Wooo. Yay Estarra

by Unknown

Back to Common Grounds.

Unknown2005-05-27 01:40:32
QUOTE(Sylphas @ May 26 2005, 06:34 PM)
I still can't believe They listened to your whining.  You basically want to be able to sit one room away from a group that outnumbers you probably 5-1, who all hate you, on a plane without Avenger protection, and expect not to be touched.  If it was one person cudgelling, you'd be fine.  If it was 5-5, the person going in to raze would probably die, or be wisped away.  But you can't seem to see your own idiocy.  *mutter*
125361



No. I don't mind that I die.

What I object to is that you can have people sit back and serve as artillery with *0* risk. If they have to come into the commune, that's risky, and if they come in and kill me, no big deal. But they need to risk something to attack people.

That's my position, and evidently that's Estarra's as well.
Shorlen2005-05-27 01:40:52
Do the archways stop ghosts from entering? If they do, then they give the Seren and the Glom at least *some* advantage over the cities on the Etheral, which is nice. Of course, that helps the Seren much more than the Glom. But still, I think the changes are absurdly dumb, mostly for the reasons Tuek listed. I am unsure why Estarra listened to a single person regarding this change, as it has so many problems with it. The down points have already been discussed - the only redeaming factors are possibly the barring of ghosts across borders on the plane, the fact that it now requires two people to demense their home and faethorn instead of just one, and that it makes it just about impossible for the Seren to do the sceptre quest (can't burrow, fly, or use the trees to cross the border to the Ethereal Glomdoring, have to walk into the guards).

All in all, the change seems poorly thought out to me *shrugs*
Gregori2005-05-27 01:42:08
Daganev made an idea about a change in the overall scheme of the Battle on Faethorn. This was in a thread that had other ideas as well, and I hope they are looked at because overall I believe they are the better change.

Visaeris made a thread himself whining that something had to be done because he couldn't be expected to move to somewhere less dangerous to his health. Which is what brought about the change that Daganev suggested.

So I stand by my point. Visaeris is appreciative over something he screwed up.

Edited for bad spelling.
Sylphas2005-05-27 01:43:12
QUOTE(Visaeris Maeloch @ May 26 2005, 09:40 PM)
No. I don't mind that I die.

What I object to is that you can have people sit back and serve as artillery with *0* risk. If they have to come into the commune, that's risky, and if they come in and kill me, no big deal. But they need to risk something to attack people.

That's my position, and evidently that's Estarra's as well.
125364



Oh, you're just pissed that you don't have a druid guild to back you up.

Wait a minute, what's Blacktalon then?

*poke Blacktalon*

Looks like they have cudgels, can sit in a demesne (with guards) and shoot at us, just like we can. Without the guards, and you can break our demesne.

Vis, I can just wait till you charge into Faethorn, and STILL sit 10 rooms away and blast splinters into you, with 0 risk. I just can't do it from a certain spot anymore. Next, you'll want staffsling and cudgel nerfed, and pushing hexes, and ordering an entourage aggro and telling it to move.
Alger2005-05-27 01:53:45
you know vis they tried that raze stuff on me yesterday... i didnt think it was a problem, nor a great idea honestly. All that happened was it got thaddeus killed, and got him all pissed. You could have done so many things, like climb up a tree... or sprint s sprint e... or fly... even move south and shield would have worked. About the para, theres rebound and shield which buys you atleast 2 seconds to react and you wouldnt have been paralyzed. Also moving into enemy territory is them opening themselves up really, just have to take advantage of it.

Yeah i also dont agree this is a good thing.
Unknown2005-05-27 01:57:28
I think we should just wait and see how it plays out with the changes.

Now if only the Sceptre quest actually worked :/.
Shorlen2005-05-27 01:59:07
QUOTE(Quidgyboo @ May 26 2005, 09:57 PM)
I think we should just wait and see how it plays out with the changes.

Now if only the Sceptre quest actually worked :/.
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It needs to be obvious or discoverable when we can and can't do quests x_x Spent so much effort trying to get and keep sceptre pieces, only to find out that the quest couldn't be done after two-three wasted hours.
Unknown2005-05-27 02:07:42
I also don't like it, from an aesthetics point of view. It feels unnatural for Ethereal Serenwilde, Faethorn, and Glomdoring to be so unconnected, or disjoined, and not gradually fade from one to the other.

If you get what I mean.
Nyla2005-05-27 02:19:15
QUOTE(Sylphas @ May 26 2005, 08:43 PM)
Oh, you're just pissed that you don't have a druid guild to back you up.

Wait a minute, what's Blacktalon then?

*poke Blacktalon*

Looks like they have cudgels, can sit in a demesne (with guards) and shoot at us, just like we can.  Without the guards, and you can break our demesne.
125370



Visaeris has pissed the Blacktalon off....

