Shiri2005-06-03 14:17:10
Maybe make it so no more than, say, two can stack on a tick then?
Bau2005-06-03 15:12:17
A druid or mage with a timed demesne may not be a problem if they are ignoring you, but when you have people jumping you at the same time, it can become quite a problem.
(And if you're lazy like me and don't have a healing system at all, no matter the fact that you're like a fought-over toy... even worse!)
(And if you're lazy like me and don't have a healing system at all, no matter the fact that you're like a fought-over toy... even worse!)
Geb2005-06-04 05:33:34
QUOTE(Bau @ Jun 3 2005, 04:12 PM)
A druid or mage with a timed demesne may not be a problem if they are ignoring you, but when you have people jumping you at the same time, it can become quite a problem.
(And if you're lazy like me and don't have a healing system at all, no matter the fact that you're like a fought-over toy... even worse!)
(And if you're lazy like me and don't have a healing system at all, no matter the fact that you're like a fought-over toy... even worse!)
129676
That is the same under any similar circumstance though. Timed fae are not a problem alone, but add in extra people and they do become a problem. Dealing with multiple demons or angels alone is not a problem, but add in their handlers and their handlers’ allies and they do become a problem.
Unknown2005-06-04 11:56:03
QUOTE(geb @ Jun 3 2005, 07:33 PM)
That is the same under any similar circumstance though. Timed fae are not a problem alone, but add in extra people and they do become a problem. Dealing with multiple demons or angels alone is not a problem, but add in their handlers and their handlers’ allies and they do become a problem.
130143
Fae can't be timed. They naturally spread out. I believe it is because only so many can go on one tic, so they split up in to two separate groups.
Geb2005-06-04 14:37:41
That happens to demesne effects too. I can only get 4 effects to tick at once. If I try to add more than that, many of the effects will not tick at all. I sometimes even end up with just Icefloe being the effect that hits.
Gregori2005-06-04 14:49:23
Same with Hartstone. If you try and have them all tick at once then you get 2 going off and the rest do not. You have to split them into three groups. Granted those three groups can tick within a second of each other giving the semblance of everything hitting at once, but in actuality they are not.
Sylphas2005-06-04 20:12:44
Also effect stagcurse, it looks likes, from our testing.
Suhnaye2005-06-05 02:28:11
Why does this seem like its gotten way off topic? We've gone from Demesne timeing to Fae abilities...
I think an easy fix for the Demesne is to just shift the counters for the demesne powers so they're all offset by about .2-5 seconds from eachother... Like, just for an example, storm=every 10 seconds, then spiders is 10.5, murder is 10.8, just make sure each one fires at a different rate, and they'll line up randomly instead of predictably, and if you CAN predict them then congratulations your one smart SOB
I think an easy fix for the Demesne is to just shift the counters for the demesne powers so they're all offset by about .2-5 seconds from eachother... Like, just for an example, storm=every 10 seconds, then spiders is 10.5, murder is 10.8, just make sure each one fires at a different rate, and they'll line up randomly instead of predictably, and if you CAN predict them then congratulations your one smart SOB
Shiri2005-06-05 02:30:36
I don't think you can time it to such small fragments, though.
Geb2005-06-05 02:58:23
QUOTE(Suhnaye @ Jun 5 2005, 03:28 AM)
Why does this seem like its gotten way off topic? We've gone from Demesne timeing to Fae abilities...
I think an easy fix for the Demesne is to just shift the counters for the demesne powers so they're all offset by about .2-5 seconds from eachother... Like, just for an example, storm=every 10 seconds, then spiders is 10.5, murder is 10.8, just make sure each one fires at a different rate, and they'll line up randomly instead of predictably, and if you CAN predict them then congratulations your one smart SOB
I think an easy fix for the Demesne is to just shift the counters for the demesne powers so they're all offset by about .2-5 seconds from eachother... Like, just for an example, storm=every 10 seconds, then spiders is 10.5, murder is 10.8, just make sure each one fires at a different rate, and they'll line up randomly instead of predictably, and if you CAN predict them then congratulations your one smart SOB
130612
It has gone on to Fae, because Fae being used in the same manner is possible. The main point of the counter argument is that demesne effects being randomized will make a demesne extremely easy to handle. I don't have problems dealing with them when the demesnes are timed correctly. I also see plenty of other fighters do it too. Most of the complaints I see from them is more based on the annoyance factor of them hitting at once, than them being deadly.
Sylphas2005-06-05 04:59:10
QUOTE(Suhnaye @ Jun 4 2005, 10:28 PM)
Why does this seem like its gotten way off topic? We've gone from Demesne timeing to Fae abilities...
I think an easy fix for the Demesne is to just shift the counters for the demesne powers so they're all offset by about .2-5 seconds from eachother... Like, just for an example, storm=every 10 seconds, then spiders is 10.5, murder is 10.8, just make sure each one fires at a different rate, and they'll line up randomly instead of predictably, and if you CAN predict them then congratulations your one smart SOB
I think an easy fix for the Demesne is to just shift the counters for the demesne powers so they're all offset by about .2-5 seconds from eachother... Like, just for an example, storm=every 10 seconds, then spiders is 10.5, murder is 10.8, just make sure each one fires at a different rate, and they'll line up randomly instead of predictably, and if you CAN predict them then congratulations your one smart SOB
130612
That would work, but making them longer would be weaken demesnes a lot. Shorten some.