Thorgal2005-05-27 18:11:06
That's the whole point Terenas, he can't cure it before you get all -4- to stick, because it happens in less than a second and without any messages.
Terenas2005-05-27 18:12:58
You can't cure Allhex before you get all 6 afflictions to stick. So what's your point? Considering that you can diagnose right afterward, you're still in the same boat as getting doublewhammied.
Thorgal2005-05-27 18:15:01
Yep, except...allhex costs 10 power and has an VERY long equilibrium recovery, next to being trans and requiring 6 hexes to be drawn, instead of 4 hexes and 4 power. Ask Tuek how much he uses allhex.
Allhex-lock : 10 power, draw 6 hexes, 10+ seconds equilibrium.
Doublewhammy-lock : 4 power, draw 4 hexes, 1 second equilibrium.
Allhex-lock : 10 power, draw 6 hexes, 10+ seconds equilibrium.
Doublewhammy-lock : 4 power, draw 4 hexes, 1 second equilibrium.
Terenas2005-05-27 18:20:00
I don't remember exactly where anorexia is in Hex, but I believe it's one of the higher abilities, somewhere in the Mythical range.
You can't say it's unfair for someone without focus mind to fight against a person that can gives anorexia and impatience. That's the same as saying it's unfair for someone that can't take much damage going against Murphy. If someone invested in to boost one area of offense, be that afflicting or damage, it's only reasonable that his opponent has to invest -something- to counter those effects. You can't expect to be able to heal damage and afflictions without having decent health, armor, high Resilience, proper herbs and vials, and a decent healing system, can you?
You can't say it's unfair for someone without focus mind to fight against a person that can gives anorexia and impatience. That's the same as saying it's unfair for someone that can't take much damage going against Murphy. If someone invested in to boost one area of offense, be that afflicting or damage, it's only reasonable that his opponent has to invest -something- to counter those effects. You can't expect to be able to heal damage and afflictions without having decent health, armor, high Resilience, proper herbs and vials, and a decent healing system, can you?
Thorgal2005-05-27 18:21:54
Thing is, a lot of people even WITH focus mind, still can't cure it, they're locked and dead. The penalties to allhex, like it taking a very long time to prepare, very much power and a very long equilibrium recovery, plus the fact several archetypes have a way out, made it not too overpowering, doublewhammy just made it a lot easier, which my equation demonstrated.
Terenas2005-05-27 18:23:40
QUOTE(Thorgal @ May 27 2005, 06:21 PM)
Thing is, a lot of people even WITH focus mind, still can't cure it, they're locked and dead.
126134
Well then, you're going to place the blame on the person that invested in his skills or used them wisely?
P.S.- I would had thought you would be glad of this, since you're selling your system and all.
Thorgal2005-05-27 18:25:39
It's a good thing for me yes...I'm shoveling credits like dirt even this very moment. This whole argument just started out by me saying hexes is better for offense than tarot, and several people saying it isn't, without saying WHY it isn't. And both Ethelon and I seem to get temperamental in arguments, which caused it to escalate a little.
Ethelon2005-05-27 18:38:55
I was just trying to prove Tarot is still far better....and we have come to that agreement atleast. And in certain situations, like the enemy being stupid enough to come fight you or get trapped, Hexes are better offensivley than Tarot, but otherwise, For going after someone, Tarot is far better.
Terenas2005-05-27 18:39:59
Yeah, I'm never going to beam into a Mage again, and after Thaddeus's log, no Shadowdancer as well.
Archthron2005-05-27 19:40:58
Heh, I find this argument amusing, because I prefered hexes over tarot for the reasons Thorgal is saying now, before the changes. That's the thing with demon afflicting, it's got everything you need. Consider the harrowed strike of anorexia and paralysis, times to coincide with a double-whammy of asthma and impatience. That's an instant lock for you, and only needs two hexes set up. People often overlook things like this.
Roark2005-05-27 21:42:01
QUOTE(Estarra @ May 26 2005, 07:43 PM)
The names were carefully chosen for their spot-on meaning and are superb characterizations for advanced hexes. Surely, you’ve seen old movies that correctly use the terms to describe a type of hex/curse that is a magic that is dark yet provincial. I despair at any person who doesn’t see it as I do.
125263
You're showing your age.
Unknown2005-05-28 00:26:47
QUOTE(Thorgal @ May 27 2005, 08:15 AM)
Yep, except...allhex costs 10 power and has an VERY long equilibrium recovery, next to being trans and requiring 6 hexes to be drawn, instead of 4 hexes and 4 power. Ask Tuek how much he uses allhex.
Allhex-lock : 10 power, draw 6 hexes, 10+ seconds equilibrium.
Doublewhammy-lock : 4 power, draw 4 hexes, 1 second equilibrium.
Allhex-lock : 10 power, draw 6 hexes, 10+ seconds equilibrium.
Doublewhammy-lock : 4 power, draw 4 hexes, 1 second equilibrium.
126132
Ok. Allhex is not 10+ seconds of equilibrium. You are confusing it with pushing multiple hexes. Pushing six hexes is approximately 12 seconds equilibrium for a Mugwump. An allhex however, is like 4-5 seconds of equilibrium. It is far too long, it is extremely rare for me to allhex, I have always prefered single hexes, such as using aeon and tossing anorexia when I see aeon stick long enough for me to recover equilibrium. Doublewhammy however, is far superior to allhex for me, no doubt about it, and I feel they should switch skill positions.
I am not commenting on the usefulness or power of hexes yet, I'm reserving my judgement till later.
The only drawback of hexes, which has always been there, but now is slightly more annoying with doublewhammy, is they are cumbersome to use.
Unknown2005-05-28 01:52:31
Doublewhammy is buggy, and the Vapors hex didn't get the change that was listed in the announce post. My only two complaints.
Ethelon2005-05-28 16:41:28
I think Whammy and Doublewhammy would be alot more useful if you could push them into other rooms with the effect.
Unknown2005-05-28 17:36:22
I always thought an ability to drag hexes around with you would be cool. It'd be like a cape of hexes. I could be hex man.
Archthron2005-05-28 17:58:57
Now that would be awesome.
Nayl2005-05-29 09:47:59
I am Hexman. Hexman is thrusting in the direction of the problem.
Shryke2005-05-30 18:29:34
if you could have hexes follow you they would be -VERY- overpowered, unless there was a skill that you could make hexes that would follow you for 1 or 2 power each, that wouldn't be so bad
Sylphas2005-05-30 18:55:21
Just have those not hit on entrance.