Knighthood

by Roark

Back to Common Grounds.

Daganev2005-06-02 05:10:51
Oh bugger does this mean my idea of seperating Wound Damage from Chance to Afflict has been lost and nobody will care about?

I'm very very sad.
Maelon2005-06-02 06:01:01
QUOTE(Olan @ Jun 1 2005, 08:59 PM)
hmm, just a thought but...what if you recovered from misses faster than you recovered from hits? Maybe that would help offset the penalty that large races with balance penalties would incur, but the difference to a race that already has a low recovery (I'd suggest a minimum cap on recovery) rate would hardly notice.
128612



that would help a bit, but the problem of the needling faeling doing both more damage over time and spectacular wounding damage would still be there. The damage from the old numbers on a regular faeling put him at 10% better when time was taken into account I think from a normal faeling (not shadowlord), which made shadowlords clear winners because of their awesome surge, clearly advantageous speed, quite decent strength, and while not being broken by a single pulp like a regular faeling due to much improved con - while breaking the parts of all the big guys. 15 wounding on a single crush.

some stuff on the old thread, regular faeling only.

as faeling with 10 str 18 dex
weapons: 151 damage and 135 precision, 169 damage and 149 precision
vs Expert Resilience 103 blunt armor drawdown Dracnari
400 swing
450 crush
500 pulp
7/8 wounding per normal swing
-15- wounding on a single crush
10 wounding per pulp swing (20 total if entire pulp hits)


as tae'dae with str 20 dex 8
weapons: 151 damage and 135 precision, 169 damage and 149 precision
vs Mythical Resilience 91 blunt armor Shadowlord
pulp missed 1 in 6
crush missed 1 in 8
swing missed 3 in 8
pulp for 900-1000 each
6 wounding per pulp swing (12 total if entire pulp hits)

no combat stances no parries.

Roark's idea to lower strength is one way you might address it, but with the strength boosts geburah etc, if Daganev's posting that a shadowlord faeling got 2 swings in 2 seconds for a tae'dae's 2 in 4.4 (I don't use zmud, so those numbers aren't mine), there's an imbalance in raw damage alone, with the faeling getting almost half a faeling swing more in overall damage (keep in mind that shadowlords will have more strength than my test faeling, so this should be more advantageous, even with the strength being toned down, than 10% overall). Meanwhile, big races would no longer wound anything. I didn't have a cameo so I only got the one reincarnate at the time, or I would've checked more.

My idea for mitigating this if we were to use the dex changes, is to implement the target's size, or strength and/or con counterbalancing the dex bonuses. I used an analogy in the other thread of a pistol shooting a castle wall - you can -really- hit what you're aiming for, but on a castle wall, that won't mean quite so much. Similarly, the strength of faelings may not be sufficient, even if they know where to strike, to obliterate and run through a tae'dae's sinew, fat and bone. If you did it one for one, say, size measured against dex, a shadowlord faeling would retain a small measure of wounding bonus against a tae'dae's wounding on the faeling if this were implemented, perhaps doing 6 or 7 to a tae'dae's 6, and would still enjoy better damage - so they'd still be much better, let's not forget the faeling's writhe speed and the ability to use web at all here. So, I'm not just trying to get tae'dae upgrades. With at least this though, we wouldn't be rendered entirely incompetent. Er. At least not more so. tongue.gif

With this, bigger races would require a lot of wounding or a lot of damage to bring them down, smaller ones less wounding and less damage, which makes sense, but smaller ones still would have a damage boost overall from their speed, they writhe out of web before they get hit by it, and their dex gives them a huge wounding boost on small races, also makes sense, and they'd still get a small wounding boost on the big guys too. The shadowlords would still be a good sight better than tae'dae, which I would expect the goal is following specialization trends, but it wouldn't be so clearly nasty as it is now. And if you wanted to balance it even more after that for favor of balance with the big guys, I would not object to that either. biggrin.gif
Xenthos2005-06-02 06:21:36
9 str and 10 con is a bit too much in my opinion as well (though admittedly, I am biased due to being a faeling). At 69, I can barely tank astral mobs with the con I've already got- have to run from the crushing every time, and the middle ones half the time (fesixes, in case you were wondering). This stuff may bring us back in line PvP... I've really got no clue how that balance works, I'm not all that excellent at it... but will definitely slaughter our ability to do anything to mobs. (Unless, of course, you're going to allow us to use precision to increase damage to NPCs?)
Thorgal2005-06-02 07:10:03
QUOTE(Olan @ Jun 2 2005, 02:46 AM)
Seriously, if Aslarans didn't have 14 int, there would be none except people like Thorgal who have never played another race in any game ever biggrin.gif.
128596



blink.gif

I've been every race but Siren..

