: 10709
Hit Accuracy: 14/22

Damage Percentages:

New Putre: 106.26% of the damage that was taken without putre
Old Putre: 88.93% of the damage that was taken without putre
Terenas2005-05-24 18:37:16
QUOTE
Hit Accuracy: 11/19


Knights need some serious accuracy upgrade. sad.gif

Putre looks to be useless now, let's hope the admins will reconsider and give it a power cost to turn on but reduce the health drain.
Unknown2005-05-24 18:38:31
I agree.
Daganev2005-05-24 18:39:22
Accuracy is being updated in the next round of knight upgrades.
Nokraenom2005-05-24 19:44:11
From a Nihilist perspective, it's fairly destructive to our characters because we aren't anywhere nearly as tanky as the Ur'Guard. Add the now uselessness of putrefaction to our other comparatively weak defenses (when you compare us with the Celestines, e.g., demonscales v. halo) and it becomes increasingly difficult to bash at high levels.

In PvP we're still fairly viable, but our range of strategies are limited due to the high amounts of damage we take.

At any rate, I do hope the Admins will take a look at this and make it so that putrefaction isn't more harmful than helpful. The tests are highly compelling evidence in this regard.
Thorgal2005-05-24 20:07:03
Well, without putrefaction it's entirely impossible to compete against any physical damage at all as a nihilist, against mobiles nor players, since putrefaction is the only thing we have.

Making demonscales competitive to halo would probably fix this, but since the note about this point in the envoy report was completely ignored, we need our putrefaction back sad.gif.
Marcalo2005-05-24 21:01:22
well i have suggested we have say a 5 power cost to initiate putre, with it back at its old protection and health drain, then once every hour after it is initiated, you have to re-spend the 5 power as a upkeep cost
Shiri2005-05-25 00:31:02
QUOTE(Thorgal @ May 24 2005, 09:07 PM)
Well, without putrefaction it's entirely impossible to compete against any physical damage at all as a nihilist, against mobiles nor players, since putrefaction is the only thing we have.

Making demonscales competitive to halo would probably fix this, but since the note about this point in the envoy report was completely ignored, we need our putrefaction back sad.gif.
123817



Hang on, wouldn't it help you guys MORE to have a 33% reduction then? A 33% reduction of Daevos' 400 damage reduces it by about 133, with a 600 damage putre loss.

A 33% reduction of the 800 odd damage someone might deal to you with a 300-400 damage putre is a lot better.
Thorgal2005-05-25 09:48:34
That somehow didn't make any sense to me Shiri..no idea what your point was, you sure you quoted the right post?
Shiri2005-05-25 10:09:28
...yes...I just misread it. I was saying how putrefaction is better for Nihilists than Ur'Guard, but that isn't really the point of your post, you were just saying it sucks.

...nevermind. *cough*
Jadryga2005-05-26 15:31:02
I don't really understand why everyone is commenting about how tanky Daevos is, he's so tanky he doesn't need putre back the old way, look at that, Rakor only deals 350 to him.

The point isn't how tanky Daevos is, or how much damage people do to him. Point is that putre hurts more than it helps now.

Not everyone is as tanky as Daevos. If it hurts Daevos, imagine the rest of us Ur'Guard, or worse, Nihilists.

And that was changed AGES ago, Mali tongue.gif
Shorlen2005-05-26 20:49:10
Is Putre much more effective when you have multiple people attacking you? It seems like it would be, from what I understand of how it works (damage reduction + damage over time, right?). Could that have been the intent?
Daevos2005-05-26 22:37:26
I guess it could have some use if you had three or more non-elemental warriors attacking you at the same time, and no one else. But how likely is that situation? And why should you even bother to stand and fight against those odds directly?
Murphy2005-05-26 22:56:18
Because your name is daevos or murphy or alger, and there isn't much that CAN stop you, including 3 non-elemental knights
Terenas2005-05-27 05:49:24
Knights suck in teaming anyway, unless one was to just whore shieldstun. Any Guardian/Mage or Guardian/Knight combination would easily stop a knight dead in his track. Doesn't matter how tanky he is, unless he uses Serpent, which Alger and Daevos use on a consistent basis.
Daevos2005-06-02 15:20:44
I wish atleast one of the Admins would comment on Putre. Since more and more its seeming that our concerns are being ignored.
Erion2005-06-02 15:40:01
They'll probably just say "Talk to your envoys".
Daevos2005-06-02 15:44:42
Well, we have spoken to our envoys, and Thorgal has posted to the envoy board about it. Murphy will be soon too, though he should have been done it, he just got distracted.
Shakanos2005-06-03 07:13:29
QUOTE(Daevos @ May 24 2005, 08:32 AM)
I actually havent done a artifact test yet, that was with normal though quality master hammers.

I had all defenses up but regen and it proves that putre harms us more than it helps us. Thus it is a worthless skill that should be fixed.
123683


All that you've really proved is that Putre isn't very good for someone in your position (high health, lots of defences). For someone with lower health the percentile (since apparently a fair portion of the amount it drains is off of your current health according to the announce posts) will be much lower but the damage reduction will be the same. With 6k health it doesn't surprise me that it works out that way. You could try starting at 3k health (and don't heal up to full 6k health) and see how much of a difference it is then. Obviously you wouldn't want to be that low normally due to being near/in insta-kill range but other people may only have that amount total.

Still, if high health like that isn't TOO far out of normal for people with lots of skills to up their Constitution (nevermind that a percentile drain actually makes it worse for people with the health increasing artifact or other with high health like Titan/Demigod, though the second isn't too big of an issue yet) then perhaps it should still be looked at.

Of course if you have more than one person hitting you, the Putre drain will still be the same, but you'll be cutting a larger amount of damage.


When testing, it's very important to think of as many situations as you can if you want results to be as accurate as possible. Just 1 person hitting you when you have high health doesn't cover all the possible applications. It may not be very good with one person attacking, but with four it could be a whole different story.

Situational usage.
Alger2005-06-03 07:26:57
you know whats wrong with that situation? When faced with more than one knight the object of tanking is to not get hit meaning you're parrying stancing and rebounding like hell... not taking the blows. If you take the blows youll end up either impaled, mangled, bleeding to death or what not and putrefication will do nothing to save you. So putrefaction in reality isnt actually useful even in such scenarios because you're trying to avoid damage completely but of course you're still paying for its upkeep.