People with Cudgel : Bau, Citera, Soulafein, Arilyon

People other than that who can meld who arent young(i.e. Havent spent more than one IG year out of novicehood): Nyla, Yukari

Its going to take some time when we have a guild full on non experienced people.(and man is it hard and making me lose sleep)
Unknown2005-05-27 02:24:06
My little blacktalon novice will be there eventually, if I can pull myself away from Laneth long enough to graduate novicehood.
Xenthos2005-05-27 02:28:05
For about two hours this morning, after I first noticed Serenwilde wandering in, we had one Blacktalon on.

Ozric.

Yesterday he hadn't even learned enough Nature to select Druidry yet. He's trying to help, but there's not much he can do, except keep checking GWHO every minute looking for someone while he crams levels.
Malicia2005-05-27 03:38:32
Meh, it seems so unnatural to have archways up on Ethereal now.

I didn't complain when Ethelon walked in, serpented, set up choke and pushed hexes into Faethorn over and over, along with his lovely ents. It's off plane. Protect yourself! Tumble! Anything. If you had of moved off of the monolith, Visaeris, I'd have been forced to move back and out of enemy territory, or to give chase and risk getting wisped into guards.

Well, what's done is done.
Syrienne2005-05-27 04:20:27
While I see Tuek's point, and agree, The solution to that is pretty simple.. just move guards BACK deeper into Glomdoring or Serenwilde. For Glomdoring the better solution is to keep your guards situated in that tunnel between Avatars and the Nexus. This is a place Tuek would be far away from the Archway and have to run pretty far to do hit and run, and its also situated RIGHT next to the Nexus, which means defenders would transverse and be right on his tail in a few moments.
A valid point he has but solutions to it there are.
Ixchilgal2005-05-27 04:30:59
Bad change. I appareciate that Estarra and folks are trying to listen and compensate for problems, but...there was no problem.

Except Visaeris. Who is apparently incapable of employing tactics. Except, of course, for the time tested, "Whine until things go my way."

Visaeris needs to shut up and go away, so we can all get back to complaining about Narsrim and Tuek. (Just kidding!)
Unknown2005-05-27 04:45:42
I find it amusing that everyone blames my "whining" for the changes...
Estarra agreed with me. She didn't do it just because I bitched. From her perspective as a designer, she agreed. Or maybe she chose to do it completely independent of any of my posts. Nonetheless, it was her choice. *shrug*
Malicia2005-05-27 04:53:53
You're the only person to come here to the forums and complain about ranged attacks past enemy borders. We get this huge change based on the opinion of a few...and by few I mean, you.


You act as if you were completely helpless. I went in, razed/killed Nyla with the druids firing in and then left. You stood there. I came back for you and you stood there. You died and came immediately here to forums with your 'proof' so that you could get the great Estarra to look into your request to prohibit the use of ranged attacks into enemy areas. Good work.
Daganev2005-05-27 06:37:33
Malicia, you are mistaken let me get you the post... be right back!

QUOTE
ANNOUNCE NEWS #294
Date: 5/24/2005 at 1:30
From: Estarra, the Eternal
To : Everyone
Subj: Fights Across Borders

This is a reminder regarding Lusternia's policy against circumventing
the PK system by finding ways to push people into enemy territory or out
of their home territory. If there are ways to do so, it is an exploit
for you to use them. Please report such a bug immediately as these are
ones we would like to close.

I think the spirit of our PK system is rather clear. If you want to
attack someone in enemy territory, you have to go there to do it. The
only exception are a few ranged attacks where the defense is simply
moving two rooms away. I'm tempted to even take away abilities to
attack from adjacent locations in separate areas but others have
convinced me that this isn't necessary. If someone does attack you from
an adjacent territory in anotherarea, that is an automatic declaration upon
you and you (and your allies who defend you) are then free to kill that person without repercussion.

We've recently coded tackle, barge and push to close the loophole where
you could push others into enemy territory or out of your home territory
(home being your city or commune). Magical attacks that do the same,
such as summon, gust and beckon have already been coded in the same
manner for some time. If you know of other loopholes, please let us
know.

That announce was posted before any discussion on the topic on the forums that I'm aware of.


More edits to come in a bit as I collect the posts...



QUOTE(Estarra)
This is obviously a power quest between communes where they compete for fae. We could sunder Faethorn from Glomdoring and Serenwilde, make it more difficult to attack from Faethorn to either of the commune's ethereal bases. We could have the fae disappear when there's no struggle between Night and Moon (though that would make the power quests disappear except for short periods). Ideas?


Theres another post somewhere where Estarra mentions the fact that Roark thought about guards that shoot across borders, to stop people from camping at the edges...

Visaeris wrote a thread giving further proof (cause he thought it was needed I guess, not sure) as to why it would be a good idea to implement such restrictions across borders in ethreal.
Unknown2005-05-27 06:47:52
All ethereal needs is totems to be on both sides. Have some kind of mini event where we get a totem or two at Glomdoirng's entrance to ethereal before they get chopped down.
Sylphas2005-05-27 06:49:07
Did he argue for those changes elsewhere? I really, really don't want the game to become a series of zones with archways in between, because people can't handle a long range attack.
Daganev2005-05-27 06:53:06
Visaeris did not argue for archways.

It was one suggestion out of many given to prevent a rule that just made it so you can't do anything across borders, ever.