Also, believe it or not, but all around, intelligence is pretty much the most important stat, for any class or archetype. Especially in Lusternia, example:

The way amissio and leech are coded, the more mana you have, the smaller the percentage of your max mana is drained by them, the less mana you have, the bigger the percentage that is drained will be. So with high intelligence, 15% of your max might be drained, with low intelligence, 30% might be drained.
Shiri2005-06-02 07:17:36
QUOTE(Thorgal @ Jun 2 2005, 08:10 AM)
blink.gif

I've been every race but Siren..

Also, believe it or not, but all around, intelligence is pretty much the most important stat, for any class or archetype. Especially in Lusternia, example:

The way amissio and leech are coded, the more mana you have, the smaller the percentage of your max mana is drained by them, the less mana you have, the bigger the percentage that is drained will be.
128828



Hmm. I'd go with CON, though, not INT. Guardians will walk on you without INT, but warriors AND mages will walk on you without CON.
Maelon2005-06-02 08:12:26
QUOTE(Thorgal @ Jun 2 2005, 03:10 AM)
blink.gif

I've been every race but Siren..

Also, believe it or not, but all around, intelligence is pretty much the most important stat, for any class or archetype. Especially in Lusternia, example:

The way amissio and leech are coded, the more mana you have, the smaller the percentage of your max mana is drained by them, the less mana you have, the bigger the percentage that is drained will be. So with high intelligence, 15% of your max might be drained, with low intelligence, 30% might be drained.
128828



Hehe...

I don't know if magic resistance/weakness works with it or not, but at least one person can toast me with two amissios. Absolve/toadcurse. Tasty.

That's why, like Murphy said, a warrior with surge might go for knowledge rather than life blessings. You get more life, more mana, AND you don't get amissio tearing you apart.
Thorgal2005-06-02 09:14:43
QUOTE(Shiri @ Jun 2 2005, 09:17 AM)
Hmm. I'd go with CON, though, not INT. Guardians will walk on you without INT, but warriors AND mages will walk on you without CON.
128831



Nah, constitution only affects tankiness, intelligence affects nearly every aspect of lusternian combat in one way or another. Therefor, intelligence is more important than constitution.
Aebrin2005-06-02 09:54:03
QUOTE(Jack @ Jun 2 2005, 01:03 AM)
Hell, you can go there and SWITCH to Knight, if you want.

(I did it early when Hajamin was giving away credits, so my character on the server is better than my actual Lusternian character, heh.)
128458



Hmm how? I couldn't change classes becuase I couldn't do HELP PALADINS or HELP UR'GUARD or whatever.
Soll2005-06-02 10:08:22
Ask one of the friendly Divine.
Roark2005-06-02 10:26:48
QUOTE(daganev @ Jun 2 2005, 01:10 AM)
Oh bugger does this mean my idea of seperating Wound Damage from Chance to Afflict has been lost and nobody will care about?

I'm very very sad.
128794


No. I explained in the deleted thread that the two are one and the same and inseperable. If you take out Chance to Afflict then there is no meaning to Wound Damage. I don't see how they can be distinguishable.
Roark2005-06-02 11:33:34
For those of you who have been on the other server, which was better: DEX modifying your wounds or the way it was before where STR modified your wounds? The up side has been well discussed. The downside is tae'dae and igasho may be duller and faelings may have problems bashing.
Ekard2005-06-02 11:43:13
True.
Mayby change bashing formula a bit, so it could be avarage of STR and DEX as mobs dont get wounds. So Bashig wouldnt be only STR and weapon damage ?
So lets say that Human still would be most avarage in hunting as STR+DEX=12+12 so avarage would be still (12+12)/2=12
Or mayby its not so good idea and need lot of coding?
Daevos2005-06-02 12:16:53
I think only STR should modify wounds. Otherwise the swifter races will have all the advantages when it comes to offense. They will not only deal more wounds but also more damage over time and venoms. Leaving the bigger races obsolete.
Malicia2005-06-02 12:28:49
You would say that, oh biased one. You get 22 STR at night, yes? I think some change is in order. DEX should have some relevance. Daevos does make a point however. I wouldn't want to see the bigger and stronger warriors become a thing of the past.
Shiri2005-06-02 12:31:55
I still think DEX needs to have a good defensive application, by the way. sleep.gif
Daevos2005-06-02 12:35:09
Well, look at it like this Igasho and Tae'dae already suck with their speed penalty. If Dex effects wounding they would both be worthless as warriors since they both only have 8 dex. Unless their burst was so high that it couldnt be easily healed by anyone. And I really hate depending solely on damage, I think that can never be balanced.
Ceres2005-06-02 12:54:38
Your wound status is: Head - 0!
5047h, 1404m, 10p lrxkdb-

