Elryn2005-06-04 10:59:34
Nice work, Singollo... though what are your general conclusions about races, without going into specifics?
Looking back, I actually find the top race distribution pretty telling, moreso than I thought it would be. All the races I feel are too disadvantaged are marginally if at all present, while all the races that I feel are too strong are clearly over abundant.
I'd love to see a divine version of the top 100 (or even 200 or 300) distributions, taking changelings as a separate race.
Looking back, I actually find the top race distribution pretty telling, moreso than I thought it would be. All the races I feel are too disadvantaged are marginally if at all present, while all the races that I feel are too strong are clearly over abundant.
I'd love to see a divine version of the top 100 (or even 200 or 300) distributions, taking changelings as a separate race.
Unknown2005-06-04 11:17:56
QUOTE(Xavius @ Jun 3 2005, 06:19 PM)
I'd prefer Shadowcaster Blacktalon over Mugwump, but yeah, Mugwump is better for your poor Wiccans.
130118
Mugwump is best for all Wiccans, Moondancers included. Mugwump is also best for Nihilists IMO (especially if they choose hexes, then there is no comparison).
Unknown2005-06-04 11:43:42
Meh just overhaul them and ignore everything else in this thread .
Singollo2005-06-04 13:41:22
Here are my thoughts, they don't cover everything though.
- Specialized races must spend a good amount power to change between their lesser and higher forms
-Remove all XP penalties/advantages
- Loboshigaru are simply too good off a race for someone who doesn't rely on damage, while decent (with the new knight changes for warriors) for physical attacking. I'd suggest a level 1 equilibrium penalty.
- Krokani have too little intelligence, I'd recommend a 10 int for them, and changing their illusion benefit to work on phantoms if it doesn't
-Humans should have a level 1 regen and a level 1 sip bonus
-Dwarves need a intelligence reduction or an equilibrium penalty
-Aslaran need a little more strength
-Reduce Tae'dae's balances to level 2
-Orchlach, give them more dexterity or drop the balance penalty
-Taurian need more dexterity
-Trill need 11 con, 13 dex
- Specialized races must spend a good amount power to change between their lesser and higher forms
-Remove all XP penalties/advantages
- Loboshigaru are simply too good off a race for someone who doesn't rely on damage, while decent (with the new knight changes for warriors) for physical attacking. I'd suggest a level 1 equilibrium penalty.
- Krokani have too little intelligence, I'd recommend a 10 int for them, and changing their illusion benefit to work on phantoms if it doesn't
-Humans should have a level 1 regen and a level 1 sip bonus
-Dwarves need a intelligence reduction or an equilibrium penalty
-Aslaran need a little more strength
-Reduce Tae'dae's balances to level 2
-Orchlach, give them more dexterity or drop the balance penalty
-Taurian need more dexterity
-Trill need 11 con, 13 dex
Unknown2005-06-04 13:52:14
I think a major overhaul coupled with a free reincarnation for everyone so that they don't complain is the best idea.
Races with stuff like level 3 resistance to everything and level 3 slow balance are cool, but coolness doesn't stand alone months down the line. I hope I don't offend, I love all of Lusternia's races, but a better balance while keeping them unique could surely be found.
Races with stuff like level 3 resistance to everything and level 3 slow balance are cool, but coolness doesn't stand alone months down the line. I hope I don't offend, I love all of Lusternia's races, but a better balance while keeping them unique could surely be found.
Unknown2005-06-04 14:08:29
Specializations is a strange topic. Dracnari are supposedly going to specialize, yet are as good as some specializations already, maybe even better. Still, if they're going to specialize in two rl years and be bad until then, that's a part of Lusternia that will be bad for two rl years. Perhaps no easy solution, but then again, do specializations have to completely change how a race works?
Unknown2005-06-04 14:42:03
QUOTE(Jello @ Jun 4 2005, 10:08 AM)
Specializations is a strange topic. Dracnari are supposedly going to specialize, yet are as good as some specializations already, maybe even better. Still, if they're going to specialize in two rl years and be bad until then, that's a part of Lusternia that will be bad for two rl years. Perhaps no easy solution, but then again, do specializations have to completely change how a race works?
130274
They're almost the same as Viscanti, before specalization.
Shamarah2005-06-04 14:55:05
STATISTICS:
Strength : 14 Dexterity : 10 Constitution: 15
Intelligence: 14 Charisma : 12 Size : 14
STATISTICS:
Strength : 13 Dexterity : 10 Constitution: 13
Intelligence: 12 Charisma : 10 Size : 13
Um, no. They're not.
Maybe they should be decent like a normal race up until Gaudigauch is put in, then the unspecialized version should be downgraded? Meh.