--- REGAIN ---

5047h, 1404m, 10p elrxkdb-
You feel an aura of rebounding surround you.
5047h, 1404m, 10p elrxkdb-
Why would you reject that person?
5047h, 1404m, 10p lrxkdb-
The deep damage in your head partially heals.
5047h, 1404m, 10p lrxkdb-
With a heavy overhand stroke, Murphy slams a tormented spectre flail down upon
you, but his swing hits your powerful aura and rebounds back into himself.
5047h, 1404m, 10p lrxkdb-
You take a long drag off your pipe.
5047h, 1404m, 10p lrxkdb-
You bleed 225 health.
5109h, 1503m, 10p lrxkdb- (H+ 62) (M+ 99)
Murphy razes your aura of rebounding with a tormented spectre flail.
5109h, 1368m, 10p lrxkdb-
Flourishing a tormented spectre flail above his head, Murphy takes a swing at
you. You are bashed in the chest and receive a small bruise.
4622h, 1352m, 10p lrxkdb- (H- 487) (M- 16)
Flourishing a tormented spectre flail above his head, Murphy takes a swing at
you, and you smoothly step away from the blow. His flail bashes through the
air, missing you completely.
4622h, 1352m, 10p lrxkdb-

--- REGAIN ---

4622h, 1352m, 10p elrxkdb-
You dance joyously to the spirit of the Moon and are bathed in a soft lunar
light which heals your wounds.
5678h, 1292m, 10p lrxkdb-
The deep damage in your head partially heals.
5678h, 1292m, 10p lrxkdb-
You feel an aura of rebounding surround you.
5678h, 1292m, 10p lrxkdb-
Flourishing a tormented spectre flail above his head, Murphy takes a swing at
you, and you make ready with an exquisitely crafted draconic broadsword.
Murphy's flail bashes your broadsword, and you easily deflect the blow.
Your blade runs down the shaft of Murphy's weapon. You bash his right arm,
striking a major artery which splurts blood in all directions.
5678h, 1292m, 10p lrxkdb-
You take a long drag off your pipe.
5678h, 1292m, 10p lrxkdb-
You bleed 225 health.
5453h, 1274m, 10p lrxkdb- (H- 225) (M- 18)
Flourishing a tormented spectre flail above his head, Murphy takes a swing at
you, and you smoothly step away from the blow. His flail bashes through the
air, missing you completely.
5453h, 1274m, 10p lrxkdb-

--- REGAIN ---

5453h, 1139m, 10p elrxkdb-
You dance joyously to the spirit of the Moon and are bathed in a soft lunar
light which heals your wounds.
5754h, 1079m, 10p lrxkdb- (H+ 301) (M- 60)
Murphy razes your aura of rebounding with a tormented spectre flail.
5754h, 1079m, 10p lrxkdb-
The deep damage in your head partially heals.
5754h, 1079m, 10p lrxkdb-
With a heavy overhand stroke, Murphy slams a tormented spectre flail down upon
you, and you make ready with an exquisitely crafted draconic broadsword.
Murphy's flail smites your broadsword, and you easily deflect the blow.
Your blade runs down the shaft of Murphy's weapon. You smite his right arm,
striking a major artery which splurts blood in all directions.
5754h, 1079m, 10p lrxkdb-
With a heavy overhand stroke, Murphy slams a tormented spectre flail down upon
you, and you make ready with an exquisitely crafted draconic broadsword.
Murphy's flail smites your broadsword, and you easily deflect the blow.
Your blade runs down the shaft of Murphy's weapon. You strike his right arm,
barely smiting through the skin.
5754h, 1079m, 10p lrxkdb-