Strength : 14 Dexterity : 10 Constitution: 15
Intelligence: 14 Charisma : 12 Size : 14
STATISTICS:
Strength : 13 Dexterity : 10 Constitution: 13
Intelligence: 12 Charisma : 10 Size : 13
Um, no. They're not.
Maybe they should be decent like a normal race up until Gaudigauch is put in, then the unspecialized version should be downgraded? Meh.
Unknown2005-06-04 14:57:06
Viscanti have lvl3 health and mana regen in taint. Race is not only statistics and you know it.
Thorgal2005-06-04 15:06:00
As long as the divine keep in mind to never, ever, ever give aslaran any downgrade whatsoever, only upgrades, I will agree with a major overhaul!
Take a peek at Imperian, nearly all races there have at least one, often multiple racial abilities to make them more unique and interesting, instead of being just a congregation of statistics.
Take a peek at Imperian, nearly all races there have at least one, often multiple racial abilities to make them more unique and interesting, instead of being just a congregation of statistics.
Amaru2005-06-04 15:32:12
I don't see any huge imbalances in races. The most important imbalances would come with the city specific races, because of their specialisations and quantities.
-----------------------------------------------------------------------------
Viscanti - A good all-round race. Resilient, but also powerful offensively. It could be argued that the offensive strength of this race is partly responsible for Magnagora's domination of our politics. There is no room for Viscanti to complain.
-----------------------------------------------------------------------------
Merian - Merian Lords are acceptable. Imperial Merians suit their roleplay, and their intended classes well offensively - but I blame their pathetic constitution for Celest's inability to win a single battle. Celestians seem to flock to the 21 int, ignoring the fact that the constitution makes Imperial Merians on about the level of a furrikin.
-----------------------------------------------------------------------------
Elfen - Elfen Lords could do with an extra 1 dexterity and a level 1 balance increase, to reflect their agile nature. This would also balance out their comparitive weakness; Merians have a high intelligence useful for surge, Viscanti have good strength and constitution.
-----------------------------------------------------------------------------
Faelings - No problems here. Syrienne could hit me about every 1.5 seconds, but if you consider what they sacrifice to get this... well, she was doing 100 damage per hit.
-----------------------------------------------------------------------------
Just to be awkward, on top of that I'd like to see a +1 strength for everyone of the specialised Warrior races, to work towards them not requiring artifact runes to be effective, and because of how easy it is to counter their offence.
-----------------------------------------------------------------------------
Viscanti - A good all-round race. Resilient, but also powerful offensively. It could be argued that the offensive strength of this race is partly responsible for Magnagora's domination of our politics. There is no room for Viscanti to complain.
-----------------------------------------------------------------------------
Merian - Merian Lords are acceptable. Imperial Merians suit their roleplay, and their intended classes well offensively - but I blame their pathetic constitution for Celest's inability to win a single battle. Celestians seem to flock to the 21 int, ignoring the fact that the constitution makes Imperial Merians on about the level of a furrikin.
-----------------------------------------------------------------------------
Elfen - Elfen Lords could do with an extra 1 dexterity and a level 1 balance increase, to reflect their agile nature. This would also balance out their comparitive weakness; Merians have a high intelligence useful for surge, Viscanti have good strength and constitution.
-----------------------------------------------------------------------------
Faelings - No problems here. Syrienne could hit me about every 1.5 seconds, but if you consider what they sacrifice to get this... well, she was doing 100 damage per hit.
-----------------------------------------------------------------------------
Just to be awkward, on top of that I'd like to see a +1 strength for everyone of the specialised Warrior races, to work towards them not requiring artifact runes to be effective, and because of how easy it is to counter their offence.
Unknown2005-06-04 15:59:16
She asked not to have specific suggestions for racial changes posted. Probably because it's annoying to see a Celestian predictably say Celest and Serenwilde need upgrades and that Magnagora and Glomdoring don't.
Unknown2005-06-04 16:03:27
hadowcaster Faeling with statistics changing by -3 charisma,
+1 constitution, +1 intelligence and +1 size. Faelings who choose
the warrior path, upon gaining the specialization become a Shadowlord
Faelings with statistics changing by -4 intelligence, -6 charisma,
+4 strength, +5 constitution and +2 size.
the freak faeling need upgrades.
Recover balance more quickly, level 3.
o Heal faster from elixers, level 1.
edit: Just saw their orginal stats *coughs*
+1 constitution, +1 intelligence and +1 size. Faelings who choose
the warrior path, upon gaining the specialization become a Shadowlord
Faelings with statistics changing by -4 intelligence, -6 charisma,
+4 strength, +5 constitution and +2 size.
the freak faeling need upgrades.
Recover balance more quickly, level 3.
o Heal faster from elixers, level 1.
edit: Just saw their orginal stats *coughs*
Roark2005-06-04 16:11:23
If you want to see racial population counts, go to http://www.lusternia.com/players.php?search=honours and select a race. At the bottom it will show you the total of matched players.
Unknown2005-06-04 16:17:51
Krokani 69
..... wow.
..... wow.
Roark2005-06-04 16:22:27
QUOTE(morik @ Jun 4 2005, 05:22 AM)
I'm sure I've heard that the int damage for artifact runes was calculated off the int of the user. Can someone, or Someone, please comment?
130217
There is no such thing. No rune makes you rely on INT for your damage amount.
Silvanus2005-06-04 16:31:53
The best way to find out if there is an imbalance in the races is first to get 12 Transed out humans in each guild. Then compared them. If not balanced then the skills need balance.
Then take the specializations, ttransed out, compared them. Not balanced, then the skills need balanced.
Then you need to take each race-type thing for each guild. (No need to put a Tae'dae Nihilist, as of course thats going to suck). Then you go from there.
Have fun!
Then take the specializations, ttransed out, compared them. Not balanced, then the skills need balanced.
Then you need to take each race-type thing for each guild. (No need to put a Tae'dae Nihilist, as of course thats going to suck). Then you go from there.
Have fun!
Tehn2005-06-04 18:18:31
I think one problem is there is like 20 things trying to achieve balance at one time. You bring up racial balancing and people will complain about what it means specificly for knights or what it means specificly for mages, how it makes those classes too strong or too weak. When you try to balance knights and make things have more function, people complain that certain races won't be good enough or will be too good. Racially speaking, I was quite pleased when I saw the faelings come out, they are fast, that's cool. However, at the current time without any knighthood changes... do they even mean crap?
Honestly, venoms don't hit garunteed here... limb damage is random... what's more imbalanced? A fast race who can do good if they hit the percentages right or a strong race who can just overwhelm with damage so much that any percentage hits just seal the deal?
I agree that some races need some changes, but with the vast number of changes going it, it needs to be WELL thought out, really well thought out. Also, I think statistics in general need a look at balance wise.
I'm a faeling knight, and I'm willing to admit that with how things are and how they are changing, far more stats affect knights in a much greater degree, if not only affects knights, when compared to guardians and mages. Guardians and Mages need more use out of stats, for balancing purposes. They get Strength does nothing for them, Dexterity if it affects body damage is alot less considerable for them, wheras their chief stats of Constitution and Intellegence great effect knights too. (Surge anyone?) That's just a little bit of what I think.
Edit: Also, Estarra, I think it would factor greatly what races are planned to specialize in the future and not. That's the number one issue that has caused all this turmoil. Shadowlord Faelings were implemented, and now all the unspecialized faelings feel bad, and all the races without specializations feel wronged. If you greatly improve a class with no specialization, when it receives one, we have this same problem all over again.
You CANNOT, CAN'T, ABSOLUTELY SHOULDN'T balance an unspecialized race with a specialized race in mind, unless it's a solid fact that that race will never receive a specialization. If you do every specialization that comes into the game will create this same problem. (Bolded For Importance)
Honestly, venoms don't hit garunteed here... limb damage is random... what's more imbalanced? A fast race who can do good if they hit the percentages right or a strong race who can just overwhelm with damage so much that any percentage hits just seal the deal?
I agree that some races need some changes, but with the vast number of changes going it, it needs to be WELL thought out, really well thought out. Also, I think statistics in general need a look at balance wise.
I'm a faeling knight, and I'm willing to admit that with how things are and how they are changing, far more stats affect knights in a much greater degree, if not only affects knights, when compared to guardians and mages. Guardians and Mages need more use out of stats, for balancing purposes. They get Strength does nothing for them, Dexterity if it affects body damage is alot less considerable for them, wheras their chief stats of Constitution and Intellegence great effect knights too. (Surge anyone?) That's just a little bit of what I think.
Edit: Also, Estarra, I think it would factor greatly what races are planned to specialize in the future and not. That's the number one issue that has caused all this turmoil. Shadowlord Faelings were implemented, and now all the unspecialized faelings feel bad, and all the races without specializations feel wronged. If you greatly improve a class with no specialization, when it receives one, we have this same problem all over again.
You CANNOT, CAN'T, ABSOLUTELY SHOULDN'T balance an unspecialized race with a specialized race in mind, unless it's a solid fact that that race will never receive a specialization. If you do every specialization that comes into the game will create this same problem. (Bolded For Importance)
Unknown2005-06-04 18:23:29
I think Tehn brings up a good point, every stat in the game is important to a knight, not every stat is important to guardians or mages...
Tehn2005-06-04 18:24:21
-cough charisma cough-