--- REGAIN ---

5754h, 1161m, 10p elrxkdb- (M+ 82)
You dance joyously to the spirit of the Moon and are bathed in a soft lunar
light which heals your wounds.
5754h, 1101m, 10p lrxkdb- (M- 60)
You bleed 225 health.
5529h, 1101m, 10p lrxkdb- (H- 225)
You feel an aura of rebounding surround you.
5529h, 1056m, 10p lrxkdb-
You take a long drag off your pipe.
5529h, 966m, 10p lrxkdb-
Murphy razes your aura of rebounding with a tormented spectre flail.
5529h, 966m, 10p lrxkdb-
Swinging a tormented spectre flail in an underhand arc, Murphy strikes at you.
You are barely fazed from getting smashed in the gut.
5091h, 966m, 10p lrxkdb- (H- 438)
You cease parrying.
5091h, 966m, 10p lrxkdb-
You adjust your attention spent parrying your gut.
5091h, 966m, 10p lrxkdb-

--- REGAIN ---

5091h, 948m, 10p elrxkdb- (M- 18)
You enter a stance to protect your lower body.
5091h, 948m, 10p elrxkdb-
Swinging a tormented spectre flail in an underhand arc, Murphy strikes at you,
and you make ready with an exquisitely crafted draconic broadsword. Murphy's
flail smashes your broadsword, and you easily deflect the blow.
Your blade runs down the shaft of Murphy's weapon. You strike his right arm,
barely smashing through the skin.
5091h, 948m, 10p elrxkdb-
Your mind feels stronger and more alert.
5091h, 1378m, 10p elrxkdb-
You dance joyously to the spirit of the Moon and are bathed in a soft lunar
light which heals your wounds.
5754h, 1318m, 10p lrxkdb- (H+ 663) (M+ 370)
With a focused look, Murphy strikes at you with a tormented spectre flail, and
you make ready with an exquisitely crafted draconic broadsword. With a flick of
your broadsword, you easily deflect Murphy's flail.
Your blade runs down the shaft of Murphy's weapon. You strike his right arm,
striking a major artery which splurts blood in all directions.
5754h, 1318m, 10p lrxkdb-
You bleed 225 health.
5529h, 1318m, 10p lrxkdb- (H- 225)
With a focused look, Murphy strikes at you with a tormented spectre flail, and
you make ready with an exquisitely crafted draconic broadsword. With a flick of
your broadsword, you easily deflect Murphy's flail.
Your blade runs down the shaft of Murphy's weapon. You strike his left arm,
barely striking through the skin.
5529h, 1318m, 10p lrxkdb-
You feel an aura of rebounding surround you.
5529h, 1183m, 10p lrxkdb-
You take a long drag off your pipe.
5529h, 1183m, 10p lrxkdb-

--- REGAIN ---

5529h, 1183m, 10p elrxkdb-
You dance joyously to the spirit of the Moon and are bathed in a soft lunar
light which heals your wounds.
5754h, 1106m, 10p lrxkdb- (H+ 225) (M- 77)
Murphy razes your aura of rebounding with a tormented spectre flail.
5754h, 1106m, 10p lrxkdb-
The deep damage in your head partially heals.
5754h, 1106m, 10p lrxkdb-
With a heavy overhand stroke, Murphy slams a tormented spectre flail down upon
you. Your skull is smited with a numbing blow. You briefly realize the spray of
gore and brains that is filling your field of vision belongs to you before you
die.
You have been slain by Murphy.
Thorgal2005-06-02 13:45:42
That means deepwounds can go below 0..
Unknown2005-06-02 13:53:49
Would it be possible to have both dex and strength effect chance to wound? If dex was say 3/4ths of the modifier you could raise faeling strength by 1/4th (roughly) of where it is now to improve their damage and bashing ability without increasing their wounding ability from its current point.

On the same token, if damage vs. mobiles works differently, you could have both dex and strength effect mobile damage. It makes sense, mobiles don't take wounds after all.

That said, int is very important to a knight, more health, better handling the mana drain from regen and surge, and if your mana is low and you're surged simple focus body and clot can run you out pretty quickly.
Daevos2005-06-02 13:59:05
I wonder when the point of this change became to make Faelings the supreme warriors.